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Messages - Mozesh

#321
Well transparency can be controlled by ags self, when using it for objects or characters.
Code: ags
int Object.Transparency //Gets sets the object's transparency level

If this is set to 100, it means that the object is totally invisible, and lower values represent varying levels of transparency. Set this to 0 to stop the object being transparent.
Or for characters:
Code: ags
int Character.Transparency //Gets sets the character's transparency

This is specified as a percentage, from 0 to 100. 100 means fully transparent (ie. invisible), and 0 is totally opaque (fully visible). Numbers in between represent varying levels of transparency. (from da manual)

But about the png format I don't know I've tried it a few days ago, but it came out normal just like a non transparrtent sprite.
#322
Hints & Tips / Re: Ben Jordan 4
Sat 16/04/2005 17:12:47
Finished it, ;D
Great game! ;D
Bravo! ;D
#323
Critics' Lounge / Re: Character(s)
Fri 15/04/2005 10:20:12
Quote from: Abisso on Fri 15/04/2005 09:35:37
He makes me want to punch him straight in the face! Yes, I really hate him!
If it's going to be the main char of some game, I suggest you to make him nicer, otherwise it won't be a pleasure to play with him.

Oh, and I don't like his hair, they seem just a flat surface with a texture on it.

I know I know. I've got problems with the hair (and I realize that the neck is way to long). And by the way this is no character for a game, this is just a test.



Edit:
I've modified it abit, paint overs are more than welcome.
#325
One word: excellent.
I can really see you've put alot of work in it.
Good job...
#326
Critics' Lounge / Re: Character(s)
Thu 14/04/2005 16:58:48
Hey I've been trying some stuff out again and this is what I made last night:


Please tell me what you think about it.  :)
(by the way this is not the same character as above)
#327
Wow this look really good, looking forward to playing it ;)
keep it up  ;D
#328
He means that he has his game on true colour but the back ground image doesn't show all the corect colours
#329
Ehm I use mozilla and I can see pics from 2dadventure.com maybe reinstalling it?
#330
Heres mine,
I don't think it's okay with the rules but here it is anyways.
#331
Critics' Lounge / Re: Character
Thu 07/04/2005 15:54:37
Hey heres the new one I just made:
1X

2X

I must say Im pretty happy about the way it looks :)
plz share me your thoughtsÃ,  8)
#332
Critics' Lounge / Re: Old Inn background
Thu 07/04/2005 15:51:25
Looks quite good I must say. The grass on the lower right looks very good to my oppinion.
The road looks a bit weird, the stones keep the same size as they go further to the Inn.
My advice make the stones smaller as they get closer to the inn and putt that grass everywhere where it needs too :P
#333
Critics' Lounge / Re: Character
Thu 07/04/2005 15:08:24
Well actually the first one was just a test, so now ive made it a bit more useable for a game. (see the edited last reply of mine)
I will make another one like the first one now.
#334
Critics' Lounge / Re: Character
Thu 07/04/2005 14:31:34
Hey Ive been modifying it a bit more.
Heres the result
1X

2X


Ive removed some more unessecary pixels and widened him on some spots.
Ive also changed the stance a bit, the arms and the head.
But I'm not satisfied yet with this, please give me your thoughts.

Edit:

Abisso :
Now the eyes and the posture are better, but the legs are worse. They're less "shaped". I found the trouser effect more realistic before. The length is now ok (maybe a little bit more?), though.

1X

2X

Here ive used the old legs and adjusted them abit.
#335
Critics' Lounge / Re: Character
Thu 07/04/2005 12:10:25
Quote from: En garde! on Thu 07/04/2005 02:47:00
I love it.

The only thing I'm not sure of is if the distorted anatomy is made on purpose to get a surreal expressionist effect.

If you tried to make a realistic anatomy, you got arms too long, legs too short and the elbows and knees way too low.

Hmm that's weird cause I used a photo as a guide :P
But it looks weird because of the wrinkels in the clothing, and the legs werent totally on that photo ;)
Ill try to modify it some more later.

By the way have any of you ever played Another World or Flash Back . For my next game (Im thinking way ahead here ;) ) I would like to use those kind of graphics.
#336
Critics' Lounge / Character(s)
Wed 06/04/2005 15:37:37
Its me Redrumo, I'm working on horror hospital as some may know and I'm using 3d models there. And ags is more about making your own sprites me thinks, so since I'm not working on HH for the moment I tried out some real creatin myself.
And this is the result:
1X

2X

Its based on me actually :P , but it looks a bit weird.
Ive got some problems, everytime I think i got all those pesky pixels at the edge i find new ones. I know there is a way to delete m all at once, but i cant remember how. Im using Paint Shop Pro 9.
And now back to my creation.
Okay so ive made one with some of those edge pixels, I tried adding some shadows but they came out real crappy. So paint overs are very, very welcome ;) and if theres someone who can give me an example for shading such a thing please tell me ;)

De groeten
Greetings
GrüàŸe
χαιρετισμοί
saluti
cumprimentos
salutations
приветствия
saludos

Ralph S AkA Redrum89

Edit:
obe: try lengthening the legs

1X

2X

voila
#337
Yeah thats right mines duke nukem, but as i said i draw like shit on that laptop :P ;)
#338
Critics' Lounge / Re: Atlantean background
Tue 05/04/2005 20:28:49
Looks great, except for the waves fix those and it looks even better.
And it does look like a worms level :P
#339
Voila a bit crappy, made it fast and its my first drawn thing on a low end laptop :P
Without a mouse that is ;)
#340
Critics' Lounge / Re: Flash website
Mon 04/04/2005 14:36:46
Looks good, except that it deselects everytime the cursor comes over a "crack" in a letter. Don't know if that was the intension, but I find it irritating.
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