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Topics - Mouth for war

#21
Wasn't sure how to title this but here goes. I've been pondering about this on and off. Every now and then you read about someone who commits murder for no special reason (Could've been a fantasy or whatever) Then they pick someone at random and just do it. Often you hear that after they've gone through a mental evaluation that "the person did not suffer from a serious mental disorder" That just doesn't sound right to me.How can they come to this conclusion? The brain is a pretty complex piece of equipment and perhaps they just haven't found the reason why some people do something terrible like that for no reason.

I was working at a community youth center a few years ago (I think that's the english translation, teenagers comes to hang out, play games, drink coffee etc) There was a guy there who I liked a lot, always smiling and he was friendly to everyone. One night he went to another guys place to hang out, have a few beers and play guitar etc. That night ended with him being tortured to death, I don't think I have to go into details here but the guy did some really f####d up stuff. He was sentenced to 18 years in prison because "He didn't suffer a serious mental disorder" I just can't get my head around that. The things he did is not what a sane person would do but still that's what they concluded. What are your thoughts about that? Maybe there's someone with a psychology degree here who can educate me :)
#22
General Discussion / Hit detection in 2 / 2,5D
Fri 21/12/2018 12:12:18
Hi! Sorry if I post this in the wrong place. I wasn't sure where to put this because it's not an AGS project. I would like to get some tips here regarding hit detection. I will start by showing an illustration



Now just imagine there's a guy standing there firing that gun. There's no way in freaking hell that he would hit the guy with a bullet standing like that. but everything is done in 2D so of course it will register because the bullet will collide with the character. I have done some workarounds with hidden hit detectors that doesn't cover the whole enemy etc. What is the best way in your opinion to make the shooting accurate? What I have done now is that when you fire the gun, your collision detector object that's placed at your feet also fires a bullet, so if the bullet from your gun hits the enemy + the foot object bullet hits the enemy foot/collision detector you will hurt them. It works ok but i feel there must be a better way. This is the tough part when you work in 2D and try to simulate 3D stuff. Another option I have is something you real coder's probably will shake your head at and think "NOOOOOO, I can't stand how you defile programming like this" XD


I did this for the knife slashing and it works really good. The enemies have invisible detectors and when you slash the knife, a knife hit detector is placed by the players action point and if that collides with the enemy hit register object, you hurt them. The problem was that a hit was registered even if the enemy was standing behind you and you had your back turned at him. So I did something like "If enemy Y < player Y + both of you are facing down ----> Place enemy hit detector at enemy feet" Now you can't hurt them unless you're facing each other. Because of the perspective It seems like there must be smaller detector objects in order to hit them correctly. Making the whole enemy sprite a hit target will create those weird things like in the above picture.

Maybe I should do something like this for the bullets as well? If the enemy is standing above you/further back. The hit register object will be placed somewhere at the enemies head/chest. And if it's in front of you, place it by the thighs or knees. At least you wouldn't be able to hit them like in that illustration. Maybe I'm just making things a bit complicated now. Sometimes, someone can tell you something that makes you go "Of course, so simple, why didn't I think about THAT"  I'm probably to deep in detectors now so a fresh perspective might be needed :D
#23
Hey folks! I've always loved the earlier Resident Evil games and I've also thought that it would probably be very difficult to do something like that without a 3D engine. Well, after a lot of trial and error I've got something going here I think and I would love to hear your thoughts. It's not very easy to simulate a 3D character in a 2D universe but I've done a s##tload of graphics for the character so I think this is as close as you can get. The playable character currently consists of 2000 images (Yes really XD ) I made 32 directions of everything (Walking,running,slashing,shooting etc) Making the bullets behave was quite hard to do but now it's starting to work pretty good!

Take a look and tell me what you think :) Oh the monster's death animation is completely wrong so don't mind that for now :D

https://vimeo.com/306710804
#24
So, for the last 3 weeks I have spent every night working on a battle engine. I don't even have a game for this. I have built it as seperate component, a template kind of that I can use for any RPG's featuring turn based battles. All graphics can easily be replaced with whatever. I'm guessing that most people give up their rpg making dreams when they start working on the battle part. :D

Without an actual game the template can't exactly be 100% completed but the all the toughest parts have been taken care of! I will list all the features I've added because the video won't show you all of them.

A total number of 3 enemies can be randomized, each with their own unique stats so if you meet 3 goblins for example they have different HP,Str, Def. and so on. It doesn't differ that much but I thought it would be more fun this way.

