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Topics - Mouth for war

#161
Critics' Lounge / A bedroom
Tue 27/02/2007 17:57:21
Here's a bedroom I just made, should there be anything more added to it...what do you think?

http://www.2dadventure.com/ags/bedroom1.PNG
#162
Critics' Lounge / A walkcycle I've made
Tue 20/02/2007 17:46:05
Hi i just wanted to know what you think about this walkcycle i made. I have already made the changes so he bounces up and down a little when he walks so you don't have to point that out hehe :D

http://www.2dadventure.com/ags/walkcyycle2.gif
#163
Critics' Lounge / Help with matching style
Mon 12/02/2007 20:23:19
ok here are one outside picture and one inside...i don't know if the style really matches...can anyone help me and point out what needs to be done.
PLEAAASEE hehe ;)

http://www.2dadventure.com/ags/interior1.PNG

http://www.2dadventure.com/ags/ouuuut.PNG
#164
Ok this is probably some very easy shit to do...but i can't find it hehe.
I have a small problem...on one sreen you enter from the right and on that screen there's a house you can enter....when i exit that house i want the character to have his back turned away from the house...but still he's facing the house...it's not a huge thing i know but it annoys me a little...how do i fix it?
#165
I just finished this background...what do you think about it? should i change anything, remove or add things etc.?

http://www.2dadventure.com/ags/nighttime.PNG
#166
Ok I have a horsehead on a wall in one of the rooms and if i talk to the head i want it to say something back (animation not required)...Must the horsehead be a character in the game or is it possible to create an answer anyway? hope you understand what i mean :)
#167
Critics' Lounge / critic my crouchanimation
Tue 12/12/2006 22:23:18
Ok I've been struggling with this for a few hours now...And i'm still learning how to animate stuff. I'm not so picky though...if i saw this animation in someone elses game i wouldn't really complain about  it...but i would like to hear what you think about it
http://www.2dadventure.com/ags/taupp.gif
#168
Ok Here is the animation
http://www.2dadventure.com/ags/bikerwalk.gif

I just can't get it right. I've been trying and trying for days now so please help me anyone hehe. If anyone can make this animation look good i will give you the games Hand of fate and Monkey Island 4 (both in box) It doesn't matter where you live i'll mail them to you. And I'm a man who keeps my word. I'll appreciate it extremly much if someone could help me. I'm going crazy here :D

Btw. there's no need to shade him, I'll do that later
#169
Critics' Lounge / a tough guy...sort of hehe
Thu 30/11/2006 21:21:48
Hi this is a biker type of character i just drew...maybe you could find som ways of improving him...i thought of making him fat but i'm not sure...what do you think?

http://www.2dadventure.com/ags/cooling.JPG

here's the other

http://www.2dadventure.com/ags/fetcooling.JPG
#170
Hi there...i have a question...I want to be a better programmer so i can make nice stuff in AGS...my question is...what program is the scripteditor based on? c++, visual basic etc? i need to know so i can buy the appropriate book and start learning the basic stuff. I'd like a book in my own language (swedish)
#171
Hi...I'm terrible at scripting...you might say i totally suck :D My english isn't perfect but I hope you understand me.  My question is...if there's anyone really good at scripting...would you mind helping me with my game? i'm not gonna nuke you with stuff to do of course...just a little help along the way. Send me a message if you're interested
#172
Hi..I want a drunk to talk in the background without pausing the game. I don't know what the problem is since this worked in the previous version of AGS. here's the code for it...it seems like the "speech" commandÃ,  doesn't work anymore...what should i do instead?

if (speech != null) {Ã, 
if (!speech.Valid) {Ã,  Ã, 
string text;
int rand = Random(10);
if (rand == 0) StrCopy(text, "Oww...");
else if (rand == 1) StrCopy(text, "My head hurts...");
else if (rand == 2) StrCopy(text, "I shouldn't have drank that last beer...");
else if (rand == 3) StrCopy(text, "I feel like I'm going to puke...");
else if (rand == 4) StrCopy(text, "Where am I?...");
else if (rand == 5) StrCopy(text, "Hic...");
else if (rand == 6) StrCopy(text, "Who are you?...");
else if (rand == 7) StrCopy(text, "I'm tired...");
else if (rand == 8) StrCopy(text, "I should eat something...");
else if (rand == 9) StrCopy(text, "Are you my mommy?...");
else if (rand == 10) StrCopy(text, "Where's my house?...");
speech = cDrunk.SayBackground(text);
Ã,  Ã,  }
}
else {
Ã,  string text;
Ã,  int rand = Random(10);
Ã,  if (rand == 0) StrCopy(text, "Oww...");
Ã,  else if (rand == 1) StrCopy(text, "My head hurts...");
Ã,  else if (rand == 2) StrCopy(text, "I shouldn't have drank that last beer...");
Ã,  else if (rand == 3) StrCopy(text, "I feel like I'm going to puke...");
Ã,  else if (rand == 4) StrCopy(text, "Where am I?...");Ã, 
Ã,  else if (rand == 5) StrCopy(text, "Hic...");
Ã,  else if (rand == 6) StrCopy(text, "Who are you?...");
else if (rand == 7) StrCopy(text, "I'm tired...");
else if (rand == 8) StrCopy(text, "I should eat something...");
else if (rand == 9) StrCopy(text, "Are you my mommy?...");
else if (rand == 10) StrCopy(text, "Where's my house?...");
speech = cDrunk.SayBackground(text);Ã,  }

