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Messages - Mr Flibble

#141
I just noticed that the petition was put up on a site where you need to register in order to sign it.

Wow.
#142
The statement on their website makes it sound like Activision asked to see it after having bought Vivendi as part of some ongoing struggle, as opposed to them sending it voluntarily.

What bothers me is that you just know that Activision C&D'd it because some unsalaried secretary was given the game and a list of "Properties we own but you haven't heard of because you weren't born" and she saw "King's Quest" on the list and saw "King's Quest" on the game and said "nurr durr" and ticked her little C&D box.

Bile thusly ejected at the machinations of corporation I'd like to point out that I wasn't going to play the game anyway. I suppose I'm just irritated by the logic of Activision. I understand the principles of protecting IP but they're missing a big PR and publicity opportunity here. And it's not as if the King's Quest IP does anything but occasionally generate a slither of sales from the retro collection anthology, and it's not as if a fangame and carefully plotted press releases about games that inspired decades of fanaticism would increase their revenues from those, right...
#143
Welcome to the forums!
I made a little edit to give you some ideas. Jakerpot is right about the teddy being too bright, so I've darkened him right down here. Also note that I've used desaturated  (ie. more grey) colours instead of just darker versions of the browns you used, this is helpful for simulating how things look at night. I also changed the colour of the light from the screen because light isn't actually yellow, as we all know. I edited it so that it looked like the bear was being lit up from the screen, but it still has the direct cone of light feel that you wanted. I also added some shading, for instance on the top of the head, around the neck, and on the arms, to make the light concentrated on the face and make the lighting more realistic generally.



...Then I went a bit overkill. I've uploaded these separately so you can see them both, because I think the first edit is probably better as a C&C device. I felt the colours still weren't desaturated enough, so I tweaked the values until I had this. I remembered that when you see someone lit up at night in poor light, they always look very grey faced. I then added some bright and saturated highlights to the face and chest, to make the gameboy look really bright. I gave the cheeks a purply colour, to imply they look red in daylight. I also added more shading to the body. Remember that when you have such a concentrated light source, everything else is left in very major shadow. I hope there's something you can take away from all this.



By the way, I really like your lineart, it's very nicely formed and no double pixels or anything. Little shading practice and Bob's your uncle.
#144
General Discussion / Re: StarCraft anyone?
Sat 27/02/2010 14:00:29
I don't have Iccup anymore either, clean Windows install since then, I'll look into Game Ranger.
#145
I think voice narration would really be a benefit, I wouldn't worry too much about your accent unless it's absolutely indecipherable.
#146
I quite like that, it's exactly what Lucid needs to incorporate. Nice paintover.
#147
Quote from: Mods on Fri 26/02/2010 17:26:21
zip archives will look cheap & tacky to mainstream users.

Is this true? I'd quite like some market research on that actually. I can also imagine some of the mainer-stream users not knowing what a zip file is, so we can safely assume they have no idea one way or the other.
#148
General Discussion / Re: StarCraft anyone?
Sat 27/02/2010 03:22:02
I was going to bump this as well  ;D
I've also been watching videos, and hankering. Up for another game sometime?

Also, on SC2, how do you think it's shaping up? I was dubious about the Terran infantry units, until I found out that a group of Reapers can take down a building in about two hits, and Marauders cut through anything vaguely armoured like a hot knife through butter.
#149
Personally I prefer archives unless your game has something going on that specifically requires a launcher or something.
#150
Adventure Related Talk & Chat / Re: Heavy Rain
Fri 26/02/2010 00:03:49
I watched a gameplay video which consisted wholly of quicktime events. No thank you.
#151
Quote from: LimpingFish on Wed 24/02/2010 01:05:31
unless you purchase ZoneAlarm Pro.

A problem that only advanced users would be aware of or care about.
A solution that no advanced user would ever consider.

That is some excellent marketing strategy right there.
#152
I got into adventure game making via fan games. Fan games lead me to the amateur adventure game community, which I then joined and started trying to make my own fan games. I learnt a lot during this time, and now I'm writing an original game.

Nobody ever made a poor quality fan game, right guys?
#153
I'm guessing you're working off this piece of concept art, if so I'd say pay more attention to the details of the rock. Add more highlights and shadow; at the minute you just have one big perfectly smooth rock.

This is also a good reference for the kind of rock banding you'd expect to see.

You can also see how the objects in the far distance give the image a sense of depth, which is also something you should seek to replicate. At the minute, the images look very flat.
#154
I live in Northern Ireland and I wouldn't be able to say with 100% certainty whether green or gold came first in the Irish flag.  :=


Edit: Well actually as soon as I said "gold" instead of orange, I remembered "Green, white and gold", (the Irish eqivalent of "Red, white and blue") which handily informs the order of the colours.
#155
Magic away, in that case.  :=
#156
Oh, I just remembered The Last Crusade. There was a similar puzzle, and if you got the combination wrong, a trapdoor opened beneath you depositing you into another room, rather than the door taking you to the wrong room until you get the puzzle right. That'd solve the teleportation issue.
#157
Let's all start using Windows Firewall while we're at it.
#158
The only bit I'm worried about is how you reconcile teleportation with a realistic game world.
#159
I loved the first six Final Fantasy games (with the exception of 3, which I only got to play recently, which I do now also enjoy) because of their atmosphere of adventure and slightly steampunk vibe. I'm not a fan of the fantasy genre by and large, but there was something very simple and honest about it back then. You had a sword, you had some magic, you stopped the ultimate evil, your battle system was very strategic about involved planning and menus and honest to goodness levelling up along fairly straight paths.

From 7 onwards (arguably from 6 onwards) the series got bogged down in a dystopian sci-fi vibe which was different, but worked, up to the abortive FF8 when everything went a bit iffy, and suddenly you weren't on a quest to save the world but driving around in a car getting paid a salary. Then we have the reprieve of FF9, a return to the original format and practically a gaiden of the first six games, and the last FF game I especially enjoyed.

From 10 onwards we have another change of direction, similar to the sci-fi narrative in 6-7-8, but this time for haircuts and swooshy visuals and the like. As with the last trend, the first game (10) was quite playable if you could get into it, but 12 and 13 suffer from its foibles tenfold: female characters who all look identical; massive hair; costumes which make the characters look as if they were getting dressed, forgot what they were doing, and started again; and a combat system designed to make battles faster and faster, with less and less player involvement.
#160
I also have every intention of getting into Myst Online, maybe we can organise a little AGS cadre.
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