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Messages - Moresco

#501
There's not a soul that doesn't love Ed, eDD, & EddiE more than I(ok there probably is), so I'd be all for making one.  Unfortunately if I said I was making one, everyone would throw bricks at me for already having two projects going. :)  So I better not.  But when you say that, I just want to hop up & down and scream "yes yes! I will do iiiiiiit!". But no. :(
#502
My site empty? No no, it's not empty. :) It's also hosted on my machine so no ads slowness etc.  No limits.  This is a good thing.  Only reason I have stocked everything sky high already is cuz I know that 99% of the stuff out there is NOT public domain & that means I like to get permission from everyone before loading it onto my server.  That's just common courtesy, and it prevents lawsuits(not that they would file any...just pointing that out).
#503
Heh. Oh I gotcha now on Gengen.  No no, this isn't General it's AGS related cuz I'm doing it in AGS.

Oh and I have seen Platformerius. If not for that tutorial I'd not have thought it was possible to make a platform game in AGS.  But, his game is super fast, and that's awesome cuz a slow platform is just not very exciting. :)
#504
I vote for Ali!  Even if I could vote for myself(which seems odd), I wouldn't. :) I'd vote for Ali cuz man, that's just cool!
#505
lol. What's a GenGen? And yes, yes they might go on hillarious adventures collecting items & solving mysterious puzzles before eventually getting into another fight because Ryu earned more points than Ken & wouldn't share!
#506
Maybe we should combine our efforts :)  I haven't gathered much yet cuz I wanted to get permission from people, and I have been wanting to get my 2D Fighter engine finished.
#507
General Discussion / Re:Kings Quest on NES
Sun 14/09/2003 16:53:07
Well that answers my question. :) I like emulators to play the japanese games that I didn't get to earlier cuz I grew up in the US.  Basically if I can play it I'm happy, but yah my childhood was the same.  Indoors all day with the nes, and later the snes...only game I had was StreetFighter 2, which is still my favorite game. ^^ Good times.
#508
OMG! You know what I was going to ask about it but didn't?  If the walls were ALL blue, the SAME blue, and if so how you determined where a corner was at... but you have a darker blue as well :) And the ceiling is even darker blue. Hehe, that's sweet Ciro, really, I wouldn't be able to do that :)
#509
Without knowing how the actual code works, I want to say, why not just let the program re-order everything after you move them?  :) I mean, you move one up & it re-numbers them to fit the new deal.  I had to move one once & I just copied the context out of one and into another.  It's tedious.  Not sure still what you're after, but if it's anything like that, it should be implemented.  Afterall, it's ease of use everyone seems to be after?
#510
You can use timers for lots of things.  Check the syntax for SetTimer under Game/Global functions in the Help Contents.

Oh and DisplaySpeechBackground doesn't seem to delay anything, it returns right back to the game, so I am also confused how that is useful?? Maybe a full-example is in order. :)
#511
General Discussion / Re:Kings Quest on NES
Sun 14/09/2003 06:53:25
Well it's by far my favorite.  Especially since it's in English & Japanese.  That just is awesome.  :)

Just out of curiosity, why do you like the tv-modes? To me, tv is really yucky looking.  Maybe hdtv is better, I've never seen it. ?? Either way, just wonderin. :)
#512
I spend lots of hours working on my little game & a few more learning stuff like DirectX or 65816 assembly language junk.  Also, I have a kid & a wife & lots of time there.   But still I have a couple hours leftover that I usually waste on Ed, edd, & eddie. :) Gotta love em.

I took a break from cartoon-world to do this.


LOL. Ok I know this is kinda campy but I love the game.  After seeing just how smoothly that other platform game-fighter deal could run, I decided I could fairly easily write my own little platform game.  I thought I couldn't have background layers, but it turns out I can so I'm gonna go back & fix the background.  There's only one guy there, I haven't ripped Ryu yet.  Counter works, so does the health but not in a gui just yet. My biggest problem is going to be with the AI.  The demo will just be one stage, & only Ken & Ryu since they're basically identical(yet different!).

I'll make it open-source when it's fully playable :)
#513
General Discussion / Re:the diet...
Sun 14/09/2003 05:23:43
Well,  I weigh 220, and am 6 ft tall, and there's no way I'm gonna ever diet.  That's crazy talk.  :)  Just do what Boyd said, he's got it.  Run run run!
#514
Yikes, I'm telling you, just get DarkBasic...you're nuts to do anything else.  Can you say EASY? It's EASY. ^^

Ciro: All blue walls? That frightens me :)
#515
General Discussion / Re:Kings Quest on NES
Sun 14/09/2003 05:18:50
Snake, if you're talking about Tv-scanline emulation, that's in almost every Nes emulator I've used.  I know it's in NNNesterJ & probably in FCEUltra(though I don't recommend it, it's slow). :)

So there you go.  If you have NNNesterJ(it's in the link I made in the previous post), it's on the Graphics section. Can't miss it.
#516
Thanks :) Even though I don't understand this moving floorboards garbage, I can definetly use this to get the right functionality out of my multi-layered backgrounds.  You're the best! ^^
#517
That's a good theory.  I could see how you could get a different style & want to make art in that style, but need a different purpose because it didn't fit in the game you were working on.  That would certainly be acceptable in my opinion.

Even though I couldn't consider a small adventure game(especially the first one where you're learning) a real serious project, I'd still have to say that people need to team up more.  It's ok to start out by yourself but it's just overall much better when others join in.  ^^ And it's faster!
#518
General Discussion / Re:What is Kiddy?
Sun 14/09/2003 00:19:30
I think it works like this:

Kids stuff - No violence, no sex, no words that are not acceptable for children. Very easy to understand(smaller words, simple vocab).

Teen stuff - Some violence, very little sex(unless in a positive way to teach something), yadda yadda.

Adults - Everything.

So you just work backwards.  Kids stuff is kids stuff. Adults can read it too, but if it's a level that works for children, you have to assume it was written so that at least children would be able to read it.  Why make a simple book for adults about Jerry the Toybox Man?? Doesn't make sense for adults to read that. :)
#519
Um, you can make one in DarkBasic.  That's not too difficult to do, I built one & it was super lame. :)
#520
Is there a way to code something like this? I realise there's no support for background layers(far as I know anyway) but that's ok.

But, can you take a long background, and make the perspective change based on where the character is? I guess it's hard to explain.  Like standing on floor boards, and the lines in the floor shift.  Know how to do this? Anyone?
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