Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Mouth for war

#141
Ok this is what i came up with...i just can't get it better...frame 4 is the one i'm having most trouble with...can someone pleeeease help me with this one? I'm going crazy here :) paintovers are more than welcome

#142
Here's my idea of the bad witch/troll thingie for my game...i also included a few screenshots. what do you think? :)






#143
ok this is in the globalscript and no problems here, but AFTER all that scripting i want to be able to use other stuff on the character...on the next screen for example he gets a shovel and if i use that on Ego i want him to say something like "No i can't use that on myself" what should i script? the else if doesn't seem to work...and i'm new to scripting so a little help would be very nice hehe....so...I need help to be able to add more stuff that can be used on my character :)


function cEgo_UseInv()
{
if(player.ActiveInventory == ibook){
  cEgo.LockView(4);
cEgo.Animate(3, 1, 0, eBlock, eForwards);
cEgo.UnlockView();
  cEgo.FaceLocation(cEgo.x -10, cEgo.y);
  Display("Let's see what we have here");
  cEgo.LockView(4);
cEgo.Animate(3, 1, 0, eBlock, eForwards);
cEgo.UnlockView();
cEgo.FaceLocation(cEgo.x -10, cEgo.y);
  Display ("Hmm...I recognise Grampa's handwriting. He actually managed to translate this");
   cEgo.LockView(4);
cEgo.Animate(3, 1, 0, eBlock, eForwards);
cEgo.UnlockView();
cEgo.FaceLocation(cEgo.x, cEgo.y +10);
  Display ("This spell opens a gate to another world. I've never spoken these words out loud");
  Display ("Who knows what might happen? Whoever's reading this...Be extremely careful");
   cEgo.LockView(4);
cEgo.Animate(3, 1, 0, eBlock, eForwards);
cEgo.UnlockView();
cEgo.FaceLocation(cEgo.x, cEgo.y +10);
  Display ("Ah get real gramps...don't say you actually believed in this?");
  cEgo.Walk(282, 401, eBlock);
  cEgo.FaceLocation(cEgo.x, cEgo.y +10);
  Display ("Here goes nothing");
  Display ("in circulus vitiosus,  abiit, excessit, evasit, erupit");
cEgo.Transparency = 100;
object[3].Visible = true;
PlaySound (4);
object[3].SetView(5, 3);
object[3].Animate(3, 1);
object[3].Visible = false;
Wait (40);
cEgo.LoseInventory(ibook);
cEgo.LoseInventory(iKey);
player.ChangeRoom(2, 200, 580);
}
#144
So here she is, my cow hehe. What do you think about it? it's a work in progress...having the tail move is quite obvious and maybe a belt or something around the cow so the wagon looks more attached to it.





And here´s a quick update :)

#145
Ok! Here's my problem...when my character reads a spell in a book an object starts animating...no problems there...but when that smokeanimation reaches frame 3 i want the character to disappear. I looked through the forum but couldn't find an appropriate answer. This doesn't quite work
Here's when the animation starts...could someone please help? :)

object[3].Visible = true;
object[3].SetView(5, 3);
object[3].Animate(3, 2);
if (object[3].Frame!=2) {
"Character disapperars"
#146
Here´s a version of my little guy walking. I´m not really satisfied with the arms...if someone could correct them for me i´d be most grateful :D



#147
hi! just wanted to share two of our songs with you metalheads :D I hope you'll like it. Oh the first song hasn't been mixed yet by the way if you have any comments about the sound...the other is just roughly mixed...not the final version

http://www.myspace.com/bestdeformed
#148
ok...i've made two walkcycles (not finished yet) and I just want to know which one you think looks best? thanks :D



#149
Critics' Lounge / Help with my character
Thu 24/07/2008 21:25:10
Hi there! I've been going crazy over this now and decided i should ask for some help. Here´s the character I´m gonna use in my game...as you can see i can't get the front view right...don't really know what to do...maybe someone could help me out here :D
#150
Ok! I hope i can make myself understandable hehe. My question is about animations.
Let´s say for example that I want to make an animation where my character uses a fishingpole. that would make the animationframes rather big since the pole would be quite long.

If I shrink all frames when I, for example make a walkcycle so there is no space around the guy, the animation doesn't play right, it gets...well...jumpy if you know what i mean? so i have to make all frames of the walking character as big as the biggest walkingframe. is there someway to get past that in AGS? I use Click and Create(same as The games factory) when i draw my backgrounds/animations and there you can set actionpoints and hotspots on all frames so they don't have to be in the same size...can i do that in AGS somehow?

