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Messages - Mordalles

#121
Hints & Tips / Re: Hallway of Adventures
Thu 09/11/2006 13:27:45
Spoiler

red, green, yellow, blue. in other words, press the slab with the red sign on it first, then the green one, etc.
[close]
#122
Hints & Tips / Re: Hallway of Adventures
Wed 08/11/2006 19:58:10
Quote from: Alusa on Wed 08/11/2006 15:44:08
Thanks...I gave stone to Dwarf,the left door is oppened.But can'f fugure out next step..How to get conteiner 4acid,i belive Dwarf has to give it to me, but how ??? I have small glass,magnifynig glass and Pickaxe .Any hint ,please..

Spoiler

you have to give the dwarf something else, eg, payment. something you will find behind the painting.  ;)
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#123
years from now? i'm older than you.  ;) i've probably played adventure games before you. not nice assuming why i play adventure games.
oh, and i've read everything you posted about game theory. you've never been vaque in pointing out flaws, only when it comes to how to improve them. without the game turning into an island simulation, or rpg, etc. you seem to be heading to mixing of genre's.
i have actually played gladiator quest (i don't consider this an adventure game), snail quest 1-3 and crown of gold.  ;) sol still illudes me.  ;D i just don't have a clear picture in my mind what you think a good adventure would be like, and i've read everything you said on the subject. throwing around terms like innovation, good puzzle design, good story, etc, doesn't really help in evaporating the vaqueness. i've played many modern adventure games i consider to have good story, good puzzle design, no pixelhunting, etc.

almost everytime a game is mentioned in the forums you just state it's bad. again, making me wonder why think you like adventure games. "crytical" is putting it mildly. you don't like clones? but then you say you are looking forward to certain clone ags games. and your excuse? "they do it right"? you attack games like apprentice? which really does it more right than any other "clones".

"love what adventure games show promise  that they could eventually be", again, sounding like you don't really like adventure games, only once they become something else.

as for "character assassination", treat people with respect, and you will be treated with respect.  ;)

i agree with limpingfish, though. you get less tolerable as time goes on.
#124
Hints & Tips / Re: Duty and Beyond
Wed 08/11/2006 00:47:45
thanks, famousadventurer77!  ;D
#125
Quote from: MrColossal on Tue 07/11/2006 21:03:21


A discussion over what are the good things and bad things about adventure games isn't whining and it's kind of depressing to read someone dismiss arguements because it takes the games and casts a critical eye on them.

i have no problem with that. but i don't think just saying every adventure game of the last decade were bad or saying the classics were flawed period, is really casting a crytical eye or "discussing" them.
i'm not dismissing arguements here.  ;) i'm just saying helm seems to have a problem with every adventure game i've ever heard of, and therefore dismisses them as bad game design. which makes me wonder why he is on an adventure game forum in the first place. i probably haven't played as many adventure games as you guys, so i'm not bored with the genre yet, nor do i think modern adventure games are broken. there are a lot of rpg and action games with adventure elements, that really seems to be what helm is looking for. though, i can't be sure, since helm seems to be a bit vaque on what he really wants, other than just pointing out flaws.
it seems you really get "depressed" or "saddened" rather quickly.  ;)
it seems you were trying to be confrontational with me, so sorry if i said something you didn't like, or i sorry for my different opinion. this is a discussion, afterall.

"whining" might have been too strong, so sorry if you were offended, helm, which i assume you were, judging by your response.

disclaimer: i'm not trying to offend anyone, but if i did in this message in some sort of way, then i'm sorry.
#126
Hints & Tips / Re: Hallway of Adventures
Tue 07/11/2006 22:52:52
Quote from: Alusa on Tue 07/11/2006 22:15:24
Hi,i have red book but cant get black one.any help will be appreciated.Thanks :)

Spoiler

to get the black book you need open the gate (by signalling to that flickering light), and you need to burn the block of ice with acid.
[close]
#127
thanks, walrus! working on it.  ;D
#128
Quote from: Ghormak on Tue 07/11/2006 17:54:16
I'm going to pretend I didn't just see the Do Better Yourself!(tm) argument, which was cancelled two weeks after its release in 1974 when people realised how useless it is.

