Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mordalles

#241
that last background looks amazing.

*adds lemmy and blinky to my jealous-of-list*
#242
Critics' Lounge / Re: My 1st Tablet Background
Fri 01/09/2006 15:29:51
thanks guys for the crit.

jasonjkay. yeah, thanks for the eyes suggestion. i'll definitely put that in the game as an animated object. and i'll darken the silhouette.

madreizka: the door and the window's perspectives are exact oposite of each other deliberately. yes, the sky needs stars!

ben: thanks.  ;D funnily shaped is what im going for.  ;D
#243
looks lovely, mashpotato.

i would also like to see tutorial! and please mention brushes you use, eg opacity and  flow you use in each stage, to get such clean work.  ;D
#244
Critics' Lounge / Re: My 1st Tablet Background
Fri 01/09/2006 02:43:54
thanks for the great crit!

manicmatt: thanks man! well, i tried to make the bg stylized in a sort of weird kind of way (i like things stylized, eg neverhood, comi, corpse bride), eg, the door and the window's perspectives are exactly oposite of each other (this way i can get away with very little knowledge of things like perspective. hehe) therefore i made the moon the way it is. in fact, the moon is single thing on the background I'm unwilling to change.  ;D
and yup, it should be a "H" and not a "w".  ;)
but i agree that the welcome sign looks a bit painted on top. i think it's because its too red. i'll have to change the colour. and fade it a bit, i guess?

mashpotato:
- the purple. yeah, i agree. i tried to imagine what colour would fit, since its kind of a mix between the lightsource from inside and outside. I'm not sure what to replace it with though.  ???
- door, yup, ill add shadow!
- the light of the moon on the tree: do you mean the light blue light (rim light, and again, trying weird perspective) on the left side, or just the middle of the tree where its mostly dark blue or black?
- highlights on fence: yeah, they are too far away. hmm, maybe i can use the excuse that there is a window on that side of the house which is causing that light.  ;D i see that the top of the part of the fence should be lit by the moon and not by the lantern! thanks!
- thanks, but you don't have anything to be jealous of here.

alliance: thanks!  ;D its not really even close to professional. but i'll take the compliment. ;D frank frazetta once said in an interview that cg doesn't take that much skill, and i'm beginning to agree with him.  :-\

i have decided to make a game from this. i already have the whole story, and locations worked out. just need to create puzzles and start.  :D
#245
Critics' Lounge / Re: My 1st Tablet Background
Fri 01/09/2006 00:29:52
thanks, raddicks  ;D. yeah, your right about those stones. hmm. i'll try to make them flatter, or add more in there, or remove them? hmm.
hehe, there is a planned witch character in the game. hehe.

edit: there isn't anything on the sign above the door yet, since i'm still not sure what it should say.

edit2: there are actually silhouette's of gravestones.  ;D

edit3: you're right about the light. i just realised the light on the wall and ground don't match up.  :-\  :-[
#246
sure. this animation is already shaded in the game, but i can't remembered where i saved the shaded gif, so please excuse the unshadedness of it.  ;D



this one was done by me. thanks for bigbrother giving me great animation tips on it as well!

and here is a sprite out of a cutscene:
#247
Critics' Lounge / My 2nd Tablet Background
Fri 01/09/2006 00:02:52
okay, here is my 2nd attempt at a background:

EDIT:

again, same, comments and crit welcome. it's the basement. (don't worry, the vampire is only a minor character.)

Newest version:


this is my 1st try at a background with a tablet. as you can see, its pretty rough in most areas, since I'm still struggling to get control over the pen  :-\. i tried the process of starting with basic colours and composition like loominous suggested. i'm probably going to use it in a game (but already busy with other games) involving a spooky house/mansion. any suggestions, especially on making it look smoother (mash, help), (ground, wooden beams). please don't comment on the actual drawing, since i can't draw backgrounds to begin with.  ;D I'm more interesting in improving painting and ligthing.

Previous background:


#248
i'm jealous.

it bears repeating.  >:(
#249
thanks cluey and mykayel.  ;D

Update:

I have now finished act 1 of the game, as well as the whole gui and interface, titles and logo's and opening cutscene.  ;D
the last 2 months were spent just animating. afflict joined the team and is helping me with the huge amount of animation in the game. he is helping with animating the some of the wireframes, which i then paintover.

so, now the whole process will repeat itself as act 2 will commence.
I'm setting back the planned release date to somewhere mid 2007, just because animation itself it taking ages.  ;D
#250
Critics' Lounge / Re: Umbrella Girl
Sat 26/08/2006 19:00:13
well, i dont know much about art, and unfortunetely ( ;D) not much about female anatomy, but i always find it easier to just start out with basic shapes, en then go from there. here is just a 2 minute paintover of your sprite. its sometimes easier just doing a quick rough sketch of the char, just to get the feel. ps, her left arm in my sketch is way to short.   :-\
#251
think about it. africa or south america. everyone can afford it and with current exchange rates, you could probably buy the countries, and then have a nice time.   :-\
#252
wow, thanks, thegoonie!  ;D

scorposer made the music in midi-format from the start, i think, though, i don't know much about music formats, so i might be wrong.

thanks for that bug report.  must be the 3rd bug report in that room where the character floats. haha. i'll fix it right away.
#254
yeah, my country isn't allowed to enter neither.  :-\ i sent in an entry anyway.  ;D
if they want you to buy their games, then you should be allowed to enter.  >:(
#255
n3tgraph, i think its a spear, but like she said, she isn't done with the part outside the red border yet. so its incomplete. ;)
#256
thanks zoomer!  ;D thanks for the great feedback!  :D it really motivates me to make more games.

there aren't actually deadends. eg, the loose rocks in the underwater scene was purely extra (you don't have to find it to finish the game). i tried to add a bit of replayability (eg, getting full points), that there are more things to do than just finish the game.  ;D

your right about the ending, i like yours much better! ;)

nope, it wasn't essential to
Spoiler
use the harp with the pig to finish the game. it is essential to getting all the points, though.  ;D
[close]
#257
Critics' Lounge / Re: Dancing
Wed 23/08/2006 01:58:50
I'm jealous.  >:(
#258
beautiful, as always, mashpotato! stunning! beats my entry by miles.  ;D i love the way you textured her body to look like a tree.

crit: why is her hand covering her . . . er . . . you know  ;D just kidding.
#259
Hints & Tips / Re: Anticipating Murder
Tue 22/08/2006 00:17:09
Quote from: karelimur on Mon 21/08/2006 23:59:27
Quote from: rolyn on Sat 19/08/2006 04:35:53
Mordalles
Spoiler
First get a drink name from Rob and then confirm with Barman
[close]
Tam856
Spoiler
go switch off light
[close]
Tam,
I've used the board and got what i needed off the guard, although I can't use it.  Now I can't get out of the darned basement.  Used hand, foot, eye icons on door, and it just says,....that's the way out...............

oh sorry, i didn't see you already got past the guard.
#260
this was one cool game. the voice acting was great.  ;) i also liked that one silhouette animation near the beginning of the game. thanks.
SMF spam blocked by CleanTalk