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Messages - Mordalles

#341
Quote from: ProgZmax on Sat 01/07/2006 07:07:29
QuoteI find it amazing how critical some people can be of a project, regardless of the creators' claims of it's features/abilities, when these people volunteered their efforts for our entertainment.

Truer words have rarely been spoken. 

well, i too think people are too critical of freeware games. however, when people tell ("claim") us that their game is the same quality as commercial games like kings quest 5 and 6, then they are asking for it.
#342
General Discussion / Re: World Cup 2006
Sat 01/07/2006 19:00:50
ENGLAND OUT = Huge amounts of joy!  ;D not that there was any doubt.
#343
Hints & Tips / Re: The Shivah
Sat 01/07/2006 13:33:38
Spoiler

username: rstone
password: yenta
[close]

i don't know what to search for on the computer, or how to get a new location to go to. theres only one location on my map, and thats the one you start at. please help!
#344
okay, great mags games.
#345
Hints & Tips / Re: infinite monkeys
Fri 30/06/2006 15:04:51
thanks radiant!
#346
Hints & Tips / infinite monkeys
Fri 30/06/2006 14:51:10
how do i get off the first screen? i have no idea what to do.  ;D
#347
the new evil dude is the coolest thing in the game.
#348
i like farlander's idea, because that is a good way to improve your own background techniques. i myself suck at backgrounds, and think something like that would help me immensely.
#349
thats just beautiful. i wont even try criting.  :o
#350
i couldnt find the amazing background one, but i did find these:

http://forums.cgsociety.org/showthread.php?t=256950&highlight=nebezial
http://forums.cgsociety.org/showthread.php?t=259672&highlight=nebezial
http://forums.cgsociety.org/showthread.php?t=242860&highlight=mini-challenge

there are lots more of the threads, but not sure what to search for, so i can't find them all. it is a bit messy, but its just an idea.
#351
well, this is something i saw on the cgtalk forums, and quite enjoyed watching.

sprite battles.
purpose: entertainment.
administrator: not sure.


there are 2 versions that i saw:

1. background version:

- one guy starts off by doing something on the background (eg320x200), eg he draws a castle.
- then the second guy draws something to counter the first guy's sprite, eg, he draws an invading army with catapults thats attacking the castle.
- then the 1st guy again counters with, eg a force field.
- this continues until the background is filled and no more space left.
- you are allowed to alter the other guy's drawing a bit to make your own work.
- in the end it will come down to voting who added the best ideas.
-  2 can take part, or many more. everyone can take part in this one.
- period: till the background is filled.

2. character/object version

- two members compete against each other.
- both of them design their own unique sprite
- then, these two sprites are in war against each other.
- the first guy draws the sprite of how his character attacks the other character
- then the other member must counter the attack with his character,
- anything goes. creativity is key.
- again, voting will decide.
-period:depends, if you run out of ideas, the comp is over.

these things are really fun to watch and follow how the picture/battle evolve.
although, im not sure if this will work here.
anyway, its just a thought.  ;D
would probably also not work as a weekly thing, more as once every few months or something..
#352
maybe the comp should run for 2 months, then everyone can finish their games.  ;D
#353
thats great to see. i was looking forward to the demo, but 234mb just for a demo? can't download that much.  :-\
#355
1. i have two characters in a game. the one character has a lot more inventory items than the other. when i switch from the character with lots of items to the character with fewer items, the inventory screen goes clean, and then i have to manually scroll up to see his inventory items. is there a way that i can just scroll the inventory up to the topmost inventory items, each time i switch between players. I'm worried the player is going to think that the character doesnt have any inventory items anymore when he switches between players.

2. is there a way to scroll inventory by using the mouse wheel?

thanks.
#356
finished it, and i must say the 1st game of yathzee that i really enjoyed (with the fantabulous game). the story was really well told. and i also thought some of the animations and character positions (the way they stand, or sit, etc) was done really well. and a few of the backgrounds, especially the flashbacks and the ending background, were better than usual. also thought the choice of colours in the game were really good.

ps, why don't yathzee return to ags? i wasn't here when all the bad stuff happened, but i'm sure no one would mind him posting here? all his games are still here, and every year he still win awards. so he might as well be part of the community he wins awards from?
#357
General Discussion / Re: World Cup 2006
Tue 27/06/2006 21:51:25
Awesome! France beat spain!  ;D  8)  :D Ribery was awesome!

now england just needs to lose to portugal!
#358
Hints & Tips / Re: King's Quest 3
Mon 26/06/2006 22:41:37
i put all the items under the bed (after coming back from the town etc.).

how do i now take out only certain items, like the fruit which i want to give to manannan?
#359
Hints & Tips / Re: Hallway of Adventures
Mon 26/06/2006 19:09:30
Quote from: pollaton on Mon 26/06/2006 16:57:21
i am so stuck with the colours puzzle.  i think i have tried every combination possible, but still nothing is happening. please help me someone before i lose it. ???

Spoiler

red, green, yellow, blue. (if you look at the painting - highest leaf 1st, lowest leaf last.)
[close]
#360
Quote from: bury100 on Mon 26/06/2006 17:19:02
Wow, amazing game. Astounding storytelling along with unfathomably wondrous graphics and nerve-racking music perfectly present the spine-chilling story. I feel obliged to congratulate you on your success, for this game cannot be spoken of otherwise, and should like to say that this game is nearing the state of art rather than a simple game and should be considered as such. The deep, absorbing plot and the marvellous style in which it is told are the greatest qualities in my personal reckoning, the story-telling being almost reminiscent of the virtuose of Lovecraft himself, the long praised and unrivaled master of horror. I am almost jealous of your undoubtlful skills of speaking of the unnamable and the grotesque. To be concise, great job and keep them coming for your masterworks reawaken the hope of games yet returning in their full glory to reclaim their long since disfigured reputation as not simply games but true states of arts which inspire even the most lucid intellects with their depth and nurturing atmosphere.

see, yahtzee still post on these forums.  ;D
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