Like I said, I can't skip my cutscene.
Here's what my intro looks like so far:
function runIntro()
{
StartCutscene(eSkipESCOnly);
cKiri.Transparency = 100;
cEgo.Transparency = 100;
object[0].Visible = false;
dDialog1.Start();
StopDialog();
cKiri.Transparency = 0;
cEgo.Transparency = 0;
cKiri.ChangeRoom(3, 70, 171);
cEgo.ChangeRoom(3, 144, 180);
EndCutscene();
}
And this code is called in dDialog1:
else if (xvalue == 2) {
Wait(80);
object[0].Visible = true;
Wait(160);
object[0].Visible = false;
Wait(80);
}
However, when I press the esc key, I only skip the dialog lines.
I appreciate any help I can get with this problem.
Here's what my intro looks like so far:
function runIntro()
{
StartCutscene(eSkipESCOnly);
cKiri.Transparency = 100;
cEgo.Transparency = 100;
object[0].Visible = false;
dDialog1.Start();
StopDialog();
cKiri.Transparency = 0;
cEgo.Transparency = 0;
cKiri.ChangeRoom(3, 70, 171);
cEgo.ChangeRoom(3, 144, 180);
EndCutscene();
}
And this code is called in dDialog1:
else if (xvalue == 2) {
Wait(80);
object[0].Visible = true;
Wait(160);
object[0].Visible = false;
Wait(80);
}
However, when I press the esc key, I only skip the dialog lines.
I appreciate any help I can get with this problem.