Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Moox

#721
Html is a very easy language to learn
<head>
</head>
<body>
</body>
#722
USE Big Rock on Small rock to chip it into a wedge
USE vines wedge and stick to make a hatchet.
USE Bannana On monkey to distract him
USE Hatchet on small tree to Drop monkey and bag on ground
LOOK in bag to get Razor, Ugly hat, and stick of gum
USE gum on self to get ABC Gum
CATCH monkey
SHAVE monkey with razor
USE sticky ABC gum on ugly hat
USE sticky hat on monkey head
LET other monkeys point and laugh to exact revenge!

#723
Critics' Lounge / Re: C+C these Textures
Tue 15/06/2004 21:12:09
Those pics are actually multi tile. Each tile is 32x32 seamless.
Ill try to add more detail, but what do you mean larger?
#724
If your a newb to web development you should use frontpage, Dreamweaver is for the uberprofessional and it has a hard to learn GUI, I taught myself dreamweaver by saving websites to my harddrive then opening them in dreamweaver. Look around the web for javascript, it helps anywebsite
#725
Critics' Lounge / Re: C+C these Textures
Tue 15/06/2004 19:16:13
thanks evil
#726
Im working on making an rpg template with ags, Im trying to get a Diablo 1/runescape feel with it. Its a port of my LostDungeon engine I wrote for the ti83+ calculator in basic. It will have a random dungeon generator as its key feature. My template will use turnbased battling that appears realtime as in runescape. I included the script to the basic version, when I port it I will improve and make it better
Look up Random (?); for combat


This is my engine in basic (may nor appear correct due to font differences)
A=life
M=money
B=Min damage
C=Max damage
D=Level
L=kills
Z=Enemy life
R=Low run
S=High run
N=enemy drop low
O=enemy drop high
E=DAMAGE REDUCTION
F=EXP
G=EXP MIN BATTLE
H=EXP MAX BATTLE

START SCRIPT

ClrDraw
ClrHome
AxesOff
RecallPic 1
Pause
50->A
0->F
25->G
150->H
0->M
1->B
10->C
1->D
0->L
0->Z
1->R
4->S
2->N
50->O
0->E
Goto 11

RUN SCRIPT

Lbl 23
randInt(R,S
If Ans=4
Disp "EXCAPED"
If Ans=4
Pause
If Ans=4
Goto11
If Ansø4
Disp "CAN NOT RUN"
Pause
Goto3

RANDOM DUNGEON SCRIPT

Lbl 11
randInt(1,5)
If Ans=1
Goto 22
If Ans=2
Goto 44
If Ans=3
Goto 55
If Ans=4
Goto 66
If Ans=5
Goto 77
Lbl 22
ClrHome
Disp "YOU ENTER A ROOM"
Disp "THE ROOM IS"
Disp "EMPTY"
Pause
Goto 11
Lbl 44
ClrHome
Disp "YOU ENTER A ROOM"
Disp "THERE IS A FEW"
Disp "COINS"
Disp "ON THE FLOOR"
randInt(2,100)
M+Ans
Ans->M
Pause
ClrHome
Disp M
Disp "YOUR MONEY"
Pause
Goto 11
Lbl 55
ClrHome
Disp "YOU ENTER A ROOM"
Pause
randInt(25,75)
Ans->Z
Goto 12
Lbl 66
ClrHome
Disp "YOU ENTER A ROOM"
Disp "THERE IS A STORE"
Pause
Goto 99
Lbl 77
Goto 55

STORE SCRIPT

Lbl 99
ClrHome
Disp "MONEY"
Disp M
Pause
ClrHome
Menu("STORE","BUY",13,"LEAVE",14
Lbl 13
Goto 15
Lbl 14
Goto 11
Lbl 15
Menu("STORE","DAGGER 100",16,"SWORD 200",17,"SPEAR 500",18,"SHIELD 100",19,"CHAINMAIL 200",20,"PLATEMAIL 500",21
Lbl 16
If M<100
Disp "NO"
If M<100
Pause
If M<100
Goto 11
If Mù100
(D*2)->B
10->C
B+1->B
C+5->C
M-100->M
Goto 11
Lbl 17
If M<200
Disp "NO"
If M<200
Pause
If M<200
Goto 11
If Mù200
(D*2)->B
10->C
B+2->B
C+10->C
M-200->M
Goto 11
Lbl 18
If M<500
Disp "NO"
If M<500
Pause
If M<500
Goto 11
If Mù500
(D*2)->B
10->C
B+3->B
C+15->C
M-500->M
Goto 11
Lbl 19
If M<100
Disp "NO"
If M<100
Pause
If M<100
Goto 11
If Mù100
2->E
M-100->M
Goto 11
Lbl 20
If M<200
Disp "NO"
If M<200
Pause
If M<200
Goto 11
If Mù200
4->E
M-200->M
Goto 11
Lbl 21
If M<500
Disp "NO"
If M<500
Pause
If M<500
Goto 11
If Mù500
6->E
M-500->M
Goto 11

