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Messages - Mordalles

#221
I'm with himalaya on this one.

it's fine making a parody, but stealing copyrighted artwork to do it (which i know people worked really hard on)  isn't the way to go. especially a week before the game's release. i think this thread should be deleted, since this is definitely damaging to al emmo's release (if the guy used his own artwork, even if its really bad, then there woulnd't have been a problem). there will be people who will be confused by this. especially because they are so close to the real al emmo's release and it has the same screenshots. or just remove it atleast until a month after al emmo's release.

but i don't like getting into debates, so i'll leave it at that.
#222
Critics' Lounge / Re: My 2nd Tablet Background
Tue 05/09/2006 01:24:52
i had to take in account functionality, since this is still a background that should be usuble in a game, so certain areas do need a bit of light (for the puzzles i have in mind), even though the moonlight don't suggest it. eg, the hourglasses is items you can pick up, and so shouldn't be too dark that no one sees it. also, the moon itself is purple (as seen in 1st screenie) so, therefore moonlight in my world ( ;D) is not blue. i changed the contrast mostly, and lights.



and my own changing edit.  ;D



thanks for the brilliant advice once again. i realise that i'm always too shy with contrast. and the suggestion about searching for reference images is something i didn't even think of! thanks! i'll definitely look reference more to get more interesting shapes.
#223
Critics' Lounge / Re: My 2nd Tablet Background
Mon 04/09/2006 22:40:08
WOW!  :o again, loominous, that is amazing. i wish i had a loominous-edit button in photoshop.

again, study time!

nikolas. yes, i see what you mean. i am trying to have a certain theme and atmosphere in the game which leans more to a spooky semi-cartoonlike fairy tale feeling like you say. but i am learning huge amounts with each of loominous edits. showing me the correct lighting, contrast, better colours and some technical aspects really helps huge amounts in improving my own version of it.  ;D
#224
Critics' Lounge / Re: 3D head
Mon 04/09/2006 21:44:20
no, but i guess it all depends on the rigging part.
#225
Critics' Lounge / Re: 3D head
Mon 04/09/2006 21:02:38
i'm no expert, but yeah, just attaching them to the head and using morph modifier worked fine for me.

edit: and i find it much easier adding morph targets before adding the meshsmooth modifier.
#226
Quote from: Hey, a Llama on Mon 04/09/2006 19:45:42
High-color, hand painted backgrounds create a gaming world that is
truly a marvel to shoot to little pieces.
the game utilizes state-of-the-art prerendered 3D graphics, harnessing today's
leading technology and submersing the player into a bullet-rich world of enemies
and cactuses.

i'm not sure if himalaya knows about this, but i know britney worked really hard on the graphics for their game, and i don't think just ripping their graphics before their game is even released is a wise move.
#227
wow, great sketch! i just love your stylized drawings. thanks for doing a tutorial, mashpotato!

what does "always set to opacity" mean? (sorry, another noob here  ;D)

*noting down everything*
#228
Critics' Lounge / Re: 3D head
Mon 04/09/2006 20:39:37
i don't know, it looks perfectly animatable to me without requiring that much work.  ;D since you are going to still work on the eys and ears, i think everything else looks great. especially the skin surface.
#229
Critics' Lounge / Re: My 2nd Tablet Background
Mon 04/09/2006 17:17:29
2ma2: thanks for the crits.  ;D i actually like the rough brushes a bit more than sharp edges. i just like the feel of it. too much detail and sharp edges can be just as tiresome. though, I'm still experimenting with how to get brushes sharper and nice smooth and clean, like mashpatota gets it (this is only my 2nd try  :P). :P, ;D.
of course any design could be better (i can't really draw and i dont have natural talent, so there isn't much i can do about that).
wip, yes, thats why its in here. :P
i didn't want to add any candles and other "warm hues" in here, since there will be plenty of them in the rest of the house, and therefore i decided to use only moonlight.
strange light from above: thats suppose to be moonrays, though, as you can see, i have no idea what i'm doing. how can I improve the rays to not make it look "strange" anymore?  :-\ thanks for the crits! it really helps.

nikolas: hehe, the door is actually much larger, but blocked by the wooden beam. it will be more apparent once you walk there with your character. hehe.
yes, purple period, haha.  ;)  ;D
#230
firstly, there are 25+ people more qualified than me to do backgrounds around here

and secondly, those are some awesome sprites, farlander.  :o
#231
Critics' Lounge / Re: My 2nd Tablet Background
Mon 04/09/2006 14:55:18
thanks everyone.  ;D

the floor and stairs perspective are intentional, but  i know little to none about perspective, so not sure if it works.  ;D it might be too late to change it. since that would mean redrawing the background.
oh, i use photoshop.
#232
Critics' Lounge / Re: My 2nd Tablet Background
Mon 04/09/2006 01:47:18
thanks, alliance.  ;D

Update: bumped to add a 2nd background.
#233
great sprite, progz. parts look like sts, but overall it looks more like a progz sprite than a sts sprite.  ;)
#234
Critics' Lounge / Re: My 1st Tablet Background
Sat 02/09/2006 23:13:40
okay, so after careful studying and taking all comments into consideration,a tried editing mine:


i tried to make keep changes within my own ability, but tried doing everything loominous said, knowing that i will have to keep a style consistent. i kept mostly the original colour, but the tree fits in better with the background now (i think), and the background now sort of fades from blue on the right to magenta on the left. i think.

so, hopefully it looks better now. thanks everyone and loominous for awesome advice!
#235
Critics' Lounge / Re: My 1st Tablet Background
Sat 02/09/2006 18:50:23
WOW!  :o

thats just simply amazing, loominous!

i was holding off to change anything, because i was waiting and hoping you would enter this thread!

your paintover is just unbelievable! i just love the way you changed the colours and the lights! and that hedge in the foreground! and the mountains! its all perfect.

I'm going to save this thread now and study it! this will help me immensily! thanks loominous! don't worry, i won't steal your paintover (even though the little voice in my head says i should, haha. i)  ;D so i'll update once i have my new version, but it will take some time.  ;D

#236
awesomeness! you could have worked on simon the sorceror, one of the best pixellated games ever! love their amount of detail. it fits in perfectly with the game.

love the face of the tree in the background. simon used to do that a lot.

*now adds buloght to my jealous-of-list*

ps, colours not flat. very colourful and rich, just like simon.
#237
General Discussion / Re: Frikkin' girls!
Sat 02/09/2006 15:04:59
maybe she was at both locations you were suppose to visit, but hiding somewhere, she first wanted to see what you look like, and the second time she just wanted to make sure she was looking at the right person previously, and then she asked her brother to call you and tell you to leave her alone.  :-\  ;D

and 2ndly, maybe there is a reason a girl has to find a boyfriend on the internet.  :o which is usually a good enough reason for you to stay away from an internet relationship with the girl.  :o
#238
thanks, fovmester and svartberg.  :D
#239
basketball is funny.
#240
AGS Games in Production / Re: Prototypical
Fri 01/09/2006 23:39:14
this looks really great!  ;) i hope you finish this project.  ;D
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