P and E (player and enemies) can use a bunch of items and magics on each other

P and E can both use reflect spells and if both the enemy and the player would happen to have a reflect spell active, a ping pong effect will play until one of you wear out the reflect and take damage instead.

P and E can be immune to Fire,Ice,Earth,Water,Ice,Thunder and poison. Flying enemies have some resistance to wind.
Undead enemies will be hurt by healing magics/items and gain HP from poison

Enemies can cure themselves or each other from Blind,Silence and Poison.

Enemies with no magic skill can cast a health potion on their friends but they will not use it on undead foes

Enemies who casts a healing spell will give it to the one with the lowest HP

You can use items to make enemies become slow,blind, silenced and poisoned and there are also items to temporarily boost str. and def. and to speed up your battle gauge

P and E can steal items from each other and the enemies have seperate inventories

Enemies can escape from a battle if their HP is lower than 50% of their max HP. If they escape you will lose their exp and gold when the fight is over.

I think I have the most important things done for the template. If you have any suggestions for other features I'd love to hear them.

Anyway, here's a short clip to see it in action :D

https://player.vimeo.com/video/286606422
#25
I'm not sure if this fits the critics lounge exactly but It felt like the best place to put this. I tried everything but I just couldn't embed this video. Anyway, I know that pixel graphics has a special place in a gamer's heart, in mine as well so I just tried a little experiment

https://vimeo.com/269961490

Would you care for a feature like this or is it just a waste of time? I thought it was kind of cool to add an "old school mode" (This is not an AGS game btw) but it would be nice to hear your opinions :)
#26
I drive around a lot in my job and that of course enables me too see lots of stuff out on the roads. Just tonight I came down a slope out in the country and on the ground was a large bloody dead cow. Gave me quite a surprise hehe.  I have also seen even worse things, like many years ago. I was the first to appear at a scene with a car accident where you would really need a strong stomach to look inside the cars but I won't go into details here. That is something I will never forget, standing there in the forest in the middle of the night with a dead guy in one car and half dead people in the other car. I have also seen lots of funny stuff of course. Animals doing crazy things and some people you meet...wow is all I can say :D Anyone else who has something to share?
#27
Yeah that's right now you you're really gonna get it! Nah! I actually want to defend you guys a little!
I think America/Americans get too much bad mouthing all over the world and even if I haven't met that many, I have bumped into quite a few here in Sweden when I've been working (and at other various places as well) and if you ask me I will always say that you yankees are the nicest people I've had the pleasure to speak to. Super polite and friendly. Each and every one have made me almost feel like we've been friends for a long time even if we just met. That's all! Have a nice evening :D
#28
The Rumpus Room / I'M the boss!
Mon 15/01/2018 23:05:07
So, I've been working as an ice cream salesman for less than 2 years (Never worked in sales before in my life actually but I've been working with people a lot) Anyway, I have really worked hard and done everything I can to do a good job and always have happy customers and I think I can honestly say that I probably have 99% happy, the 1% are the ones who fail to read fine prints on coupons etc and blame me for that :D suddenly my boss told me he was quitting and actually told his boss, who just took over the company that I should replace him. I sent him a letter and he was immediately interested. Had an interview last thursday and boom...here I am now...the boss haha :D Never thought that was  even possible in that short time but I must say that it feels really great that my boss has that much confidence in me. It also feels a little scary of course to have that responsibility but I felt I just had to go for it. An opportunity like that doesn't happen very often. Nice way to start 2018! Thank you for your time my friends!

:D
#29
The Rumpus Room / Annoying neighbour!!!
Thu 14/12/2017 00:02:13
Ok so we've been fighting with our landlord for like 2 years now because of a very moronic neighbour of ours. He's in his late 20's, looks twice that age, his behaviour is that of a Child who just reached puberty. His close to non-existent brain can't possibly even work out how to tie his shoes without drooling all over himself. Every single day we must hear his lovely bathroom sounds...disgusting perverted moanings kind of (I HOPE it's toilet sounds and not...you know what :-P )his wonderful screams and yelling and don't forget his fantastic "Music" I can't even call it Music even if I've been a musician for years....it sounds like dogs barking or something...it's just awful. It's enough that someone in his family just tries to say something to him to make him scream in anger and sometimes run to his room and crank up that music. FINALLY I managed to record his damn yelling tonight. He always plays games at night and of course he must scream like an idiot about that too. Oh and don't forget about the "Must stand up from chair at 4 in the morning so I slide it out so the screeching sound Wakes up everybody" Even when he's taking a pi¤¤ at night he must do that as loud as possible as well. Pointing the stream right into the water and pushing as hard as he can.