STATS SCRIPT

Lbl 33
ClrHome
Disp "YOU LIFE"
Disp A
Disp "YOU LVL"
Disp B
Disp "HE LIFE"
Disp Z
Pause
ClrHome
Disp M
Disp "MONEY"
Disp L
Disp "KILLS"
Disp 500-F
Disp "EXP TO LVL"
Pause
Goto 1

BATTLE MENU
AND HEAL

Lbl 12
Disp "ATTACKED"
Pause
Lbl 1
ClrDraw
RecallPic 3
Pause
ClrHome
Menu("BATTLE","HIT",U,"HEAL",27,"STAT",W,"RUN",E
Lbl E
Goto 23
Lbl W
Goto 33
Lbl U
Goto 28
Lbl 27
A+10->A
Disp A
Disp "YOUR LIFE"
Pause
ClrHome
Goto 3
If Z÷0
L+1
Ans->L

YOUR ATTACK TURN

Lbl 28
randInt(1,6)
If Ans=6
Disp "YOU MISS"
If Ans=6
Pause
If Ans=6
ClrHome
If Ans=6
Goto 3
If Ans<6
randInt(B,C
Z-Ans
Disp Ans
Ans->Z
Disp "ENEMY LIFE"
Pause
ClrHome
If Z÷0
L+1
If Z÷0
Ans->L
If Z÷0
Disp "HE DEAD"
If Z÷0
Goto 2
Goto 3

WIN SCRIPT

Lbl 2
Pause
ClrDraw
RecallPic 2
Pause
ClrHome
randInt(G,H
Disp Ans
Disp "EXP"
Ans+F->F
Disp 500-F
Disp "EXP TILL LVL"
Pause
ClrHome
If F=500
Disp "LEVEL INCREASE"
If F=500
D+1->D
If F=500
Disp D
If F=500
Pause
If F=500
ClrHome
If F=500
Goto 64
Lbl62
If F=500
F-500->F
randInt(N,O
Disp Ans
Disp "MONEY"
Ans+M->M
Pause
Goto 11

HIS ATTACK TURN

Lbl 3
randInt(1,4)
If Ans=4
Disp "MISS"
If Ans=4
Pause
If Ans=4
Goto 1
If Ansø4
Disp "HIT"
randInt(1,10
A+E-Ans
Ans->A
Disp A
Disp "YOUR LIFE"
Pause
ClrHome
If A÷0
Disp "DEAD"
If A÷0
Stop
Goto 1

LVL UP SCRIPT

Lbl 64
B+2->B
Goto62
#727
Critics' Lounge / C+C these Textures
Tue 15/06/2004 16:45:54


Well Im taking time off of my game to make an ags rpg template, one of the features will be a random dungeon generator, for it to look consistant and to save time, I decided to take a shortcut on some of the land by drawing some textures in Ulitmate paint. The game wont look like rpg maker tileset based games but rather something like Diablo
#728
I think he means fill in the ? with either 0 or 4
#729
I didnt know that was possible, thanks
#730
Well I am taking time off from my game to port one of my old basic games into ags . One key feature is a random dungeon generator. I want to have a random forest dungeon, mine dungeon, etc...
To accomplish this their needs to be both a minimum and a maximum so I can set the range between the backgrounds, perhaps 1-20 are forest 20-40 are cave. I need random number between 20-40 for a cave. One possible work around would be something like If int is between 0-20 then redo random. But a script like that could be kinda slow and time consuming to add to every room. Could you add a min range to random please cj
#731
where the cement meets the grass is kinda sharp, the fountain also kinda looks weird because the top is offcenter
#732
Those are shooting MiniGames, they are possible with intense scripting, there is no tutorial for those, and you can only do it in rooms, not moving like in fps etc...
#733
ADVENTURE GAME STUDIO
#734
General Discussion / Re: I'm Back!
Fri 11/06/2004 04:04:32
To hack you need an open port, Just get a free firewall and your safe from the script kiddies and some of the more advanced ones.
#735
Adventure Related Talk & Chat / Re: Issue #1
Fri 11/06/2004 02:51:29
Its okay, we all have free time ;)
If you just go back how would you know
"Many AGS developers have been trying for months to give some possible 3D element to the engine"?
#736
Critics' Lounge / Re: CJ's Home
Thu 10/06/2004 23:14:26
and the bars ;D


Good Job. Add a head bust of bill gates and your all done!
#737
General Discussion / Re: I'm Back!
Thu 10/06/2004 23:11:56
Phil, DG, or whoever, when you make a post look in the corner and see the text IP Logged. An admin can easily compare ips in the control panel. You dont even have to be logged in for the admin to see your ip, it works with guests also.

Your IP isnt that important, its more of an ID, everysite you visit has it, every message you send uses it. Ip tracing isnt even considered hacking.Ã, 

I was just asking for someone to do an IP check.

If I wanted to hack you I would have already.;D

#738
General Discussion / Re: I'm Back!
Thu 10/06/2004 21:12:17
IP TRACE!
#739
Critics' Lounge / Re: Soldier sprite
Thu 10/06/2004 20:55:32
I tried to make him more tough by adding a tatoo, removing the downed fighter jet helmet and changing the boot color.



#740
Why remake something thats perfectly good as is? Just get a copy if you want to try it.
SMF spam blocked by CleanTalk