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Messages - Mouth for war

#1321
Added the first song we wrote, recorded entirely in my old apartment. The neighbours were sooo happy :D
#1322
well we can't all think the same hehe...but i don't think it´s that repetitive...only the verse and chorus...thanks for your opinions...more stuff will be added soon ;)
#1323
Quote from: Mazoliin on Mon 25/08/2008 19:39:31
Näven i vädret och rakt in i moshen!

Ja för fan!!!
#1324
hi! just wanted to share two of our songs with you metalheads :D I hope you'll like it. Oh the first song hasn't been mixed yet by the way if you have any comments about the sound...the other is just roughly mixed...not the final version

http://www.myspace.com/bestdeformed
#1325
I used The games factory a lot a few years back...i still use Click and create for making graphics. My dream of doing a point and click game was shattered quite fast when i used TGF hehe. too much bugs and it didn't work well at all. I started doing a Zeldaclone in it...playable for like 30 minutes or so...then i got tired of it...too much work. I remembered doing a platform game but got stuck when i tried to do moving platforms (Like in super mario world for the SNES) the character never moved with the platform when he stepped on it. so...I got pissed off and deleted that piece of crap :D
#1326
An updated version i just did

#1327
hehe yeah i noticed that the buildings on both pictures are to the left...that happened by mistake i guess...wasn't my intention...it just happened hehe. Yeah it does take some time...the stones on the wall was the killer on this one hehe.  i have saved a lot of time by not doing any details with the grass etc. just some simple stuff will be added to the grass. and i choosed a style i'm pretty comfortable with i think that´s very important. and when you know how you want it it get´s faster and faster to do it i guess...I made an attic 2 days ago...and...it was done in like one hour or so :)
#1328
ok...i've made two walkcycles (not finished yet) and I just want to know which one you think looks best? thanks :D



#1329
And here´s yet another picture i´ve been working with

#1330
Critics' Lounge / Re: Help with my character
Thu 24/07/2008 22:10:22
yes i took care of that...looks better...i'm not sure what else to do...do they look similar? i mean...it doesn't look like someone else on the front view compared to the sideview?
#1331
Critics' Lounge / Re: Help with my character
Thu 24/07/2008 21:52:58
the feet is not the issue here...it´s the face i'm talking about
#1332
Critics' Lounge / Help with my character
Thu 24/07/2008 21:25:10
Hi there! I've been going crazy over this now and decided i should ask for some help. Here´s the character I´m gonna use in my game...as you can see i can't get the front view right...don't really know what to do...maybe someone could help me out here :D
#1333
Ok! I hope i can make myself understandable hehe. My question is about animations.
Let´s say for example that I want to make an animation where my character uses a fishingpole. that would make the animationframes rather big since the pole would be quite long.

If I shrink all frames when I, for example make a walkcycle so there is no space around the guy, the animation doesn't play right, it gets...well...jumpy if you know what i mean? so i have to make all frames of the walking character as big as the biggest walkingframe. is there someway to get past that in AGS? I use Click and Create(same as The games factory) when i draw my backgrounds/animations and there you can set actionpoints and hotspots on all frames so they don't have to be in the same size...can i do that in AGS somehow?

If i create an animation with the character fishing i don't want all the other animations of the character to be like 450*300 pixels or whatever. I really hope you understand what i'm trying to say here...and since i'm swedish my english isn't perfect hehe...
#1334
So here´s a walkcycle i´ve made for my maincharacter. I haven't made the body bounce up and down yet etc. Let me know if you see anything TERRIBLY wrong with it :D


#1335
Critics' Lounge / Re: a cartoonish background
Wed 09/07/2008 23:45:43
thanks guys :) I´ve tried to shade grass before but it never looks good...maybe someone here could help me to shade the grass a little? just to give me some pointers :D
#1336
So here´s the 3:rd version of the cartoonish background, with the maincharacter :D Still not sure about the shading of the tree etc....

#1337
I just remembered when i played the first Blair witch project (actually quite good trilogy. Almost all games based on movies usually sucks in my opinion) When you arrive to town and spending your first night in the hotel room, the character wakes up in the middle of the night and there are noises coming from the bathroom...when you approach the door a damn creature comes at you....that made me jump high i remember....think i almost broke the world record in high jumping :D
#1338
Quote from: Ghost on Mon 26/05/2008 06:31:18
Bananas In Pyjamas. That's top of the list. There is NOTHING more scary than fruit in bedding clothes offering you marshmallows. I still shiver.

HAHAHAHA Yeah that is totally true
#1339
ah yes...i remember Ft13 for the c64. that scared me as well hehe
#1340
Yeah...i'm talking about those funny moments when a game simply scared the s¤%# out of you. One of my fond memories...and i think more agree with me, is the hallway in Resident Evil when those dogs jumps through the window...But i think i got more shocked when i was playing Resident Evil 2 and that damn licker jumps through the glass in the interrogation room. Nemesis in RE3 wasn't bad either...he could make my heart beat really fast sometimes hehe. Hell...I even remember the sound effect when Jason showed up in friday the 13:th for the nes...sometimes it made me jump haha. I probably have more but those are the more memorable stuff. so...how about you? :D
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