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Messages - Mozesh

#301
Advanced Technical Forum / Re: AGS 3D
Sun 15/05/2005 22:54:12
Wow that is quite impressive I wonder how far this can be taken.
#302
Critics' Lounge / Re: Jac unholstering gun
Sat 14/05/2005 10:50:40
Damn that is one high quality animation!
#303
Hey heres a pic of me ^-^
Its taking by my webcam since my digital camera's battery is empty.
And theres a yellow light (duh) since its to dark if I turn it off
#304
General Discussion / Re: Friday the Thirteen
Fri 13/05/2005 19:12:42
Wow! its 20:12 here and Im still alive :o
#305
Critics' Lounge / Re: Char
Fri 13/05/2005 17:19:08
Why thank you pablisimo ;D
#306
Critics' Lounge / Re: Char
Fri 13/05/2005 17:01:27
Quote from: Ishmael on Fri 13/05/2005 16:29:57
Quote from: Pablo on Fri 13/05/2005 15:58:41
I don't understand why you didn't make Horror Hospital with hand drawn graphics. :P

I do. It would be a hellish lot of work animating those as realistically :P
Damn right :P
#307
General Discussion / Re: Friday the Thirteen
Fri 13/05/2005 14:23:08
Looks on his watch
Hey here too.
Hmm Ive got two black cats and a few ladders in the house :o and wait Ive also got salt and....Oh my god.....what is that! Its a mirror!
Okay I think I'm screwed here. ::)
Hope I survive this day.  :P
Oh yeah Pablo look behind you! Its a salty cat under a ladder in that mirror!
#308
Critics' Lounge / Re: Char
Fri 13/05/2005 14:15:14
Hey looky looky a new one.
Still work in progress but this is what it looks like now.
Im trying to get good folding/shading like Stuh.
#309
Critics' Lounge / Re: Help with fold shading
Fri 13/05/2005 12:51:16
QuoteI loved what you did with RedruM89's sprite,
Yes he really did a good job  ;D
So could you pleeeaaassseee help him too? :P
Babar it looks really great already by the way ;)
#310
Critics' Lounge / Re: Char
Fri 13/05/2005 12:31:02
Thanks that helped alot.
I will probably make another one later on today.
#311
Ive played the small demo, looks good man.
Remind me alot of the GTA Vice City intro  :)
Keep it up! ;D
#312
Critics' Lounge / Char
Thu 12/05/2005 18:26:13
I was bored so I drew something.
Please tell me what you think about it and how to improve it.
Could someone also tell me how to make a more realistic cloth folding and shading.
#313
 :-\
#314
Wow that looks just awesome, really damn realistic.
I wish you luck on the project   :)
#315
Ehm have you thought about reading at least a word in thà  manual?
Here if you add another button to the standard icon bar:
This is the original code for that bar (in my game that is)
Code: ags

if (interface == ICONBAR) {
    if (button == 4) {  // show inventory
      show_inventory_window();
    }
    else if (button == 5) {   // use selected inventory
      if (character[ GetPlayerCharacter() ].activeinv >= 0)
        SetCursorMode(4);
    } 
    else if (button == 6)    // save game
      SaveGameDialog();
    else if (button == 7)   // load game
      RestoreGameDialog();
    else if (button == 8)   // quit
      QuitGame(1);
    else if (button == 9)    // about
      Display("Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2003 Chris Jones");
  }

And this is what you should have when added another button:
Code: ags

if (interface == ICO) {
    if (button == 4) {  // show inventory
      show_inventory_window();
    }
    else if (button == 5) {   // use selected inventory
      if (character[ GetPlayerCharacter() ].activeinv >= 0)
        SetCursorMode(4);
    } 
    else if (button == 6)    // save game
      SaveGameDialog();
    else if (button == 7)   // load game
      RestoreGameDialog();
    else if (button == 8)   // quit
      QuitGame(1);
    else if (button == 9)    // about
      Display("Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2003 Chris Jones");
    else if (button == 10)   // main menu
      NewRoom(99);
  }

Atleast if the new button is numbered 10.
and the main menu room is numbered 99.
But my advice is: read the manual, please do.
(this is made for AGS 2.62, I wasn't able to check it since Im somewhere else but I don't think I made a typo)
#316
Hahaha Great!!!
Yoda: Warned you we tried. Listen you did not, now screwed we all will be.
Ive checked those guys site they also have one of the matrix but this one is much better :P
Its http://www.sequentialpictures.com/ if youre interrested :P
#317
Quote from: Guybrush Poopweed on Sat 07/05/2005 13:20:44
Maybe you mean Hidden & Dangerous 2? That game was more complicated than it should be.
I just played it a few minutes ago and its so complicated I got a head ache.
Games like half life are great games and still very simple.
I must say I like First Person Shooters but when it gets complicated as HD2 it can get real irritating.
#318
Hey man looking good!
I'm working on horror hospital (working name) wich uses pre-rendered backgrounds.
I used the deusex engine for that but to be hounest I find it crap compared to those bg's. I might consider using a better program like yours  ;)
#319
AMD Duron 1.2ghz
512 mb ram
32 mb Nvidia Riva TNT 2
Win XP
QuoteThe game is using 640x480 resolution, 32bit color and it does contain some inventive scripting. but It runs perfectly on my brother's 1,2ghz laptop. I just want to have a better idea of what is considered an average computer around the AGS community.
I had the same problem with my old pc : P3 667mhz.
My own game didn't run properly. I found that out when I used this one, suddenly all waits were all way to short.
#320
Loved it great game, very nice looking too. I wonder how you got them from silent hill.
QuoteTo be continued ??
Lets hope so ;D
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