I've been talking a lot to the person who handles disturbances at the landlord's office and I have sent those recordings now as well. The worst part is that those idiots already have a confirmed complaint by a security company you can call at night when the office is closed, and even that didn't teach that moron anything. The word "hate" is really strong if you think about it. People say "Oh how I hate this and that" but I can honestly say that I hate his F#####G guts with all my heart. I hope those recordings will finally make the landlord react harder this time and toss his unambitious-still living with mom-worthless-old behind out of there. The whole family could go I suppose because they are complete trash and they don't respect anyone else in the building. They think they can do whatever they want anytime, all the time and don't care that people need to get up in the morning for work etc. GRRRR Sooo sick of them!!!!! Anyone else who wants to share a story about their lovely neightbours? (Present or past) :D
#30
Hey y'all!

I can't decide which style to choose and I would like to see what everyone thinks before I get too far. It's not that hard to change I guess but when there's a lot of images to change it becomes a chore :D

This one seems really pleasant to me but it's good to know what everyone else thinks


And here's the standard version



Ok and just for fun. Here's the pixel version for all old schoolers. I'm not gonna go with that style but I just felt like making a pixel version as well :D


#31
General Discussion / Goodbye AGS community
Tue 23/05/2017 06:42:33
I doubt anyone really cares but I have been a member here for 12 years so I thought at least I could have the good manners to say goodbye.

KHRIS: you've been such a valuable member here and if it weren't for you, ALOT of people would've become poor because of destroyed computers/monitors/keyboards in frustration from not getting the code right. You've helped more people here than Dr. Phil's done in his whole lifetime I suspect and you should be proud of yourself!!!

DARTH MANDARB: Always very friendly and nice (at least to me :D) You also are a helpful guy and I thank you for helping out with those lighting issues I've had in the past (I did improve that skill a little I'd like to think)

CRIMSON WIZARD: You have done so much for the engine itself and that's totally awesome!!!! (I'm sure more people contributed to that engine after mr Puma left the scene though but I can't remember specific names but everyone who helped out to improve the engine are also awesome)

Take care!
#32
Critics' Lounge / Some 3d models I made
Mon 08/05/2017 23:28:51
Hey! Tried to do some modeling. Any ideas or suggestions about these? The bush is my first attempt at making vegetation completely from scratch. :-) Oh and the last one contains a severed hand so if you're sitting somewhere where that stuff is inappropriate, you've been warned :D I did not model the hand myself though (But the bone sticking out yes) just to be clear






#33
Ok, so I was driving back to the office after working all day and I wasn't driving exactly on a freeway but almost, just a ittle smaller version of it, don't know hoow to explain it really but it's like this: You drive and can only go in one direction, a fence is in the middle of the road and on the other side you meet traffic so it's supposed to be quite "safe" since you shouldn't meet anyone on the road you're driving on...well...I did....suddenly a crazy old man just comes at me, going right at the oncoming traffic. I thought that was it...and behind me was another car and a big F#####G truck. I was sure the old man would go up in flames right there. I didn't see a crash though but who knows what happened down the road...Adrenaline just pumped like a gasoline hose and it took a while before i started to feel shocked because it was soooooo close that i would crash into that car...ok that was my NDE. Be safe on the roads everyone!!!!
#34
The Rumpus Room / Share your best insults!
Wed 21/12/2016 14:40:28
Ok first i thought about making a stupid forum game where everyone who's ok with being insulted would add their names here, then there would be insult duels like in monkey island but then I also thought that this could get out of hand and decided that everyone here could add their best insults, I always like to have a few to use when needed hehe. It would be great if you would have your own original insults and not use others (Like all yo momma's jokes) but if you have your own versions just type them here. Ok, I'll start off gently with these 2:

1.
Your wife/husband must be a saint and should receive a life time achievement award for being able to put up with such a/an "%¤##&##" such as yourself (Almost told this to a boss of mine once but that wouldn't have worked out in my favour so I didn't) :D

