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Messages - Mordalles

#201
Hints & Tips / Re: Squid
Sun 01/10/2006 13:06:04
Quote from: Nodrighal on Mon 25/09/2006 18:39:53
How do I get the Squid of the scope?

Spoiler
use a crowbar. there is one on the top level of the station.  ;)
[close]
#202
Quote from: AGD2 on Sat 23/09/2006 20:01:18
Furthermore, point out ANY game (Keepsake, CMI, GTA:San Andreas... even HL2) and I could mention any number of similar issues or errors in

i'm pointing out CMI's art, animation, voices, perspective, consistency, dialogue writing, etc.  ;D

#203
congrats on finishing the project,  i can't support your efforts (no job, live in a 3rd world country  :'() but heres wishing you the best with the sales.  ;)

  ;D
#204
Completed Game Announcements / Re: Secrets
Tue 19/09/2006 16:08:55
great game, matt! that was a really enjoyable experience! and the voice acting was masterfully done.  ;)
#205
hey, you stole loominous' paintover window of my background.  >:(
#206
wow, looks nice dan.  ;)
im sorry for this noob question, i don't know much about art industry terms, but i was wondering what "high profile freelance jobs" meant?  :)
#207
i agree with nikolas.  ;D
#208
helm,
i was just referring to the type gameplay becoming too much like other genre's, eg, adding a lot of action in the game, then it becomes action/adventure, and we already have a genre for that. so we weren't actually talking about the same gameplay changes.  ;D but, like i said, i would like to see new innovative games, so i wasn't disagreeing with you, nor anyone else. prove:
Quote from: Mordalles on Thu 14/09/2006 20:47:32
though, it would be nice to see people try new things with adventure games,

i would like to see innovation in gameplay in ags games a, i even try adding them in my own games, like duty and beyond and cotrk. ;D (probably failed miserably)

Quote
Which are these other genres where innovation and new gameplay approaches are the staple of good design? I'd really like to know.
i just finishing cave story this week, and it was a really nice game, mixing adventure, platform action and rpg all into one. thats kinda what i was talking about.

i agree with you what ags stands for. "quirky, different, designed by amateurs". which means we should be able to do whatever we want.

ps, i dont think adding a text parser is really innovative, its been done. neither adding space trading, its been done.
I really enjoyed larry vales, it was really funny. but hardly innovating? it was just a normal adventure game. really great game, but not much different than any other adventure game. if you are referring to the design of the graphics, then we aren't talking about gameplay anymore. if you thought puzzles were good, fine, but that isn't really innovative gameplay either. just good puzzles.
Automation was really well designed, how you control the robot indirectly, but gameplay wise it just plays like any other adventure game.
ps2, and atmosphere is for me very essential in adventure games. and i would love to see some innovation in that. of course i still want a good story and graphics and gameplay and actually do something, so i don't see why i should go watch a movie.  :P
ps3, nope, classic games didn't suffer at all in gameplay.
i think it boils down more to good and innovative game design than gameplay. because gameplay to me seems to mean something different. ;D

#209
i look mostly for atmosphere in adventure games, but then again, i play anything i can get my hands on.  ;D mostly the only reason i quit playing an adventure game is because i'm stuck and don't know what to do (and to lazy to find out). but i atleast try every ags game.

i don't think new gameplay options or a different spin on adventure games is really that much needed. if you are really looking for something different, there are so many other genre's of games that provide exactly what you're looking for. and when something unique and different comes along (like myst did, which i love), then you keep on hearing how the adventure purists "hate" it just because it's "not really an adventure game, only glorified puzzles", the same guys who were looking for something new and different. though, it would be nice to see people try new things with adventure games, but it could be hard to keep them in the pure adventure genre.
#210
Hooray!

the screens looks really lovely! i loved the first part, so i'm looking for to this game.  ;)
will your character have shadows like that ingame?
#211
Completed Game Announcements / Re: TiLTOR
Wed 13/09/2006 16:41:11
this looks interesting, but the download stops midway?  ???
#212
here's a great heads tutorial to go with it.  ;)

http://www.anticz.com/heads.htm
#213
Completed Game Announcements / Re: PMX
Fri 08/09/2006 14:53:38
really enjoyed it! fun and funny game, ssh! thanks.
the flute puzzle was hard!  ;)
#214


i had to do one too.  ;D
#215
sorry, ghormak.  :-[ i didn't realise i was doing it all the time.

limpingfish, i agree completely.  ;)
#216
limpingfish, who here are blindly defending free games? if the guy wants games with awesome graphics, why waste his time on a freeware site when there are so many commercial games with the kind of graphics he is looking for. why complain over something that's free.
and secondly, i am really looking forward to your competently designed game.  ;)

#217
lock the layer? you can do that? i always paint over the lines. that's an awesome tip! man, i'm a noob.  ;D

how do you lock the layer?
#218
those look really great.
i can't really crit, since i don't know much about old-school sierra style, maybe the tree could do without the dark outlines, since it clashes with the clouds.

but i wanted to say welkom, goed om meer afrikaanse mense hier te sien!  ;D
#219
not to be rude or anything, bury, but if you are referring to the fabricated reasons you sucked out of your thumb, then maybe you shoulnd't be so quick to call people stupid.
#220
well, can we ask you to do some awesome graphics for us. i'm sorry we are such a disappointment. maybe if you spent money on a game, you might get what you're looking for. people are here to have fun, and enjoy game making, not to spent years perfecting graphics so that you can stop complaining.
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