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Messages - MoonDog

#41
Haha yea I know my capital letters are everywhere but that's because my
when I start a new line on my phone it keeps putting caps-lock on everytime
and I just got tired of always turning it off again. As you can see, I'm on
the PC now.

guess il just finish it as is then. plus worked to hard on it already. Will
definitely remember my mistake next time tho.
#42
Ok so since I never made a game with AGS before and I'm doing the artwork all
By myself I came to realize I made a mistake. I'm already far in the game but
My problem without thinking was I started with the smallest resolution size. Now I
Want to change it and was wondering what the best solution would be to make it a higher
Resolution size without having to start from scratch. Or would it be easier to just
Start all over? I don't really mind starting again since I know more now but maybe there's a
Quicker way.

Also if anyone has any tips on resizing pixel art properly as to not lose proportions and to match
The new higher screen resolution size. (PS I use photoshop for the artwork)
#43
General Discussion / Re: Game engines
Fri 10/07/2015 11:06:03
Of all the lists of 2D game engines I found when googling, this one somehow
Managed to hide from me. This list is definitely what I am looking for. Hopefully
One of them will be either free or much cheaper compared to what I have seen already.
#44
General Discussion / Game engines
Fri 10/07/2015 10:51:54
I can't be the only here looking for an open source game engine
To recreate my game for iphone or iPad use. I look at engines like stencyl
And gamesalad and even tho they are "open source" we still need to
Pay if we want to publish to mobiles. Just wish there
Was a easy to use a game engine that works on Windows, is completely free
and can publish to mobile phones(preferably IOS)
#45
That's exactly the effect I want. Thank you.
But does this mean I have to redo all the dialogs by
Adding those scripts to each and everyone of them?
#46
Hey guys

Was wondering if it's possible to make dialog text appear letter by letter instead
Of appearing all at once and when you click anywhere on the screen it skips it and
Shows the full dialog. I'm not sure what text effect this is called
So wasn't even sure if this has been asked before.
#47
Thanks guys will set the parameter and check out those links.
#48
I'm having a problem with my inventory icons. They are all overlapping each other.
Iv been making my icons all the same size of 32 by 32 pixels but now they started overlapping
Which hasn't happened before. And I'd like to create a custom inventory gui
But it looks really advanced for me todo it.
#49
Hey guy

Not sure if I should ask this here or at the advance section but
How would I go about making a password puzzle for my game?
Like you can tap any combination of codes but the safe won't open
Until you have a piece of paper with the password.
#50
I don't know if my idea is possible but maybe use objects instead of regions. You
Could maybe set it so that when character is colliding with object a and rolls a dice number
It then moves to object b. I don't know tho since I'm still new to this.
#51
Quick question. Is it possible to keep the box's width
At a constant size? So that even if the character just says one
Word the box still goes across the screen. Just wondering if possible,
It's not really important since this is just my first game.
Not expecting it to be the next big thing.
#52
Thanks guys. It worked perfectly!(laugh)
#53
Howzit again guys. Iv been having trouble finding a proper
How-to on the forums for changing the background colour of
The Sierra speech boxes. The default is white and I want to make it
Black. I tried what one of the previous topics suggested and added

Code: ags

Function game_start() {
Game.speech_text_gui = gGui1;
}


But gives me a type mismatch error cannot convert gui to int.
#54
Got my Characters creature appearing next to her
Whenever I use an inventory item on her. Also I made it so that
The character changes room to where the player is and
Automatically start dialog and then dissapears again when dialog has ended.

Took me awhile to figure out how to make him go away at end of dialog and to also say
Something different every time his summoned.
#55
sorry for not replying sooner. been having connection problems.

will definitely try those once I get to the part of the game story. will then let you guys know if I have any problems getting it right.
#56
Hey guys.

I had this idea last night for the game but not sure if possible
Since I'm still new to this.
Would it be possible to have an item in inventory that when
Used on the character a NPC appears next to the player
And you can then ask questions on tips and control help.
All I can think of is either place a character to appear in different
Hotspots or regions but that would just be a mess
Or I could have the character change room to like lets say inside this NPC's
Home and when done it would take you back to previous room.
I don't know tho.

I did look at previous topics on placing items anywhere and thought maybe I
Could change item to character but doesn't seem they found a way and those topics were
From 2007. So maybe it's possible now.
#57
Alright then. this will make things easier now.
#58
Thank you so much Snarky. Moving it to After Fadein worked. which is weird because I started with that but didnt want to work the first time.
Probably just forgot something the first time.

Does this mean if I want to animate a bunch of objects for that room I just carry on adding to those Lines?
#59
my walkable areas are set up properly.

what I did typed for object animation was

Code: ags

function room_RepExec()
{
  object[6].SetView(18);
object[6].Animate(0, 15, eRepeat);
}


I realized that game seems to think its in dialog mode when the object animates
because my mouse cursor icon for speech appears and all the GUI's dissapears.

#60
Hi everyone.

I'm a newbie to AGS and started a month ago
Everything was going well and even followed a bunch
Of tutorials already. But now that I want to animate an
Object, I have hit a wall.

Basically I can animate the object no problem
But while it's animating my character can't move
And I can't exit game or open menu.

And when I add eNoBlock to the object animate script the game crashes.
And when I add eBlock the object doesn't animate anymore
But everything else works fine.
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