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Messages - Mouth for war

#1401
yes in repeatedly execute...The first example used to work in the previous version but now i get an error message that says Error (line 4) undefined symbol 'speech'
#1402
Hi..I want a drunk to talk in the background without pausing the game. I don't know what the problem is since this worked in the previous version of AGS. here's the code for it...it seems like the "speech" commandÃ,  doesn't work anymore...what should i do instead?

if (speech != null) {Ã, 
if (!speech.Valid) {Ã,  Ã, 
string text;
int rand = Random(10);
if (rand == 0) StrCopy(text, "Oww...");
else if (rand == 1) StrCopy(text, "My head hurts...");
else if (rand == 2) StrCopy(text, "I shouldn't have drank that last beer...");
else if (rand == 3) StrCopy(text, "I feel like I'm going to puke...");
else if (rand == 4) StrCopy(text, "Where am I?...");
else if (rand == 5) StrCopy(text, "Hic...");
else if (rand == 6) StrCopy(text, "Who are you?...");
else if (rand == 7) StrCopy(text, "I'm tired...");
else if (rand == 8) StrCopy(text, "I should eat something...");
else if (rand == 9) StrCopy(text, "Are you my mommy?...");
else if (rand == 10) StrCopy(text, "Where's my house?...");
speech = cDrunk.SayBackground(text);
Ã,  Ã,  }
}
else {
Ã,  string text;
Ã,  int rand = Random(10);
Ã,  if (rand == 0) StrCopy(text, "Oww...");
Ã,  else if (rand == 1) StrCopy(text, "My head hurts...");
Ã,  else if (rand == 2) StrCopy(text, "I shouldn't have drank that last beer...");
Ã,  else if (rand == 3) StrCopy(text, "I feel like I'm going to puke...");
Ã,  else if (rand == 4) StrCopy(text, "Where am I?...");Ã, 
Ã,  else if (rand == 5) StrCopy(text, "Hic...");
Ã,  else if (rand == 6) StrCopy(text, "Who are you?...");
else if (rand == 7) StrCopy(text, "I'm tired...");
else if (rand == 8) StrCopy(text, "I should eat something...");
else if (rand == 9) StrCopy(text, "Are you my mommy?...");
else if (rand == 10) StrCopy(text, "Where's my house?...");
speech = cDrunk.SayBackground(text);Ã,  }

I also tried this but then he toggles between the different lines so fast you can't read it

int blah = Random(5);
if (blah==0) cDrunk.SayBackground("I have absolutely nothing to say to myself");
else if (blah==1) cDrunk.SayBackground("I hate this place");
else if (blah==2) cDrunk.SayBackground("Why do I always get myself into trouble?");
else if (blah==3) cDrunk.SayBackground("Did you know that swedish girls are very easy?");
else if (blah==4) cDrunk.SayBackground("Boooooring");
else if (blah==5) cDrunk.SayBackground("I don`t want to waste time talking to myself");   A little help please ...I'd really appreciate it


#1403
Critics' Lounge / Re: character
Mon 13/11/2006 20:10:35
Quote from: Joe Carl on Mon 13/11/2006 19:41:28
And was this the picture in the newspaper?

Ok, It was just a joke.

Haha great picture
#1404
Critics' Lounge / Re: character
Mon 13/11/2006 17:26:50
Quote from: EagerMind on Mon 13/11/2006 16:49:53
Unless it's meant to be a joke, the sign should be "serial killer" (not "cereal killer").
I know it's called Serial-Killer but Cereal-Killer is more fun :)
#1405
It's just the character that's been ripped not the backgrounds. And we are going to use those screens, but we won't use the character. And the font is terrible i know. It won't look like that in the actual game
#1406
Quote from: Steel Drummer on Sun 12/11/2006 22:58:04
Style is good, main character seems out of place. Did you rip that sprite?
yes that character is ripped...we just use it for trying stuff in AGS as i said...we won't use that one in the actual game
#1407
Hi this is our first game with the working title "One hell of a day" excuse me if my english isn't perfect.

The story is about a high school slacker. One day he has detention, but instead of reading his homework, he walks to the occult section in the library and reads a book. The part he reads sends him to another dimension, and he needs the very same book to get back to his own world. Finding it won't be that easy though since it belongs to the game's bad guy...

Here are some screens




You can expect a lot of weird and sick humour, hours of gameplay. lot's of funny characters to interact with. NOTE! The game will NOT feature Bud Tucker as you see on the screens...we just use that character for now to try out stuff in AGS. We are working on our own character

Progress
Story 90%
Graphics 20%
scripting 0%
puzzles 5%
#1408
Critics' Lounge / Re: character
Sun 12/11/2006 21:19:42
Thank you...actually I'm using Click and create (Games factory) to do the graphics...I tried to shade him a little and here's the result
http://www.2dadventure.com/ags/character.JPG
#1409
Critics' Lounge / Re: character
Wed 08/11/2006 16:11:01
yes i agree...but i'm not that good at drawing, but somehow i managed to do the face pretty good...it seems harder doing the clothes...I don't ask for you to do it for me of course but maybe you could show me a few tips on how to shade clothes etc.
thanks
#1410
Critics' Lounge / character
Mon 06/11/2006 22:09:52
i've made a character for my game...maybe you could come up with some ideas how to improve it...i made two versions of it which should i stick to? it's supposed to be a guy selling newspapers

http://www.2dadventure.com/ags/characters.bmp
#1411
Quote from: monkey_05_06 on Mon 23/10/2006 17:41:42
It makes me think "The Simpsons" every time I see this.

If that's the case it's great...since i really love the Simpsons hehe...
#1412
Thanks for all feedback guys :D
#1413
Critics' Lounge / Criticism on my graveyard
Sun 22/10/2006 15:05:22
H!
This is a graveyard I've been making..It's not really done yet but...what do you think about it so far?
http://www.2dadventure.com/ags/gyard.JPG
#1414
amazing!!! absolutely amazing :D
#1415
Critics' Lounge / Re: Graphics for my game
Mon 09/10/2006 21:59:43
No the screens are NOT from asterix comics hehe even if you think so...thanks for giving me critic..it helps
#1416
I like the character it looks great :D
#1417
Critics' Lounge / Re: Graphics for my game
Thu 05/10/2006 19:47:03
Yep! the comiclook is the style i like ;)
#1418
Critics' Lounge / Re: Graphics for my game
Wed 04/10/2006 18:46:19
Thank you very much :D It takes time though...I wish someone had told me that hehe
#1419
Critics' Lounge / Re: Graphics for my game
Mon 02/10/2006 12:20:18
Thank you :) I'm not so good at animations though hehe...I hope someone can help me with that
#1420
No it's when i uncheck the box the picture becomes so big. when i check the box that says "run in a window" the picture looks fine BUT when you run it in a window it won't maximize the window and that bothers me. Fullscreen mode makes the picture gigantic.
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