Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mr Flibble

#121
I'm quite interested in DAGE, it's caught my attention in my way Wintermute never did. Maybe that's just entrenched prejudice on my part.
#122
I want to say that a "horror" game would be any game that scared you while you were playing it, but the only games that have ever scared me are The Infernal Machine (as an 8 year old, I had to get my brother to fight the Lava Demon for me) and playing Resident Evil for the first time (on my own, in the dark, on Hard - I ran into a room and meekly hid then eventually turned it off).

I got some shocks from the Yahtzee games but never any genuine fear. I presume this is a combination of finding it hard to suspend my disbelief (see above posts about realism) and knowing that I'm playing an adventure game where nothing can go wrong.
#123
Quote from: Ascovel on Tue 16/03/2010 18:19:41
Quote from: Mr Flibble on Tue 16/03/2010 16:35:30
I'd quite like a port of Future Wars, just because I can't get it to play well even under DosBox (where the animation flickers horribly).

You could try the Amiga version. It works perfectly on WinUAE.

Ooh, I never thought of that! I'll give it a try, thank you!
#124
I'd quite like a port of Future Wars, just because I can't get it to play well even under DosBox (where the animation flickers horribly).
#125
It's not an acceptable legal defence to shrug and say "I dunno, I didn't upload it! Did you? No? Well then it's a mystery forever! Case dismissed?"
#126
I say "Do me a lemon" far too often.

Edit: Also a word of advice, from where I stuck in development hell in my early projects. I notice you're working on the intro. Do this last. Make the game first.
#127
Something I've been wondering about for a long time, which has applications here, is the idea of being able to split up sprites into regions or areas. It'd be useful for, for instance, fighting game collision detection (ie. did the enemy collide with a fist or just the body* or where did a specific punch land), or switching out segments of a character (like how the old LEC games worked, they didn't store the whole sprites each time, just the segment that was changing) or for having characters only being partially tinted by a region (for instance, so you could have them standing half in shadow, half in light)


*A nice and simple way to achieve this with existing behaviour would be to check if the sprites are colliding, then also check if the current frame of the player's (or enemy's) view. This would mean that the player would have to "punch" to cause damage, not just collide by walking into the enemy.
#128
I'd like to say that I restarted Curse of Monkey Island about 2 or 3 times, thinking I'd hit a dead-end and had to solve puzzles in a certain order, because I didn't notice the arrow on the inventory screen.
#129
A media furore is just about the only remedial action I can think of.
#130
General Discussion / Re: Robot unicorn attack!
Tue 09/03/2010 18:03:09
Quote from: Nikolas on Tue 09/03/2010 15:22:53
Geez... that's a nice break from work. If only music was a tad better! ;D

There is no better music.
#131
The Gazpacho Soup joke is a classic.

"I thought they were laughing at the waiter! But they were laughing at me... as I drank my piping hot Gazpacho soup..."
#132
General Discussion / Re: I'm in Berlin!
Mon 08/03/2010 22:42:38
I'm going to be spending this summer backpacking around Europe, I don't know if I'll make it to Berlin but Germany is on the agenda.
#133
My favourite adventure game of the last 10 years is undoubtedly Phoenix Wright, which is at times little more than an interactive graphic novel. I think this is a viable route to take but it requires the game designer to be able to write compelling dialogue and give the player rewarding graphics/experiences to keep them interested. There's also a significant difference between an interactive story and a movie full of quicktime events to change the ending you get.

The problem is that, cliché as a lot of adventure game puzzles turn out to be, they are infinitely preferable to hours of ponderous, perfunctory cutscenes and blandly written exposition.
#134
If you think all paedophiles are evil child molesters then you think anyone who plays FPS games is a mass murderer waiting to happen.
#135
I had a Red Dwarf game on the go a while ago, 320x200, pixelated graphics in the style of sprites I sometimes post in the C&C... nothing ever came of it though.

Good luck!
#137
Critics' Lounge / Re: Bar background
Thu 04/03/2010 16:56:51
We shouldn't be able to see the tops of the stools if we can't see the top of the bar.
#138
I really wish I didn't know that about you, monkey. :=
#139
Activision, managing to piss off retro gamers and modern gamers simultaneously. That's 100% of gamers. Nice.
#140
This looks like the first commercial AGS game I'll actually be buying.
SMF spam blocked by CleanTalk