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Messages - Mordalles

#101
nice little game.  ;D i liked the short little rendered cutscenes in it. though, the 1st one gave me quite a shock! i wasn't expecting it. ;)
#102
Spoiler
where do i have to go in the lake 3-1?  ;D i can see the opening on the right side, bu can't reach it.
[close]
#103
thanks, ashen. i searched for "getitemtext" and didn't find anything.  ;D
#104
i'm now triying to use version 2.72, and was just wondering what command i have to use instead of the following:

savebox.GetItemText(int, string); //
SaveDescription.SetText(string);
SaveDescription.GetText

savedescription is that little box where you type in the name of the save game, and savebox is the box with list of all your savegames. both on the savegui.
sorry if this is a stupid question.
#105
glad to see it finished, bernie. also stuck.  ;D
Spoiler
i am suppose to go back to 1.1, but now that i am back there, i don't know where to go. could somebody please help!
[close]
#106
concept main character for my new game.  :-\ weren't able to finish rest of "cover art" in time.



corpse bride used for clothes reference.
#107
hey guys. great sprites everyone.  ;)

as for buloght's entry. i will definitely allow it. reasons:
1) he never entered it in a sprite jam before
2) he took an old sprite and improved it for the sprite jam, resulting it being a new version
3) people have entered old sprites in sprite jams before, and no one seemed to have a problem with it.
i'm sure i can find quite a few examples, i remember it being the case with a sprite jam i hosted before that someone did it, but just for arguements sake, here is an old zombie jam that progz won with an old sprite that he "reworked", just like buloght did.  ;D
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23517.20
#108
Do a sprite of an angel, demon or faery.  :-\

i really don't have any other ideas for a topic.

colours: max 32
resolution: max 150x150
#109
thanks, buloght! i'll start a new one.   ;D
#110
really enjoyed the game.  ;) the sketches were really well drawn, and i like that pixelly/noisy effect in the game. and the backgrounds were great, and some nice lighting effects (title screen). thanks.
the screen tends to rotate away when trying to click on the inventory, so moving the button a bit towards the center will help.  ;D
#111
Hints & Tips / Re: Heartland Delux
Wed 22/11/2006 11:47:37
Quote from: LimpingFish on Wed 22/11/2006 02:03:05
Spoiler
Use the sodium carbonate on the sponge
[close]
it doesn't seem to work. must the sponge be wet first? it doesn't do anything when i use it with the taps. at the moment it says "solid sponze" when i look at it, but when i try using the sodium with the sponge there is no reply.  :-\
#112
Hints & Tips / Heartland Delux
Wed 22/11/2006 01:45:14
i have a
Spoiler
sponze and sodium carbonate.
[close]
but i'm not sure what to do now. please help.
Spoiler
it seems i have to use the sodium with painting, but he says he can't yet.
[close]
Spoiler

also, i managed to open the lock by sure luck on the 1st try, just randomly selecting pins.  ;D but are there any hints for the combination that i missed. 
[close]
#113
oh, i completely missed that.  ;D
#114
i don't think the people in prodigal were illusions.  :-\ though, i'm not sure now.  ;D played too long ago.
#115
hey, increator, looks great. just wanted to add that considering the wacky shapes of everything in the room, the desk chair and desk seems a bit unwacky.  ;D

edit:  :-[ oh, you already mentioned it yourself.  ;D sorry.
#116
i clicked on the link and it downloaded the rar file. inside was a text file and scm file, about 4kb all together. so it worked for me.  :)
#117
119x111, 16 colours.
top guy uses bottom creature's evolved brain to see into the near future, helpful on battlefield.  :-\

#118
Quote from: Nikolas on Fri 17/11/2006 21:38:09
Play the "Prodigal" for one of the best endings in a game!

yes, prodigal's ending is brilliant!
#119
half man, half rhino. a bit messy, 8 colours.


thanks robotriat for palette.  ;D
#120
thanks, snake.  ;D
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