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Messages - Montague

#41
Again, awfully sorry. I made some changes to the script and it should be tight now. Should.  (if someone gets the bug in this one too I'll cut the entire room out of the game).
#42
Quote from: Rui "Trovatore" Pires on Wed 19/09/2007 19:47:40
I'm sure you know what part I mean. I just need to know whether this is a bug or whether I really am missing something - fixing a bug sometimes spawns other bugs...
Rui,

Spoiler
Do you have the cayanne_pepper01.zip file? And did you try going back to the tape-room and retrieve the tape again after getting the receipt? If you did both these things and still can't leave then it's a new bug. Sorry.
[close]
:'(

-Montague
#43
Yeah, I was aware of the inventory window thing, but I didn't (don't) know how to fix it. I'll probably do a proper 1.1-update shortly, thanks for letting me know about the typo and the missing description.

And thanks again for your kind words, I really appreciate it!

-Montague
#44
"Nice game! Unfortunately my adventure has been cut short - don't know if I'd call it a "bug" as the game wasn't meant to be played this way but"

Oh crap! Uploading a fixed version now.

Thanks guys, I'm very glad and relieved to hear that somebody liked it!

olafmoriarty, there is a really simple reason why she had to wear underwear that also explains why she couldn't have a decent outfit -- but I've forgotten it.

-Montague
#45
Quote from: Jon on Sun 16/09/2007 13:08:52
Are you going to put the game on the AGS games page?
Yeah, I'm doing it shortly.  :)
#46
Completed Game Announcements / Cayanne Pepper
Sun 16/09/2007 11:51:13
CAYANNE PEPPER



Cayanne Pepper is my first game. The story I wrote was way too long, so if I had any sense of decency I'd name the game "Episode one" or "part one" or something. Feel free to add that before your inner eye, though. The game is mostly an attempt to establish a hero and a villain. It's a detective game, not cyberpunk/sci-fi.

THE BACKSTORY:

When the World Wide Web broke down the world erupted into full scale nuclear war.

What remains inhabitable has been divided into three zones: the Safe Zone, the Unsafe Zone and the Tarnished Zone.

In the Safe Zone life goes on pretty much as before, albeit with some restrictions on immigration, tourism and computer networks.

In the Unsafe Zone things are worse. Nuclear waste has lead to disfigurements, diceases and even mutations for a percentage of the population. The economy is struggling with a massive pressure on health care, environmental cleaning, natural recourses and law enforcement.

The Tarnished Zone is beyond repair. People there have a life expectancy of about 35 years due to massive pollution and nuclear waste. Anarchy and chaos is the norm, but there are always some who find ways to capitalize on such things...

In Flavendres Heights, the Safe Zone, Cayanne Pepper is trying to make it as a freelance writer, Detective Arden is struggling to inject a sense of integrity into the city's police force, and poor rich kid Leonard Perec is on the run, wanted for murder. The police department's efforts to keep Detective Arden off the case only serves to entice his interest in it further, and he asks his friend Cayanne for help.

Download is roughly 3.4 mb.

(cayanne_pepper01.zip has a bug-fix.)
(cayanne_pepper02.zip really fixed it. I hope.)

It refers to some adult themes and isn't intended for the youngest.

Download

Game page

Homepage

-Montague
#47
Thanks for posting, people!

The game got to 100% on Tuesday, font's been changed and head's been banged against the wall when thinking of the things I should have thought of sooner but which is now too late to think of. I've been running through it a couple of times since then looking for errors, and one kind person has offered to help me test it. If anyone else would like to help, please don't hesitate to ship me a pm. It's my first game and I kind of need all the help I can get. I can't offer you anything except your name in the credits, though.
#48
"I think you should change the speech font to fit the other graphics better. It's just way too blocky for a high-res game. "

I haven't really considered that, but I will.

"Are you aware that the common spelling is "CayEnne Pepper"?"

Yes. I originally went for Kaye-Anne, but I thought Cayanne looked better on the page.

Thanks for the comments, people :)
#49
CAYANNE PEPPER

Story/Background:

When the world wide web broke down the world erupted into full-scale nuclear war. What remains of inhabitable areas has been divided into three zones: The Safe Zone, the Unsafe Zone and the Tarnished Zone.

In the city of Flavendres Heights, Safe Zone, former criminal Cayanne Pepper (the protagonist) is trying to make it as a freelance journalist. Detective Arden is doing his best to inject a sense of integrity into the police force, while poor rich kid Leonard Perec is on the run, wanted for murder. The police department takes steps to keep Detective Arden away from the case, which only serves to entice his interest.

(Of course, the story I wrote was way too long, so I trilogized it, meaning it should have been 3x as long.)

Cayanne Pepper is my first game. It features a single-cursor interface (except inventory items) and it's mainly about walking around and talking to people with some simple use key to open door-stuff. Some adult themes. Close to 50 rooms.

Progress:

Story: 100%
Scripting: 90%
Graphics: 95%
Puzzles: 90% (or 100 - I haven't decided yet)
Sound: 40%

Couple of screens:






(Lots of black, but it couldn't be helped).

I'll have worked on it for three weeks on Tuesday the 3rd and hope to start the painful bug-testing then. Don't know when it'll be finished though.
#50
Thanks, I'll give it a try. (it's only the arrow keys that I don't want to skip speech, so esc will be fine).

EDIT: I get a parse error, I'll see if there's something wrong.
EDIT2: =27, not (27). Worked perfectly. Thanks!
#51
I was wondering if it's possible to set skipspeech to skip on mouse click only (like option 3; that the text doesn't time out, except that pressing the keyboard doesn't skip speech. It has to do with keyboard movement).
#52
Oh, I see.  Thanks for your help, it was enlightening!
#53
Oh. That's good news. So what do the things in System Limits in the manual mean?
#54
Well yes, I'm not *that* green. I was just wondering what kind of messages they count as regarding the system limits?
#55
So far I've just typed "cEgo.Say" etc in the button script. Bad idea?
#56
I'm making a dialog system based on a GUI and buttons with pictures of characters so that when I click a button they'll talk about that character. I was wondering what category (dialog script messages etc) the messages fall into? -Just so I know what limits I have to work with. -Thanks
#57
Thanks for the responses,  both problems solved. For the scripted events I idiscovered that it merely cancelled speech (which I previously interpreted as cancelling all events since, hey, they were mainly speech), and then found out I had set the setSkipSpeech to 3 which wasn't a great idea; and what you said about the inventory did the trick.
#58
Hey people

I'm fooling around with a game that uses keyboard movement (the module), and I have a problem with regions triggering scripted events. I want to have a little cutscene when the player walks onto a region, but the keyboard movement seems to cancel them. Any ideas?

EDIT: Oh, and another thing: I have disabled all standard cursors except Interact, and I don't want to use right click to toggle modes. But I do want the look mode to be available on inventory only (I use the standard/demo Inventory GUI). How do I do that? The look-button on the GUI showed up disabled at first, then I managed to enable it, but it still won't change cursor mode when I click it.
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