2.
Ah I see your face is all shiny and scratch/bruise free. Guess you didn't try to pick up a girl for a while.

I hope to hear yours and I will add more of my own later on :D
#35
Hello my friends! A 3d Engine/add-on was recently released for another game making software I'm using (I'm sorry, punish me) ;D I also own Poser Game developer version which allows me to use the models/assets in a 3d game but the files themselves can't be extracted/redistributed which is totally understandable. I was just wondering. Normal primitives are ok to do what i want with but in Poser you can also play around with morphing primitives (They have dials and can be morphed/modelled easier)It's the same there. I can use them for a 3d game but not redistribute the actual model. If I make a prop with those primitives and then export it to a wavefront OBJ file or fbx etc. How would anyone even know that it was made in Poser in the first place? I'm not gonna take any chances or break the law of course but I'm just curious
Thanks!
#36
Hey! So I was starting to make a little character generator for all of you lazy-asses who hate doing walkcycles ;) (Kidding) I will not limit this to only walking animations though because I know how many different animations a game needs. I won't do everything though but the basic stuff...pick up object...open doors etc. I'm not gonna have only cartoon characters either. I think a more realistic generator should be there too. There will be different hairstyles and body types etc. too. Maybe even add a simple roombuilder where you could randomize houses and stuff. The video is just a short demo of it and if you see a small stutter/jerky animation it's because the "stopped" frame is included in the walk as well. Sooooo...is this something anyone would like? :D Oh and I wasn't sure where to post this so if gen. disc. is wrong just move it :)

https://www.youtube.com/watch?v=b8vNg1Ud7k8
#37
As we all get older...getting a new game just doesn't feel the same anymore. When you were a child though it was the best thing ever when you got a new game for your birthday/christmas/whatever. One of my best memories is when i had traded in a few snes games in order to get the almighty "The legend of Zelda - A link to the past". I had to send my games through mail to a company in order to get Zelda. It took a looong time to get it. I almost started to think they ripped me off.

On a holiday in the winter time my mom wouldn't trust me to be home alone when they were going away so i had to stay at a friends house for a few days. When i came home...Zelda was laying in that classic brown bubbly plast envelope. At that time, my grampa was a salesmanager (sales boss?) at a huge candy factory here in sweden called Cloetta. Mom and stepfather had stopped by there before driving home. So not only was zelda waiting for me, there was also a bigass box if chocolates for me as well.

With snow "pouring" down outside and a shitload of candy next to me, I popped in the cartridge and went to heaven for a while. OK then! Anyone else who has a nice gaming story they'd like to share? I wish for those good ol' days sometimes :-D
#38
Yeah this is me now haha. Maybe other "oldies" here can relate too :D
#39
The Rumpus Room / That weird phenomenon
Sun 06/03/2016 20:48:36
Ok so I was checking some headlines on my tv, old school style....I'm not sure what the name of this feature is in English but here in Sweden it's simply called "Text-tv" You press the "text" button on your tv remote and you will go to a menu sort of...It looks really really old school and if there is some kind of graphics it's really block-ey and ugly. You can see what's on tv..read some news...check the weather forecast etc. Anyway...I read a headline in the international section and the headline said something like "Los angeles police finds a knife" There are a lot of murders in L.A. every year I guess, but for some reason I immediately think to myself "Ah...probably about O.J. Simpson" I go to the page to read more about it and sure enough, it HAS to do with OJ simpson. That is a pretty weird thing when you consider the amount of people and crimes in Los Angeles :D Do any of you have some fun/weird experiences like that?
#40
Hey y'all! I was thinking about something. In my game I'm working on, there are turnbased battles like the older final fantasy games. I know it is easy to criticise yourself but my main concern is that people will find the battles boring after a while (NOT YOU RETROJAY I know you like them!!! :D ) It is what it is of course. You have your turn and you can do either a melée attack or shoot with one of the many firearms you'll find. You can use grenades,throwing knives use a bazooka etc. I don't feel that they are boring really. Probably because I am creating everything, it can feel repetitive and boring eventually when you test and test and test everything all the time over and over again...and then some more and more....hehe.

If a game (any RPG game) has an interesting story and good quests, would you still play it even if you'd feel that the battles could become a little tedious after a while? I did put in a skill you can upgrade that lets you skip battles though hehe. 3 times in the beginning but eventually, if you choose to upgrade that skill it will be limitless(or close to limitless at least) You must fight to level up though so....well...you're stuck anyway haha. Some minigames will earn you skill points too sometimes.

When you revisit areas because of a quest or whatever that has weak enemies in it, it's nice to be able to skip fighting I think. I am planning to have some other stuff sometimes too just to break the repetitiveness...maybe some QTE's or real time stuff (Like you're on a boat and shoot with a cannon at something in the water for example) So...do you give up if everything about a game is great except that you feel that the battles are not the best or do you keep playing? And again, I'm not saying that the battles in my game ARE boring, I just fear that people might think that the battles becomes boring and don't want to play because of it and that would suck when I have put so much energy and time in to this project! ;D So...let me hear your opinions about this
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