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Messages - Moresco

#21
Critics' Lounge / Re: Band Logo
Thu 12/04/2012 06:51:34
Is it supposed to be printed on a shirt?  There's no reason you can't do a full-color version for album artwork and a low-color version for a t-shirt.   I like it...not sure about the band name though. ha.   Maybe draw up a low-key version in a different style and see how that looks.  But you could definitely keep that version, it's kinda nice.
#22
Quote from: Monsieur OUXX on Fri 10/02/2012 12:00:15
Quote from: Babar on Wed 08/02/2012 06:30:51
Your site crashes my browser every time.

Same here: Firefox 3.6... Crashes violently. apparently it's the plugin container, so it's probably Flash. I didn't even know it was humanly possible for amateur code to make the Flash VM crash.


Off-topic, but I recall flash crashing 3.6 back when I had that.  I don't know why, but it stuck out to me because that was the one version iteration that definitely had issues with certain flash.  Why not upgrade to something a little more up-to-date?  I viewed his page with 10 and had absolutely no issues.  It's ugly, but I had no technical problems.
#23
Adventure Related Talk & Chat / Re: Qfg Remake
Wed 01/02/2012 06:39:22
Eh...honestly, is it just you working on this?  I'd say work on a simpler game first before jumping into something crazy like 4 games in one or whatever.  Don't get me wrong, I'd love to see a reboot or even a brand new game like QFG, but I know first-hand how much effort is required of one person just to handle the art of a single game, and it's dizzying. 

Actually I also attempted a new QFG-style game, but I kind of lapsed into my own personal development-hell trying to come up with something great.  Oh well....anyway, good luck if you actually attempt to make a game.

And please dear god, use original artwork if you do anything and a fresh interface.  Carry on.
#24
Critics' Lounge / Re: Perspective Doldrums....
Tue 12/04/2011 02:29:01
The floor is fine, but it gets a little off towards the right.  The door on the right, both of the hallways, and the bricks are badly off.  Your vanishing point accounts for the lines on the floor, as well as the lines on those walls.  So run some straight lines from the VP through the walls and mark where the bricks should be.  These lines don't need to represent part of the artwork, they're just guidelines, so make a separate layer and go nuts with lines.  Any lines you lay down will aide in helping you figure out your perspective.  The lines from the VP are called orthogonal lines and are parallel to each other in space.  They don't touch, basically.  Your verticals (unless it's 3-point perspective) will be straight, without any convergence.  So you can keep the verticals of your bricks, they're correct.

To fix the archways, run a line from the VP across the bottom where it meets the floor, and across the top where you expect the curve to begin (imagine there is no arch, but it's a rectangular doorway).   Now make an X between those four points....that's the center of that doorway.  Run a temporary vertical from that point  up to touch the height for the arch (how tall is up to you here), then just connect the two curves to that new point.  If you want the curve to be perfect on either side, that's a little bit more work and easier to explain in a tutorial.  I'll make one if you really think you'll use it.

Also, sweet background, I like it.
#25
Critics' Lounge / Re: Game concept graphics
Mon 04/04/2011 19:26:40
Quote from: WHAM on Mon 04/04/2011 19:17:52


Another take on the craters. I lightened the endges and darkened the interior a little further. Are we improving, or degrading?

Improving, a little bit more light around the outer rim in places to make them pop I think.
#26
They are nice paintings, but they may not be well-suited towards an adventure game.  In one painting the scale for a character is really small, while in the other it's quite large when close to camera.  That's not an absolute killer, but it's not going to be easy...and the results may not be what you were after.

As for in-game, one might wonder what the point of the sky is in the one with the bridge...is that the focal point? So much room is taken up for the sky in that particular painting.  What about the waves of the ocean? Surely they can't stand still? Could you possibly animate that?  Another likely difficult obstacle to over come.

However if your friend decided to paint new paintings with all of these things in mind, walkable areas, walk-behinds, scaling, user-experience, animation, etc...then maybe it could work very well and be a game I'd definitely want to play just for the painted experience. 
#27
Critics' Lounge / Re: Help with my background.
Mon 04/04/2011 12:48:34
If the others hadn't said "steam", I wouldn't have known what that was.  To me I see a giant black spot on the front of the engine followed by some weird marbling effect that, like was mentioned, when standing still looks a bit weird.  Also even though it's really dark, I can kind of see that part of the train's front edge slants from top to bottom, which doesn't look correct.  That dark spot in the front really confuses me though, why is it getting some light and then all of a sudden there's a giant black spot?
#28
Quote from: Sslaxx on Sun 03/04/2011 18:38:04
Heh, so I wasn't the only one then...

I wasn't going to say anything, I thought I was being dirty.  Maybe I still am...
#29
Critics' Lounge / Re: Game concept graphics
Sun 03/04/2011 20:41:27
How about a little bit more light around the inside rim of the crater as well?  Some darker color to give the outside wall of the crater some more shadow, as in the perception of some cracks or uneven ground.  Right now that outer base looks very plain to me, a bit like one solid material.

Is this going to be related to your FF6-sprite-esque character?
#30
To me it seems like his left-leg in side-view is too far back for him to be standing straight.  That might look decent during a walking animation though.
#31
Quote from: Studio3 on Sat 02/04/2011 06:11:16
I see. I will start using that because I get a result with it saying pub master quest and not some other way.

