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Topics - Mr Flibble

#21
General Discussion / MP3 Editor
Sun 22/08/2004 21:36:36
I'm sure someone has asked this before, but I searching here + Google and couldn't find to prog to meet my needs.

Basically, I need an mp3 editor that will let me cut and paste sections of the song. I found one on google, but it was a huge download, something like 12 megs. I'm on 28 kps. I don't want it THAT badly*.

I found a different one with a small lil' download, but it was Win98 or above. I just happen to run the sack-O-crap we called Windows95**.

Thanks.

*Please don't suggest that I get GetRight, because I already have it.

**Please don't suggest buying a new PC either and/or updating my software.
#22
(Sorry if this isn't worthy of being posted; I checked around and such, but my PC is too old to conform with some tutorials or fixes)

Hmm. Whenever I start my game, whether there be music or not, I get this error message.

AGS failed to intilialize your audio hardware
Problem: Digital sound drivers not detected

Thats the gist of the problem line, I kinda forgot the exact wording.
This only affects digital music ie mp3.

This has happened before. A while ago, before I reformatted my computer, I had the same problem. I switched to the waveplayer option for digi sound, but whilst this worked at first, later it just produced static noise. I did something (I can't remember what, I may have installed a new game with a higher directX than my current 1) and all of a sudden, default directSound worked!

I read back as far as 11 pages, and I found nothing, apart from 1 person who resolved a similar problem by adjusting his directX settings. My DX settings don't have a slider like he suggested.

I have a windows95, and a soundblaster sound card.
If its relevant, I recently reformatted, so I only have directX 6.01.

If downloading a newer DX would help, I need a new suggestion, as Microsoft no longer have it on their site. There is a page, but the dl is broken. Rather, could someone maybe suggest a game I might have lying around that has a more recent version of directX?
I have LEC games mainly, but loads others.
The DX I have now is from Indy and the Infernal Machine!

Thanks in advance. If theres anything I have been unclear on, let and know and I'll elaborate.
#23
Hi,
The following picture is a bg from my upcoming game, Monkey Island 5 : The Return Of LeChuck.
I posted a thread about it here a while ago, but it didn't quite get the critical acclaim I had hoped for, so I have been developing it with the help of a different fangaming site.
Anyway, back on topic. The picture is my feeble atempt to emulate the drawing style of the MI games. I want it to resemble MI graphics as much as possible, so that it might blend in the native MI graphics.



I'm happy with the left hand side, thhe sky is copied from a ripped bg  :-[ but I'm pleased with the stone. I'm not sure about the house, or whether it actually looks like nightime.
I would like to know what you think, and especially how to improve it. Paintovers are welcome.

PS- If you hadn't guessed, its a pic from Melee island, outside the mansion.
#24
Hi,
I am interested in some 3D things that would be compatible with AGS.
All I want to do is put in a few 3D sequences, just little cutscenes. I saw one called Blender, but thats really more for creating entirely 3D games. I'd like to make my model, then export it to AGS, or make an animation and export that. There is another I have heard of called Maplett, but i don't think does animations.

What program ( or combo of programs) could do this? (Obviously freely downloadable programs).
#25
Adventure Related Talk & Chat / Music Formats
Sat 15/05/2004 14:14:56
I hope this is in the right place-it is AGS related, but not technical)
I'm making a game, and I read in the manual that I should compress my music with ogg, instead of mp3 (it may apply to .mid, .midi as well, I'm not sure).

The question is - Why?
Any songs in .mp3 will be most likely copyrighted anyway, so converting them to ogg won't make any difference.

I remember something about legal issues, but its not like I'm going to be charging for my game or anything.
I don't want to get my ass sued, so I'm asking now.
#26
I have properly programmed the dialog request function, but it still doesn't work.
In my dialogue I have
Code: ags

GB: I want the item.
VD: Okay.
run-script 1
add-inv 8
option-off 1
return


In the global script I have:
Code: ags

function dialog_request (int Flibble)  {
if (1 == Flibble)
SetCharacterView(GB, 26);
AnimateCharacter(GB, 2, 0, 0);
ReleaseCharacterView(GB); //(That may not be the exact
line, but its the one that has that effect)


I can't figure out why it doesn't work.
After the line "VD: okay" the animation should show the character "picking up" the object.


Another, seemingly unrelated problem:
Whenever I talk to the character (who happens to be the VooDoo lady) the dialogue runs as normal.
I have also programmed so that you can give her a certain item to start the conversation, but I get kicked out of the game and I get an error message saying

"FaceCharacter : Invalid character selected.
I'll post tomorrow with the exact script for the second problem.
Thanks.
#27
Beginners' Technical Questions / NewRoomEx Bug
Sat 24/04/2004 20:45:54
The NewRoomEx script normally works, as does its interaction partner, but in one room, it doesn't.

I want a player to click on a hotspot, walk to it, then go to Room11. I tried changing it a region, then a 'Left Edge'  command, but still nothing.I have programmed things like this countless times before.

The NewRoom code works fine though. And NewRoomEx works fine in all other rooms.
Could someone please identify this problem and tell me how to rectify it, or instruct me on the data column (Edge+offset) usage.

It may be in the manual, but I couldn't find it.
#28
This is my first stab at fan gaming, but don't automatically expect it to be bad.
Its a monkey Island fangame.
More information can be found: here
or here
There are 2 demos, both playable. They are essentially the same except one is smaller ie. only the necessary files.
I give the link to the small one. If it doesn't work, download the bigger one from my website.
http://www.freewebs.com/flibblestudios/Monkey.ZIP

Hope you enjoy.
Feedback?
#29
Beginners' Technical Questions / Dialog script
Fri 02/04/2004 17:39:27
Hi.
When I place a run-script function in my dialogue, where do I write the script for it? And how do I turn that function off?
Say if I wanted a character to give the player an item, but only run the animation once, but let the player run that line of conversation again.

Also, can somebody give me an example?

Thanks. [/pathetic]
#30
Sorry, this is probably painfully obivious.
I'm doing a 320x240 game, but I want  full screen at the start for a Monkey Island 2: LeChuck's Revenge type credit sequence.

Can I do this?

I was toying with the idea of having the room set-up, but where it gets cut off, turn on a new GUI with the rest of the missing picture.

Is there an easier way?

Thanks.
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