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Messages - Mozesh

#181
General Discussion / Re: help me ags gamma
Mon 18/07/2005 20:01:02
Try powerstrip:
http://www.entechtaiwan.net/util/ps.shtm
Download is on the left side.
#182
Heres a quick paint over:

Changed the face, arms, and feet. This show more how the head's to big for the body, or fine if that's your intension.
#183
General Discussion / Re: BugMeNot
Thu 14/07/2005 20:29:57
Great stuff guys, thanks for sharing.
#184
AGS Games in Production / Re: Elixir Vitae
Thu 14/07/2005 17:00:46
Looks & sound really good, keep it up!
#185
I totally agree with darth, you keep making games of wich are all cancelled (I think)
And the graphics are just...like you spent not even one minute of drawing in paint.
The doors have all different heights and the caracters are just....c'mon you can do better than that. Please think about what game you want to make, than rethink it and spend a good amount of time on the graphics.
EDIT:
About the game, because of it looks I quite playing, of wich the esc button doesnt work. (If I remember correctly that esc was for quiting)
And all the speech text colors are all the same making it difficult to see who saying something.
#186
AGS Games in Production / Re: Hero Theorem
Wed 13/07/2005 22:17:51
Looks amazing Bernie, keep it up :)
#187
Played it, it's really nice ;D I really enjoyed it.
Way the go! better said I loved the game :P
Hoping for a sequel ;D
#188
Looks & sounds great DCillusion!
I can't wait :)
Hey I recognize that guy, I saw him in the critics lounge.
#189
 Sounds pretty interesting, maybe if you put a bit more time in the graphics I bet it would look much better.
#190
Great but I don't know if I want to play it and spoil some stuff of the game.
CAN I RESIST?!?!
#191
Critics' Lounge / Re: Policeman sprite
Sat 25/06/2005 16:12:44
Looks better,  maybe giving him X legs (is that even correct english?  :-\ ) would make him look more dumber.
#192
Wow really nice background there Largo P.!
Nico job on the sign to the right in the hospital :)

EDIT:
Okay, I really don't have the motivation to redo my teaser movie cause I accidently deleted some imported files :(
I will probably release a demo next time.
#193
Critics' Lounge / Re: Policeman sprite
Sat 25/06/2005 11:26:06
I tried to modify several things to make him look more dumber, but it didn't work.
I think he looks great (& dumb ;D ) I can't find any thing wrong with it, except for a pixel of his belt to the right.
#194
This all looks so good, I will try to finish my HH teaser.
#195
Wow looks awesome, good luck with the game!
#196
General Discussion / Re: Land of the Dead
Fri 24/06/2005 20:07:39
Awesome, I really need to see this one  ;D
#197
Quote from: Pablo on Sun 19/06/2005 17:52:12
Quote from: Calamity on Sun 19/06/2005 17:44:29
You're hard work is definately paying off my friend

Hard work? Ralph? HAH! ;) He probably makes his little brother do all the work for him. :=

Peace
~Aapy
I don't have a little brother :P but I really work hard ::) :P
#198
Completed Game Announcements / Re: Prodigal 0
Fri 17/06/2005 17:43:36
I really liked it, looking forward to this.
#199
Yeah I'm still working on it. So here's an update :)


So what did you do in the past three months?!
Well not much the last couple of weeks, I didn't feel like doing anything until I refound the joy of ags developing :P .


What have you made/changed then?
Alot!
1. I have complete redone the intro, it is different from the original and looks MUCH better  :=
2. Also I redid the entire game's backgrounds.
3. The ingame GUI has been improved.
4. Added new animations.

Also I use AGS 2.7 BETA now, which I find much better but still need to get used to.


What needs to be done before the demo can be released?
Well first of all the character sprites that are currently in the game have transparent gaps underneath them but that won't be much trouble.
2ndly Adding new rooms and another simple puzzle and create a sort of a battle, but that'll be a secret for now ;) (PS: Not a rpg like battle, no shooting battle either)
Thirdly (Is that even a word?) redoing some of the new scetchy rooms.


A battle sequence? Could you tell us more?
No.


New and improved background? Could you show us some
Voila:



This is the old background of when Phil & mr. Turner talk at the office.


And this is the new one.

AND this is the one I am most proud of how I improved it:




(Maybe these png are to big for some people just say so and Ill make jpg of them)

So a teaser?
Yep, It's a simple movie I made for the Release Something comp, it's too simple at the moment but I'll probably show it on the 25th.


If I've forgotten something I'll let you know ;)

Peace
Ralph
#200
Critics' Lounge / Something Beatboxish
Wed 15/06/2005 21:42:36
Hey guys I was bored so I made something for my starting Beatbox career :P

Not AGS related but just trying to improve my art.
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