If i create an animation with the character fishing i don't want all the other animations of the character to be like 450*300 pixels or whatever. I really hope you understand what i'm trying to say here...and since i'm swedish my english isn't perfect hehe...
#151
So here´s a walkcycle i´ve made for my maincharacter. I haven't made the body bounce up and down yet etc. Let me know if you see anything TERRIBLY wrong with it :D


#152
So here´s the 3:rd version of the cartoonish background, with the maincharacter :D Still not sure about the shading of the tree etc....

#153
Yeah...i'm talking about those funny moments when a game simply scared the s¤%# out of you. One of my fond memories...and i think more agree with me, is the hallway in Resident Evil when those dogs jumps through the window...But i think i got more shocked when i was playing Resident Evil 2 and that damn licker jumps through the glass in the interrogation room. Nemesis in RE3 wasn't bad either...he could make my heart beat really fast sometimes hehe. Hell...I even remember the sound effect when Jason showed up in friday the 13:th for the nes...sometimes it made me jump haha. I probably have more but those are the more memorable stuff. so...how about you? :D
#154
Hi! just made this and thought i'd share my "wonderful art" with you hehe ;) tell me what you think about it. I'm very aware of that the drawer is a little more cartoonish...but that's for making things look a little more...well...alive...or something hehe. It's a game about a guy who spends the night in jail for disturbing the peace while being drunk. When he comes home he sees that someone broke into his house and stole his valuable collection of metal-albums. Your mission is to get them back.

#155
Critics' Lounge / attempt to draw a library
Sun 30/12/2007 18:11:21
Yep I'm trying to draw a library for my game and this is the first screen for it...i think it looks ok but there are always things you can do to improve. I'm not sure about the perspective...anyway if you have anything to say about it let me know. I will of course fill the shelves with books etc. Thanks.
#156
Critics' Lounge / testpictures and gameidea
Thu 13/09/2007 15:14:20
So i was thinking of friday the 13:th movies and thought it would be nice to do a game based on the slahermovies from the 80's. I have used myself as a chracter. The basic idea is that your sister/brother never returned from summercamp and you get worried...you go to the camp and find dismembered bodies everywhere and you start an investigation to find out who killed everybody etc...The pictures here are only testscreens but it will look something like this

http://www.2dadventure.com/ags/olleiskogen.JPG

http://www.2dadventure.com/ags/ollehus.JPG

What do you think? :D
#157
This picture is very incomplete I know, but I need help with the tree in the foreground...I'm quite satisfied with the shape of the tree BUT I need some help with doing leaves...I have no idea how to do it and I would be very very happy if someone could give me a "push" in the right direction. You don't have to do the entire tree of course but maybe one or two branches with leaves to get me started...so I don't do anything wrong...thanks in advance :)

http://www.2dadventure.com/ags/treehelp.PNG
#158
Hey! Just wanted to know if anyone here has tried The games factory 2? I was thinking about getting it but if there aren't any major improvements from TGF 1 I don't think Ill bother getting it. So...if anyone tried it, please let me know what you think about it.
#159
Ok so i installed GTA San andreas and the recommended system requirements are
Intel Pentuim 4 or AMD XP Processor (or better)
384MB RAM
16x Speed DVD Drive
4.7GB Hard Drive Space
128MB Video Card
DirectX 9 compatible sound & video drivers
Keyboard, mouse or game pad

My computer is a Intel Pentium P4 2.4 ghz
512 mb Ram
128 mb radeon 9200 graphics card
Direct x9 installed
still the gameplay is incredibly slow...when the game begins it runs ok but as soon cars etc starts to show up on screen the game runs in slow motion...anyone know what might be the problem? I've chosen everything i can in the gameoptions as well...I totally suck when it comes to computers hehe
#160
Ok i've been struggling with this tree and rock for a little while now and i need a few tips on how to shade properly. I find it quite hard to shade and i can't draw so well. As you can see the graphics are very simple. I want the shading to look nice without using lots of different colors. The biggest problem is the tree. The trunk doesn't look round, more squarelike. Hope someone can help me out. Feel free to do paintovers
Thanks in advance :D
SMF spam blocked by CleanTalk