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Messages - Mordalles

#842
ive checked out the website, but the screenshots they show on their website are just screenshots of the actual broken sword games. are they doing theyre own work for the game?
#843
wow, some really great entries so far! man, progz, that looks amazing!
#844
cool, knights are cool.

bandets is spelled "bandits".  ;)
#845
no, i never had a problem with the game page. ive posted a few comments there, and my game there.
#846
It's the 19th here, and it doesnt seem there are more entries, so ill announce the winner.

some really excellent entries.

but, the winner according to my criteria, and due to awesomeness . . .

Big Brother!

although, i had one problem with the sprite. the hair of the girl should have been in a ponytail or something.Ã,  ;D

its the best sprite ive seen in a long time, and ive been to places like pixeljoint. really, just awesome. congrats bb. you earned it.

now host a new one. which wll be cool, since youre not allowed to enter that one. giving the rest of us a chance.
#847
i go over to the nonimation thread whilst being logged in here, but i cant seem to nominate. it says i have to be logged in and go refresh there, but there is just nothing?
how do i nominate?
#848
great news! it looks amazing. cant wait.
#849
Competitions & Activities / Re: January MAGS
Tue 17/01/2006 23:10:10
well, the email is suppose to handle up to 2gig, so i guess its a time out. my connection is too slow. nothing i can do about it then? good luck to the other entries.
#850
Competitions & Activities / Re: January MAGS
Tue 17/01/2006 23:05:14
i tried, scottdoom, but my email cant handle it.  :'(
so, i guess im out of luck.

it seems the biggest problem about making games is hosting them. for me anyway.
#851
Competitions & Activities / Re: January MAGS
Tue 17/01/2006 22:10:07
my very MAGS game is finished, but i dont know where to host it.

ags uploads doesnt work (and never worked for me before).

the game is only 1.4mb. can somebody help me!
#852
search the hints and tips thread here on these forums. there is also a walkthrough posted on the previous page of this thread.
#853
Critics' Lounge / Re: 3D Backgrounds
Mon 16/01/2006 19:34:46
well, ure off to a good start, cybernet_surfer.

the key to goodlooking backgrounds in 3d, is detail. even though rocketgirl's bg looks nice, it looks kinda empty. everything seems too perfect. add as much stuff as you can. if you for instance build a fence, rather than just using one long box, divide it up into lots of small planks and put them together. it makes huge difference. also, try messing around with the textures. it would be nice to see stains on the walls, and maybe cracks and stuf like these. it all makes the bgs so much richer. another important thing is lighting. lighting i think, is actually more important than colours to get that realism effect, like captainblinky suggests.

but then, im a newbie myself. so, it might just be talking rubbish.
#854
Best Idea - Krysis. the whole horror thing is cool.

Best Design - Archangel, that really looks so cool and i like the isometric view. everything is very clean.

Best Functionality -  Gameboy, i can really see my char walking there.

Best Technique - archangel, again, same reasons as before.
#855
buloght draws every sprite and every background himself from scracth. thats why this looks so amazing! plus, he got his  own unique style going here.

keep up the good work, buloght.
#856
thx, ashen, im going to do that right now!
#857
hi. im having problems with an inventory problem.

in my game i use a single cursor. right click is for USE and left click is for LOOK.
this works fine in the game area, but doesnt do anything in the inventory itself.

my inventory is at the bottom of the screen (always visible.)

the "handle inventory clicks in scipt" is enabled, and i have the following code:

Code: ags

function on_mouse_click(MouseButton button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) 
  {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (button == eMouseLeftInv)
  {
    ProcessClick(mouse.x,mouse.y, eModeLookat);
  }
  else if (button == eMouseRightInv) 
  {
    ProcessClick(mouse.x,mouse.y, eModeInteract);
  } 
  else if (button ==  eMouseLeft) 
    {
      if (GetLocationType(mouse.x,mouse.y) != eLocationNothing)
      {
        ProcessClick(mouse.x,mouse.y, eModeLookat);
      }
      else
      {
        ProcessClick(mouse.x, mouse.y, eModeWalkto);
      }  
    }
  else // right-click, so cycle cursor
    {   
				if (GetLocationType(mouse.x,mouse.y) != eLocationNothing)
				{
					ProcessClick(mouse.x,mouse.y, eModeInteract);
				}
				else
				{
					ProcessClick(mouse.x, mouse.y, eModeWalkto);
				} 
			
    }


ive searched for help here, and somebody had the same problem, and radiant told that person to do something in the on_event(). however, i have no idea what to put in there.

also, now that i am on the topic, how would i deselect an item. say my char clicks on the inventory item and it becomes active, how do i go back to normal state where item is not selected anymore.

i really need help with this, since im using this in the mags, and theres only a few days left. haha.
#858
with the 2nd problem, maybe i can help, though i dont know if i will.

on the interactions page of an inventory item, u will do in the following:

say for example you look at the item, then in the look at iventory option you add a run script and then edit the script and then just say:

"ginventorygui.visible = false;
ccharacter.say("that looks nice");
ginventorygui.visible = true;
"

or if you under use inv option:

"ginventorygui.visible = false;
ccharacter.say("i think ill use these to items 2gether");
ccharacter.lockview(5);
ccharacter.animate(0,6,eblock,forwards . . .);
ccharacter.unlockview();
ginventorygui.visible = true;
"

im not sure if i helped.  ;D
#859
Critics' Lounge / Re: 4 portraits
Fri 13/01/2006 01:13:38
okay, here is an update.

- i made the helmet of the 1st guy much bigger. looks much better now.
- worked a lot on the second guy. did loads of changes. implemented all the advice u guys gave me. i think he looks much more credible now.
- added some scars.
- and shadows
- also made the pictures clearer against the background
- oh, and i changed the nose of the 1st guy, and lower the 2nd and 4th's eyes.

thanks guys for the great advice. more critique welcome.

#860
i would like to make people aware of a game that is not well known, that was released this year: (its a game made by calacver)

He's gone historical.



Dialogue Writing: This is possibly one of the funniest AGS games ever. seriously, its hilarious. The dialogue is excellent. And just so funny. (to me, the funniest of all ags games)

Best Player Character: You play with Treg. One of the most original characters around.

Best Non-Playable Character: There are so many characters in this game each with their own personality. What's more, you can just guess their personality by looking at the sprite. Calacver is really good at giving life to sprites.

Best Character Art: I have never seen anyone giving characters in a game personality like calacver did with his 20x50 sprite sizes. i dont know how he did, but you just look at a sprite and know their characteristics.

Best Game truly one of my favourite games this year. play it.

i hope calacver doesnt mind, but i really believe his game deserved more attention.
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