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Messages - Moresco

#321
How about some golf balls? lol I'm only kidding...

Yup looks like a field next to a cliff to me.  Maybe you could add some rocks, or stones, or a log.  Maybe a squirrel hole, or a couple flowers or weeds or hmm, anything really.

So this is going to be in the intro? It looks great I must say, worlds difference from the one I saw in the demo.
#322
Critics' Lounge / Re: First background
Tue 17/04/2007 11:37:49
Just a side note to what Increator said about doors being in the wall more.  In my apartment, this is not true.  The door is exactly parallel to the wall, but a wooden border surrounds the door on all sides but the bottom, and it is on top of the wall making the door inside seem deeper.  I dunno about other types of construction, but that's how ours works.

Also beneath the door sometimes there is space for a little bit of light to creep in possibly - and a different sort of wooden bump attached to the floor beneath the door itself.  So there are all kinds of things you can do with a door.  And even some office doors appear to be practically invisible! It's true! :p
#323
Looks pretty good.  I'd love to see it with the elevator :)

Tennis court works better now.  I really have no complaints with it now, great background.
#324
This was done all in photoshop.

Hmm I see where your confusion is coming about the "plant-dropping".  That IS the orangey-worm shaped things.  It would make more sense if I was done drawing the plants, and I may just completely throw the entire thing out, I'm not sure yet. :p

I will fix the river, I see what you mean now.

Hmm the hard edges, yup I see that now too.  Ok not too many problems, can you all tell that the green valley down below...is well, down below the closest part brown section which is a cliff overlooking it?  I hope that explanation makes sense.  That's what I'm after with that part.

#325
Critics' Lounge / Re: First background
Tue 17/04/2007 10:28:21
Right off, very good background.  I like how you did the light but a couple thougths.  Seems like the light and the floor are pretty close in color, maybe shade the floor some.  And the ceiling and side walls probably shouldn't be so close in shade, I could barely tell that they were separated. :/

Again tho, nice looking room, HUGE books!!!
#326
Very sad.  :(  I can't think of anything else to say either, so I wrote a song for the victims.  It's all I could do, but I don't feel any better. :(
#327
I think you can make multiple characters can you not?  I hope so, because that is what I want to do. :p

Oh...my food is ready, so I will just say that the thing on the water is not what you're thinking.  It's kind of like a plant dropping ^^
#328
Critics' Lounge / Background #2 - crit please
Tue 17/04/2007 01:52:52
Started another background today, this is it so far.  There's a lot of stuff in this one, but I don't know what else to do with it.  I want this to be one of those -character is big then gets smaller and smaller as he gets further away- kind of rooms.  What do you think?


#329
Critics' Lounge / Re: Knight
Mon 16/04/2007 23:13:43
I know you say you're not good at the little things like that - neither am I.  But I find once I start experimenting and just jumping into it that things eventually work out and I learn what works and what doesn't. 

Your knight looks great, but he's plain and skinny.  Shade some muscle form into the armor and bulk up a bit by pushing your lineart out a bit in different areas.  Lol, maybe you'll end up with a banged up looking Knight, but then you'd know how to draw that.  Just experiment.
#330
Critics' Lounge / Re: Solo piano work
Mon 16/04/2007 23:01:29
Meh, it was an envelope hand-adjusted for each section.  Like Geoff said it's not typical of the style (it's typical of mine :p) of music and it was intended to sound as though it was being played in a room with more resonance.   Which it does, and it sounds great. :( But not for jazz I suppose.
#331
Critics' Lounge / Re: Stream/Bridge background
Mon 16/04/2007 22:42:15
That was an excellent explanation on the water Andail, almost makes me wish I took geology. ^^

markbilly: done and done.  better you think?


Added a few rocks there, instead of the boring dirt etc.  I think it adds a little to it overall.  I also modified a few color things just from coming back to it over and over...personally I like it more.  lol, my fingers hurt though... i need a tablet :(

Oh and I don't know what compelled me to add the speckled stuff that was texture on the ground, but it looked cool and then I figured why not let the wind blow it all about? So yeah...




