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Topics - MoodyBlues

#21
Like I said, I can't skip my cutscene.

Here's what my intro looks like so far:

function runIntro()
{
   
  StartCutscene(eSkipESCOnly);
  cKiri.Transparency = 100;
  cEgo.Transparency = 100;
object[0].Visible = false;
dDialog1.Start();
StopDialog();
  cKiri.Transparency = 0;
  cEgo.Transparency = 0;
cKiri.ChangeRoom(3, 70, 171);
cEgo.ChangeRoom(3, 144, 180);

  EndCutscene();
}

And this code is called in dDialog1:

    else if (xvalue == 2) {
      Wait(80);

      object[0].Visible = true;
     
      Wait(160);
     
      object[0].Visible = false;
     
      Wait(80);

      }

However, when I press the esc key, I only skip the dialog lines.

I appreciate any help I can get with this problem.
#22
Okay guys, this is an issue that's been bothering me for over a year now, and I wanted to  get some opinions on it:

How would you feel about hearing characters speak in only a fictional conlang (constructed language) in an adventure game?  Would you find this distracting, gimmicky, or atmospheric?  Would it depend on how the language sounds or what the game as a whole is like?

I really, really want to do this in my game.  However, it's a lot of work, and I'm not sure if I want to do it if it detracts from the game overall.

On a related note, do you know of any existing games that do something like this?  The only ones I can think of are Goblins, The Sims, and Rayman 2, but their speech is mostly gibberish without grammar rules and such.  (And the less said about that Klingon FMV game, the better.)
#23
Critics' Lounge / Fantasy Game Theme
Sun 07/12/2008 04:27:28
Here's the theme for a fantasy game of mine.  The song contains some subthemes for major characters, too.

http://www.freewebs.com/luvrayman/ElementalTheme4.mid

I'd like to know if this song is:
1) too "busy,"
2) not "busy" enough, or
3) "boring."

Any comments on the structure are appreciated, too.
#24
Forces of Nature is back (vengeance not included)!





I'd like some feedback on whether or not the 3d sprites mesh with the background and any comments on the screens in general.  Are they too yellow, blurry, etc.?

EDIT:  Made the pictures larger.
#25
When I try to start up the AGS 3.1 editor, my computer crashes to a blue screen and restarts.  The editor was working fine before, and I'm not sure what the problem is.  Should I simply reinstall the editor?

EDIT:  I tried reinstalling AGS, but it still crashes.  *headdesk*

EDIT2:  The error message says:

"ViewMgr has encountered a problem and needs to close."

szAppName : ViewpointService.exe     szAppVer : 2.0.0.54     
szModName : ViewpointService.exe     szModVer : 2.0.0.54     offset : 00002250

"The following files will be sent with the error report:"
C:\DOCUME~1\Kristin\LOCALS~1\Temp\WERb39f.dir00\ViewpointService.exe.mdmp
C:\DOCUME~1\Kristin\LOCALS~1\Temp\WERb39f.dir00\appcompat.txt

Does this shed any light on the problem?

I would really, REALLY appreciate help with this.  I want to do a final project with AGS, and time is running out.

#26
Hints & Tips / Gaea Fallen Problem
Wed 26/11/2008 20:27:24
This is about a noobish as it gets, but how do I take off the invisible cloak?  Interacting with the ego doesn't work.
#27
Critics' Lounge / Oko 3D - The Revengening
Mon 12/05/2008 05:08:31



Remember Oko Bokog from last year?  I've redone him in 3D using Anim8tor.  Since this is my first humanoid mesh and I'm no anatomy expert, I'd appreciate your feedback.  (Especially with his boo-tay; I'm not sure how to fix it.)
#28
I thought about this as I started writing a basic storyline for my game:

What's the best way to begin an adventure game?  I've seen it done with either a long cutscene or a short text message followed by a simple task for the player, such as opening a door and initiating a conversation.  While I love cutscenes, it's too easy to turn them into "infodumps" in which the author explains everything but the very end of the story.  On the other hand, the cutscene approach can be helpful in fantasy or sci-fi games by helping the player ease into an unfamiliar world.

So which way is best?  Are there other ways?  Does it depend on the game? 

I'm new at this kind of thing, so I'd appreciate your help. :)
#29
Compose the main theme for your favorite book or book series!

I'm keeping this pretty open, but there is one restriction:  Your theme must be completely original.  If your book was made into a movie, you may not use any music from that movie.  For instance, feel free to write a theme for Jurassic Park, but don't use any of John Williams' score.

Have fun; good luck!
#30
Critics' Lounge / Photographic Backgrounds
Tue 17/07/2007 18:15:05
In Forces of Nature, I want to have realistic backgrounds, but I'm not very good at digital painting.  I've tried using photographs, but they don't really mesh with my characters.

Here's a screenshot:


Should I do a paintover, blur the picture, or just start from scratch?
#31

4 Days Left Until Release!

Blue Feather Games presents:
------------------------------
Atapi
(Formerly Forces of Nature)
------------------------------


Story:

Oko Bokog, a timid, kind-hearted sakwa, lives peacefully.  With the help of Kiri, his curious, adopted human daughter, he has rebuilt his life after a violent tragedy.

However, a mysterious, deadly illness afflicts the human children of his village and puts Oko to the test.  Can he and Boma, a hromu healer, cure the illness?  Or will he find a solution through supernatural means?