not really. i'd rather hear the do it yourself argument than listening to one guy's constant whining about how bad every game is i've ever heard of. either move on to something else, or do something about it.  ;D  ;)
#129
Hints & Tips / Re: Duty and Beyond
Mon 06/11/2006 19:15:34
Quote from: FamousAdventurer77 on Mon 06/11/2006 18:29:16
but I always keep ending with 347 points! I want the cool ending! What are the points that I'm missing!

here is a walkthrough with all 355 points.  ;D
http://indygamer.blogspot.com/2005/06/duty-and-beyond-walkthrough.html

points you are probably missing:
Spoiler

- look at the window in the mansion's backyard, above the tree. (1)
- find a blue cup in each world, and "look" at them. there are 5 blue cups, 3 points each.
- have you saved stan in the underwater world, and if so, did you save him in the medieval world and london realms?
[close]

thanks, alusa.
#130
Hints & Tips / Re: Duty and Beyond
Mon 06/11/2006 16:42:10
Quote from: Alusa on Mon 06/11/2006 16:15:17
HI,i send mail to you by Yahoo..dont know if you will get it.it went any way..thanks a lot..

ok, thanks, alusa, i got the e-mail, and here is your problem:  ;)

wrong (this is how you have it):


right (this is what it should look like):


notice that you have the colours the wrong way around.  ;)
red should be yellow, and yellow should be red.
#131
Hints & Tips / Re: Duty and Beyond
Mon 06/11/2006 15:03:06
Quote from: Alusa on Mon 06/11/2006 13:56:01
No..it say 'i cant open it wx my bare hands'
Wat happened? Wat to do,please help..thanks

piet will say "there, i think i've got it",you must then exit the panel screen, and the door will open by itself when you have the right combination. there are no bugs here, i gave you the answer, there is nothing else i can say to explain it better.  ;) e-mail me your savegame, so that i can check it out. mordalles@webmail.co.za.
#132
Hints & Tips / Re: Duty and Beyond
Sun 05/11/2006 20:00:35


just check that you have the colours the right way around.  ;)
#133
*still pointing at curse of monkey island, and arm is starting to tire*


and visionmind, what's wrong with wanting free games.?  :-\  :P
#134
Hints & Tips / Re: The House That Ate My Soul
Fri 03/11/2006 16:36:03
thanks, nihilyst.  ;D
#135
those backgrounds look awesome, ali! i love the design of the last one. i can already see a 3d rendered toon-shaded train arriving at the station.  ;D
#136
Hints & Tips / Re: The House That Ate My Soul
Fri 03/11/2006 15:01:35
Quote from: ch33rio on Thu 02/11/2006 23:52:30
Mordalles... you can't give him anything until he has something to trade with you. Have you had the gardener pick up anything inside his painting yet?

yes, i picked up a fern. is there something else to pick up?
#137
Hints & Tips / Re: Duty and Beyond
Fri 03/11/2006 14:59:52
hi, alusa.  :)

i'm not sure what you mean with "a scientist just identify himself"? also not sure what "lost link" you mean? could you please explain.  ;)
Spoiler

-if you already fixed the power then you can tell the second crew member (guy in orange clothes) that the power is fixed.
to fix the power you need to put an orange wire in the panel in the room with the fans/vents. when all three fans are moving, you know the power is fixed.
- to get rid of the scientist, you need to talk to him (all options), and then go a few rooms to your right. you'll find a room with some yellow tanks. first close the tap, and then break one of the tanks with a shovel. then go back to scientist and give him the news of the broken tank.
[close]
#138
Hints & Tips / Re: The House That Ate My Soul
Thu 02/11/2006 20:15:21
thanks, stomannch, i just now saw for the first time the "tab switch"!  :-[
how do i give him the fishing rod? he just says "not a good start".
#139
hint:
Spoiler

the answer is in the note you found in the nest.
[close]
answer:
Spoiler

web
[close]

if you are stuck, you can try looking here for hints and tips:
http://americangirlscouts.org/bbc.com/yabb/index.php?topic=27426.0
or, a walkthrough here:
http://indygamer.blogspot.com/2005/06/duty-and-beyond-walkthrough.html
;)
#140
Hints & Tips / Re: The House That Ate My Soul
Wed 01/11/2006 23:41:58
i have stone, salt, whistle, aspirin, magazine, watercan, fishing pole and potatoe (already used a potatoe), but i'm not sure what i should do next? please help!  ;D
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