#332
Critics' Lounge / Re: Stream/Bridge background
Mon 16/04/2007 16:56:06
Oh! I see what you're saying about the water.  I'll try to deflatten it so it looks like the stream bed is coming down a slanted surface.  Thanks for that ^^

Ben: Thanks, I'm actually a big fan of those games, and all other old school d&d style rpgs as well.  Good fun.
#333
Critics' Lounge / Re: The Cave Demo
Mon 16/04/2007 10:24:23
Just the intro and then the one room? After I did the one thing I could do, it seemed to change rooms and then nothing was working after that.  :/  So I'm stuck.  Anyway cool demo....
#334
Dude great job on the stars :)  Still all seem to be one size, but whatever at least it's not so formulaic now.
#335
Critics' Lounge / Re: Mockba BG
Mon 16/04/2007 00:52:01
Quote from: Sparky on Sun 15/04/2007 23:38:18
I've used The GIMP for years and it's really very nearly on par with Adobe's offerings. It can seem intimidating, but just ignore all the complicated features at first. You can basically just use it like MSPaint until you get the hang of things like layers and filters. You can grab a copy here, it's a relatively small download:
gimp.org

P.S.- Hurrah to theRedPress for promoting The GIMP.

But of course, I use it very often.
#336
Critics' Lounge / Re: Stream/Bridge background
Mon 16/04/2007 00:47:20
Ok I took some of your advice on things and tried to straighten up a few other things as well.  Hopefully this progression shows some improvement in the overall deal.  I also threw in a few foreground trees, but I'm not sure that they're necessary or not - I suppose it depends on how dark I want this scene to be.

Anyway, here is the new image (thanks for the size tip MW-saves me the effort ^^):

#337
Critics' Lounge / Re: Stream/Bridge background
Sun 15/04/2007 21:51:14
Quote from: Medical Waste on Sun 15/04/2007 21:38:42
I don't know about the angle, it's up to you and how your characters are drawn.
Yah I'm not sure this is the way I want to go with this, but I'm considering trying out another shot of the same thing.

Quote from: Medical Waste on Sun 15/04/2007 21:38:42
It's a bit dark in places, and I am actually a bit confused about what is going on in it.
Yup, me too. ^^


Quote from: Medical Waste on Sun 15/04/2007 21:38:42
Thre grass is quite bright compared to everything else, perhaps you could see what it looks like it if it were desaturated a bit and maybe the contrast brought down.
Actually when I started it was dark too, lol, but I thought it wasn't very grass-like being so dark a color. :/ so I took another shot at it and brightened it up...

Quote from: Medical Waste on Sun 15/04/2007 21:38:42
I don't know about the darker grass at the bottom either. If by that you mean whatever is in the bottom left, then I don't see why it is so dark compared to the other grass.
Hmm, I'm really not sure where I was going with that.

Quote from: Medical Waste on Sun 15/04/2007 21:38:42
Overall though I think it's pretty good.
Thanks :) I really appreciate your comments.  I'll try bringing the color of the grass back down and see what happens.
#338
Sweet job on that island, water etc.  Should the horizon be slightly rounded still if you zoom in like you have?  I'm honestly not sure, and never even noticed that before!

As for the stars, a little more size variation might help break up the monotony.  Looks pretty good though to me.
#339
Critics' Lounge / Stream/Bridge background
Sun 15/04/2007 21:25:10
I called it what I did because, honestly I don't know what to call it. :p  I really like the background so far, and I'm sure you all have fine ideas on how to improve it...I'm all ears.   But mainly, I am unhappy with a few particular things and maybe you can tell me why?

1.  The grass.  Is what I have too much?  I thought about making it softer, but I'm not sure how to go about it.

2.  The lines in the water.  It doesn't seem that bad to me, but during the game I fear it will seem ridiculous unless I animate it somehow?  But I already want to animate the water runoff from the top portion to the bottom portion.

3.  Is the view too high?  Maybe I should lower the horizon and try again?

4.  The darker "grass" on the very bottom - I wasn't sure what to do here.  Definitely feel stuck about that.

Anyway, thanks for taking a look. ^^


#340
Critics' Lounge / Re: Mockba BG
Sun 15/04/2007 21:10:43
Photobucket modifies images if the filesize limit set is exceeded.  That's probably why the change is occuring.  You should try a free program, like Gimp or something - and get yourself in better shape.  Really don't spend another minute in paint, I beg you.  ^^
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