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Messages - Mouth for war

#1381
ah yes i took care of the doorhandle i forgot about that hehe...I will do some more shading as well...thanks for pointing that out :)
#1382
I just finished this background...what do you think about it? should i change anything, remove or add things etc.?

http://www.2dadventure.com/ags/nighttime.PNG
#1383
ah yes of course...thanks hehe
#1384
Ok I have a horsehead on a wall in one of the rooms and if i talk to the head i want it to say something back (animation not required)...Must the horsehead be a character in the game or is it possible to create an answer anyway? hope you understand what i mean :)
#1385
Critics' Lounge / Re: Ghost from the Future
Wed 20/12/2006 11:51:45
It looks very nice. like a mix of an aged Bernard in Hoagies body :D
#1386
ah yeah i fixed the feet...about looking down more...I'll try to adjust the head a little...thanks
#1387
Critics' Lounge / critic my crouchanimation
Tue 12/12/2006 22:23:18
Ok I've been struggling with this for a few hours now...And i'm still learning how to animate stuff. I'm not so picky though...if i saw this animation in someone elses game i wouldn't really complain about  it...but i would like to hear what you think about it
http://www.2dadventure.com/ags/taupp.gif
#1388
Hey that's not bad at all Ali, that looks MUCH better :D
#1389
Ok Here is the animation
http://www.2dadventure.com/ags/bikerwalk.gif

I just can't get it right. I've been trying and trying for days now so please help me anyone hehe. If anyone can make this animation look good i will give you the games Hand of fate and Monkey Island 4 (both in box) It doesn't matter where you live i'll mail them to you. And I'm a man who keeps my word. I'll appreciate it extremly much if someone could help me. I'm going crazy here :D

Btw. there's no need to shade him, I'll do that later
#1390
Wow, extremely nice :D keep up the good work
#1391
Ah well the game is supposed to be comedic so hehe
here's the updated one

http://www.2dadventure.com/ags/fat_biker.PNG
#1392
ah yeah...i thought of that too hehe...I'll try to lower his fat belly some more
#1393
Critics' Lounge / a tough guy...sort of hehe
Thu 30/11/2006 21:21:48
Hi this is a biker type of character i just drew...maybe you could find som ways of improving him...i thought of making him fat but i'm not sure...what do you think?

http://www.2dadventure.com/ags/cooling.JPG

here's the other

http://www.2dadventure.com/ags/fetcooling.JPG
#1394
thanks alot :D
#1395
Hi there...i have a question...I want to be a better programmer so i can make nice stuff in AGS...my question is...what program is the scripteditor based on? c++, visual basic etc? i need to know so i can buy the appropriate book and start learning the basic stuff. I'd like a book in my own language (swedish)
#1396
Hi...I'm terrible at scripting...you might say i totally suck :D My english isn't perfect but I hope you understand me.  My question is...if there's anyone really good at scripting...would you mind helping me with my game? i'm not gonna nuke you with stuff to do of course...just a little help along the way. Send me a message if you're interested
#1397
Quote from: jet on Sun 19/11/2006 10:46:00
What program did you use to create the bg's? (and where did you find the Bud Tucker sprite)

I drew them in click and create...Bud tucker i got it from the fullcd version...the sprites where in pcx format i think
#1398
no i have about 15 bg's and i work on the game almost everyday...the screens you see will be used...but we're gonna make our own character because it's no fun to use someone elses character
#1399
almost but not quite there yet hehe here's the entire code
It works BUT he says everything so fast...you can't read it because it toggles between the different sentences way too fast

  // script for Room: Repeatedly execute
Overlay *speech;
if (speech != null) { 
if (!speech.Valid) {   
String text;
int rand = Random(10);
if (rand == 0)  text = "Oww my head hurts...";
else if (rand == 1)  text = "I'm a looser...";
else if (rand == 2)  text = "I shouldn't have drank that last beer...";
else if (rand == 3)  text = "I feel like I'm going to puke...";
else if (rand == 4)  text = "Where am I?...";
else if (rand == 5)  text = "Hic...";
else if (rand == 6)  text = "Who are you?...";
else if (rand == 7)  text = "I'm tired...";
else if (rand == 8)  text = "I should eat something...";
else if (rand == 9)  text = "Are you my mommy?...";
else if (rand == 10) text = "Where's my house?...";
speech = cDrunk.SayBackground(text);
    }
}
else {
  String text;
  int rand = Random(10);
  if (rand == 0)  text = "Oww my head hurts...";
  else if (rand == 1)  text = "My head hurts...";
  else if (rand == 2)  text = "I shouldn't have drank that last beer...";
  else if (rand == 3)  text = "I feel like I'm going to puke...";
  else if (rand == 4)  text = "Where am I?..."; 
  else if (rand == 5)  text = "Hic...";
  else if (rand == 6)  text = "Who are you?...";
else if (rand == 7)  text = "I'm tired...";
else if (rand == 8)  text = "I should eat something...";
else if (rand == 9)  text = "Are you my mommy?...";
else if (rand == 10) text = "Where's my house?...";
speech = cDrunk.SayBackground(text);  }
}
#1400
Ok that took care of the Speech issue but now i got another error message

"Error (line 10) must have an instance of the struct to access a non-static member"

What to do?

EDIT Line 10:
if (rand == 0) String.Copy()(text, "Oww my head hurts...");
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