I also tried this but then he toggles between the different lines so fast you can't read it

int blah = Random(5);
if (blah==0) cDrunk.SayBackground("I have absolutely nothing to say to myself");
else if (blah==1) cDrunk.SayBackground("I hate this place");
else if (blah==2) cDrunk.SayBackground("Why do I always get myself into trouble?");
else if (blah==3) cDrunk.SayBackground("Did you know that swedish girls are very easy?");
else if (blah==4) cDrunk.SayBackground("Boooooring");
else if (blah==5) cDrunk.SayBackground("I don`t want to waste time talking to myself");   A little help please ...I'd really appreciate it


#173
Hi this is our first game with the working title "One hell of a day" excuse me if my english isn't perfect.

The story is about a high school slacker. One day he has detention, but instead of reading his homework, he walks to the occult section in the library and reads a book. The part he reads sends him to another dimension, and he needs the very same book to get back to his own world. Finding it won't be that easy though since it belongs to the game's bad guy...

Here are some screens




You can expect a lot of weird and sick humour, hours of gameplay. lot's of funny characters to interact with. NOTE! The game will NOT feature Bud Tucker as you see on the screens...we just use that character for now to try out stuff in AGS. We are working on our own character

Progress
Story 90%
Graphics 20%
scripting 0%
puzzles 5%
#174
Critics' Lounge / character
Mon 06/11/2006 22:09:52
i've made a character for my game...maybe you could come up with some ideas how to improve it...i made two versions of it which should i stick to? it's supposed to be a guy selling newspapers

http://www.2dadventure.com/ags/characters.bmp
#175
Critics' Lounge / Criticism on my graveyard
Sun 22/10/2006 15:05:22
H!
This is a graveyard I've been making..It's not really done yet but...what do you think about it so far?
http://www.2dadventure.com/ags/gyard.JPG
#176
Ok maybe I'm stupid, I don't know but I'm going crazy over a problem. Hope my english is understandable. First of all i have used click and create to do the graphics...Then i import it to paint and save it as 24-bit bitmap and they are in 640 * 480 but when i import the background into AGS it says relative size 320*240. When i test the game the picture becomes HUGE...maybe 1,5 times bigger.

What's the problem?...i've tried all resolutionsettings in AGS and when i try to run it in a seperate window it looks fine but the window won't maximize so you see all programs etc you have running in the background. I looked at the properties on the picture and it says

"width 640 pixels"
"Height  480 pixels"
"Horisontal resolution 96 dpi"
"Vertical resolution 96 dpi"
"Bit depth 24"
"frame count 1"

I hope someone can help me, thanks in advance :)
#177
Hi!
I'm a newbie and i wanted to ask how to use verbs like lucasarts games in my game instead of icons like sierra used.
#178
Critics' Lounge / Graphics for my game
Tue 19/09/2006 14:51:00
Hi i just wanted to show you the background i've made so far and ask what you think about it
http://www.2dadventure.com/ags/bild.bmp

And here's another

http://www.2dadventure.com/ags/advtestbild.bmp
#179
ok it's like this. I've got a guy laying on a beach, passed out...after a few seconds i want to display a message
this is how the script looks like...why won't it work?

  // script for Room: First time player enters screen
SetTimer(1,3000);
if (IsTimerExpired(1)== 1)  {
DisplayMessage(1);


#180
I have aÃ,  drunk character and i want him to say a few lines to himself like "owww"...."My head really hurts" etc.Ã,  without pausing the game.Ã,  I've been searching in this forum for help and I've found a few things but when i try to use that stuff I only get error messages in the script...anyone who can tell me exactly how to do?
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