I use jap because I lost my Valvidi font which I use for all pub master quest games. if anyone has this font can you please share it with me? :(


Was it similar to this?
http://www.fonts101.com/fonts/view/Uncategorized/20921/Vivaldi_ICG.aspx
#32
Quote from: Scavenger on Fri 01/04/2011 21:18:28
I believe it should be translated as: Izakaya-kyō no Tsuikyuu : Quest of the Pub Masters.

居酒屋卿 の 追求 : *♥ PUB MASTER QUEST ♥*

I kind of like the idea of him using katakana, like Super Robot War on gameboy where they didn't have the ability (the tiles were too cramped) to do kanji so it was all in this kind of awkward kana-only text.

Anyway,  パブマスター, seems to be fairly common in text as well.   But you should say パブマスターのクエスト。

One question though...why a Japanese title?
#33
General Discussion / Re: Japan - Fallout
Sat 02/04/2011 02:44:05
Quote from: Dualnames on Sat 02/04/2011 00:08:34
What's going on? I'm scared!

It's nothing, Dual...it's just the end of the world.  Go back to sleep.
#34
General Discussion / Re: Japan - Fallout
Thu 31/03/2011 12:47:33
Quote from: zabnat on Thu 31/03/2011 08:37:37
Here is an article from a site that would seem trustworthy at the first sight. The only problem is, that none of the radiation levels mentioned in the article are not found in the source that author claims to be using. The source doesn't even have any readings using the same units that are mentioned in the article. ;D

I believe the article is referring to the readings in this pdf:
http://www.mext.go.jp/component/english/__icsFiles/afieldfile/2011/03/31/1304097_0331.pdf

I cannot interpret them, but give it a go if you want.

We've had radiation in our rain here in the US, and milk in WA has now shown radiation as well.  Very minor levels, or so they say.  Comparable to levels from using a TV.   I know sitting too close to the TV is supposed to be bad for your eyes, I never attempted to drink my TV....
#35
Critics' Lounge / Re: A Tasty Verbcoin
Wed 30/03/2011 21:39:17
Quote from: Ascovel on Wed 30/03/2011 21:32:15
Great idea and great work, stepsoversnails!

This gave me another idea. How cool it would be to create a verbcoin that drips away or melts over time, finally becoming completely unusable!?

I agree, I like the final version, too.  Good job on that!

Not sure if I like the idea of a verbcoin dripping away and becoming completely unusable.  If you can't use the verbcoin...what's the point?  What does one do then?  Anyway not to get off topic but I'm curious about the idea, but I can't foresee a scenario in which it makes sense?  Sounds cool though.
#36
It's no secret that I love your art style.  I will definitely be watching this game.
#37
General Discussion / Re: Japan - Fallout
Wed 30/03/2011 19:38:16
Quote from: Atelier on Wed 30/03/2011 16:30:05
Can anybody who speaks Japanese tell me whether it's pronounced fookashima or fuckashima?

Neither.  It's:
fu (give a light who-fu sound on fu, not a hard F)
KU (koo, as in the name, COOper)
SHI-ma (shi as in "she" and ma as in "mama")
Emphasis is important, you should put emphasis on the uppercase letters by raising your pitch slightly for those and lowering it on the other sounds.

So it's fuKUSHIma.
#38
Quote from: cosmicr on Tue 29/03/2011 05:16:41
Example of photo realistic graphics done well:
Example of photo realistic graphics done badly:

I disagree with this assessment.  I think the photo-realistic portions of PQ3 were completely awful and partly ruined that series.  At least for me they did...I expected the game to have painted portraits, but instead got photo cut-outs with weird artifacts in them.  Those portions where you'd see a photo seemed like something of an artistic cop-out to me, to make those portions feel grittier, or a bit more "real".  But instead it seemed like a bad joke.

Police Quest 4 on the other hand at least attempted to make it the whole style and not merge them...which I might have liked, only the resolution distorted and ruined the photo quality and made it look as bad as PQ3, only all the time.  Had they done a photo-realistic game in higher resolution today, it might not be so bad.    You can't half-ass a photo game, that's for sure.
#39
You can't just take a photo and slap it on and be done.  It's one thing to just grab a photo and use it as a background, it's another to create something that doesn't exist and make it photo-realistic.  You can use the photo as your "plan", but you still have to have some drawing skill.  But more than drawing skill you'd need the skill of design, a mastery of form and light, and some perspective skill.  But some of that will be of no use because the photo has done something in the creation of itself that creates these kinds of, patterns.  You will find that if you want to edit the photo (say you want to extend a wall with some bricks that have light shining on them....) you'll encounter these patterns and be unable to reproduce just the right amount of color-pixel patterns without the use of something like Photoshop's clone tool.  It would take you forever to clone it out by hand.

Furthermore on the issue of these weird artifacts and patterns, if you are not using your own photos, but photos from various sources (hopefully free to use) - then you'll end up with all kinds of variation on these artifacts and patterns and trust me, someone will notice it.  That's why using photos is a pain in the ass to begin with.  You can treat the photos, get rid of the artifacts and repaint over them so that they all appear uniform in a way, but that's time consuming too and requires all those skills I mentioned above.  Or you could just slap the photo on and be done with it...but yeah, it's cheap and it's ugly.
#40
General Discussion / Re: based on a true story
Mon 28/03/2011 10:20:08
I have to say that I get a few emails now and then for my projects that go nowhere, but nothing quite so hilarious.  Usually it's just, "Hey I can help out in any way, I'm dying to help you do SOMETHING! I can do [insert skill]!!"  Then I reply and say something like "sweet, let's do it!" and then they disappear, never to be heard from again.  Well, until recently someone offered help, and then which might be the first time EVER, actually replied after I did! SHOCKING.
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