Demo:
http://www.mediafire.com/?swoyyz9w1nq

Screenshots:


Oko and Kiri explore lush woods and rivers.


Oko examines a large, mysterious stone.


The swamp hides many secrets for Oko to discover.

Music Samples:

"Atapi Main Theme":  www.freewebs.com/luvrayman/music2.mp3
"Kiri":  www.freewebs.com/luvrayman/music4.mp3
"The Swamps": www.freewebs.com/luvrayman/music5.mp3

Features:

1)  Diverse environments - tranquil swamps, broad plains, and treacherous forests
2)  A world both exotic and familiar, filled with strange creatures, alien cultures, and unpredictable deities
3)  Original midi music
4)  Voice acting
5)  320x200, hi-color, original graphics

Progress:

1)  Story: 100%
2)  Dialog:  100%
3)  Graphics:  100%
4)  Puzzles:  100%
5)  Scripting:  95%
6)  Music/sound:  90%

Log:

July 14, 2007:  Took some photographs in the Haskell-Baker Wetlands.  Click here for more information.
July 15, 2007:  Created a few rooms and posted the summary.
January 4, 2009:  Updated the game description and screenshots.
January 15, 2009:  Added another screenshot and set a release date for the demo: February 1!
January 23, 2009:  Finished the beta version of the demo.
January 24, 2009:  Recorded MP3 versions of the demo music.
January 31, 2009:  Released the demo.
April 16, 2009: Update.
April 29, 2009: Beta version finished!
June 10, 2009: Release date announced - Father's Day, June 21, 2009!
#32



For the most part, I'm happy with how she turned out.  However, her "hair" and trunk legs are bothering me a bit.  They don't seem to fit.

I plan on using this character in a game, so any suggestions are appreciated.  :)
#33
Okay, boys and girls, here's your sprite assignment for this week:

Elementals
Create a sprite of a character who embodies an philosophical element.  For our purposes, an element is defined as a primordial force of nature.  These are not limited to earth, wind, fire, and water of the Greek system; they could include other forces like wood or metal.  Be creative!

Rules
1)  Keep the size smaller than 150x150 pixels.
2)  Don't use more than 32 colors.
3)  Entries will be judged on creativity, technique, and how well they embody their respective elements.

I'm giving awards for this one, so hop to!  :)
#34
Okay, forgive me if this has been asked before or is in the wrong section... *is contrite*

What are some of your favorite AGS or commercial game soundtracks?

Here's mine:
1)  Eco Quest - Never played the game, unfortunately, but the music is so gorgeous at times that it almost doesn't belong in a "kiddie" game.  Quite a few of the tracks are cute, too, especially the sea turtle's theme :)

2)  Perils of Poom - Nice, simple tunes that stuck in my head for DAYS.  I especially liked the "bad guy" theme.

3)  Space Quest 3 - Love, love, LOVE that title theme.  Rockin'!
#35
All righty!Ã,  I realize that a lot of you guys are busy, so I'll make this one short and sweet:

1)Ã,  The player character in an adventure game has just died in a humorous way.  He or she has fallen off a cliff, been smushed by an ogre, been sucked into jet intake, etc.Ã,  It's your job to compose a death theme to be played on the "Restore?Ã,  Restart?Ã,  Quit?" screen.

2)Ã,  The song must be 30 seconds long or less.

3)Ã,  The song itself should be light/humorous; remember, the deceased is someone like Roger Wilco, not Hamlet.

Good luck!Ã,  Ã, ;D
#36
Homestar Runner and AGI fans: Check it out!  http://www.homestarrunner.com/pqtrailer.html

I don't know about you, but I can't wait :D
#37
(Sorry for the PNG)
http://www.freewebs.com/luvrayman/Caption.PNG

Write captions for this strip.Ã,  Have fun!

Edited by Gilbot: Actually it's alright with the png, as it may help for the original to be losslessly compressed, but that image is surely a burden for those who check this thread for the second time, so I'll make it a link, those who want to join can just click the link and save the template.
#38
Critics' Lounge / Sprites and Midi (Update)
Fri 18/06/2004 09:57:22
Fear the randomness of a game in progress without a name!

This is a NPC, tentatively called Azula for now.Ã,  She's a smart but sarcastic young creature who helps out the main character, Genesis D'Loryan (I'm not done with her yet).Ã,  And yes, her limbs are nonexistant.
http://www.freewebs.com/luvrayman/AzulaA.PNG
http://www.freewebs.com/luvrayman/AzulaB.PNG

And here's her talky-thingy (such a technical term!).
http://www.freewebs.com/luvrayman/AzulaTalkA.PNG
http://www.freewebs.com/luvrayman/AzulaTalkB.PNG

And here's some practice music that may or may not be used in a game:

A theme for a village or a pastoral, peaceful scene.Ã, 
http://www.freewebs.com/luvrayman/Villa.mid

An ending theme, perhaps?
http://www.freewebs.com/luvrayman/OneMoreTime.mid

I'm very much a beginner at composing music of any kind, so please let me know what I could do to improve in my music as well as my sprites.
#39
When I test my game, the main character won't walk on the walkable areas.  I've made sure that he starts at Room 1, and his coordinates are in the right place.  The walkable area is also a different color than the walkbehinds.  What else could be wrong?
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