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Messages - Morgan

#61
I thought is didnt look very good. Usually I get the side view walk cycle down on my first try. The walk cycles I usually do have the character lifting his leg up high and bobbing up and down but I was trying to go for a more laid back kind of walk. I see now that he shouldnt move left to right, it looked good on my computer but it just looks wrong on the forum. It also looks like its moving to fast here maybe its just my computer I will try to make changes as soon as possible.
#62
This is his side view animation. Tell me what you think.
#63
I think it looks good with the white pixel. Its makes his shoe have a heel. He has a more businessy look to him and I thought he should have more  businessy shoes. Does the white pixel bother anyone else? If so I could change it.
#64
I did some changes and I came up with this. I was going to have him be a wolf the hole game and not change from wolf to human  but I think im going to have him "transform" into a wolf infront of people and them still not seeing that hes any different.
#65
This is what I came up with. I was trying to get him to look more like a regular guy who just happens to be a ware wolf. That wolf Mage did really kicks ass but its not really what Im going for.
It needs some work but I  thought I would post it to see what you guys think.
(to me he looks more like a dog man)
#66
Is this any better?


I don't really like the brain that much either. I think im going to have to learn to draw a ware wolf. I just cant get over how funny it would be to have a ware wolf for a room mate but no one ever says anything about him being ware wolf. They would just treat him like a normal guy

your right, I will put more stuff in the room to "jazz" it up a bit, a table or something, light sockets, etc.

Darth: its a kitchen
#67
I'm starting a new game that takes place in an apartment building. The characters are the residence of the building. The first pic is the main character that is a writer of fictional stories. The other guy (brain in a jar) is his roommate. My original idea for his roommate was a ware wolf that was a layer but I cant seem to draw a good-looking ware wolf.
I don't completely like the side view of the writer.



This is his apartment I havent drawn the door to his bedroom yet but everything else is there. Im pretty happy with the way it turned out.


Tell me what you think and what I should change. Thanks in advance.

#68
Critics' Lounge / Re:Lucasarts-style diner
Mon 06/10/2003 17:01:04
Is the door in the back a unisex bathroom? It looks like one with the people above it. Anyway, I think its great. The only thing I notice is that the chairs are really close to the counter. How are you going to sit down?
#69
You are all right. Smilies are not so bad, I see that now. I have even made some of my own smilies, which I think, are a tribute to all annoying little faces that blink, change color or dance around the bottom of peoples posts. Enjoy!


DOWN WITH SMILIES
#70
 I still like it better with double pixels. It looks more cartoony. Evil...Is that... is that a smiley I see at the end of your post? I HATE SMILIES!!! Anyone who puts smilies at the end of there posts are loosers! :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
#71
Thank you all for your comments.
Scummyb: I like the idea of flies around someones head but not for this guy. He isn't really a stinky hobo drunk.
Evil: I know that a lot of people dont like double pixels but I think ,with these characters, if I don't have it they look to squared off. The double pixels make them look rounder.
I have fixed the sign. I changed the color of the words and I had forgotten to make it larger when I made all the characters larger so everyone could see them better, so that was also changed. I didn't post the fixed sign but just try to imagine that sign twice as big and with green letters.
#72
For your first game the perspective is not that bad. The only thing I would change is the bookshelf's perspective and that shouldn't be too hard. Everything else is pretty good for a first game.

Dagooh: what gray thing are you talking about? If it's that writing on the wall I can't see how you would think it's a door.
#73
I know Bruce and his dad look alike. I wonted them to look alike. I was going to have his dad look exactly like him except with a small mustache but it didn't look very good. Thanks for telling me about the drunk's fingers. They do look long and I plan on fixing them. Thanks for the comments keep em coming.
P.S. Moresc: Nobody likes smileys. DOWN WITH SMILEYS!!!:) :) :) :) :)
#74
These are some of the people in the town of Draul. The old man is the owner of an antique shop. The big blue guy is some kind of gaurdian who is under a spell (thats why his hands are in the air). The guy laying down is a drunk and the guys at the bottom are Bruce Brawn(right) and his dad (left). Tell me what you think. I will post more when I can.
P.S. DOWN WITH SMILES! :)
#75
Critics' Lounge / Re:New Bruce Brawn animation
Tue 19/08/2003 01:40:04
I slowed it down a little and croped the white. He still seems a little fast though, In the game I will make him move a little slower.
#76
Critics' Lounge / New Bruce Brawn animation
Mon 18/08/2003 22:20:40
I finished his front view walk animation. I am going to start drawing his side view. c&c please
#77
Critics' Lounge / Re:Bruce Brawn
Sat 16/08/2003 02:09:22
I have his front view animation partially done. I'm having trouble animating his arms. It always ends up looking like he is hitting his chest. If you have any ideas they would be appreciated.
#78
Critics' Lounge / Bruce Brawn
Fri 15/08/2003 19:06:26
This is the main character for my new game; I really hope I finish this one. His name is Bruce Brawn. His father was a great hero and Bruce is trying to go into the hero biz himself. He's all Brawn and no brains. So he will get into humorous situations were he thinks he is helping but ends up ruining everything. The guy on the end is his father who bares a striking resemblance to the man on the Brawny paper towels. I'm having a little trouble with the side view. Well I'm off to tackle the walk animation.
#79
You have to work on making a story.  One minute he is walking a rabbit for no reason at all and the next minute some random person calls him on a pay phone and tells him that the cops are after him. It makes no sence. Why would someone come over to his house and tell him to walk there rabbit and why is someone calling him with a pay phone, I don't even think you can do that. Anyway I think you should make your drawings a little more clear, I don't even know what's really happening in the first two frames, and make a story that makes since before you start drawing. But don't give up the only way to get better is to keep trying. Practice, Practice, Practice!
#80
Critics' Lounge / Re:Super Hero game
Thu 10/07/2003 20:10:17
I just wonted everyone to know that I know the unlikely super hero saving the day thing has been done before. I just really like making super heroes and thought it was a good idea. I've been thinking of making it kind of like DOT in that there will be three or four different heroes that you can switch from.

This is one of the main characters.

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