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Messages - Mr Flibble

#1501
I hate when people get shot down like that.
I bet his ego bruises like a summer fruit.

Actually I think its a bad idea.
FAR too linear.
#1502
It sounds good, a lot darker than traditional games.
And the graphics are superb - did you scan them, or do you have a tablet or something?

One small criticism - there's a porn film called the void. And a porn sequel called - you guessed it - the void 2.
Don't let that put you off though.
#1503
I think there is something about if you want to play Sound1 as music, you have to name it Sound1001.

(add 1000)

Either that , or make sure the file is in the right directory.
That is, inside the AGS folder, then inside the folder that your game is named. ( Sorry if I seem patronising .)

I use MS Paint. On a Windows95 computer. :-\
But it comes up nicely.
My sprites are about 30x65 but don't hold me to it. I don't measure them, I work by how they look.
(About 4/5 of an inch tall in X1 magnification)
#1504
Both tried. Both failed.
It doesn't matter anymore though, my data got wiped.
I'll have to start from the level of the demo.
( I posted it in the appropriate forum, you can find it if you want it).
Maybe the problem will just sort itself out.
#1505
I have the latest AGS with the SP1.
I have put in a hotspot, number 4.
When the player clicks on it, they walk to it, but instead of going to a different room, the music stops, and the character kinda 'jumps' to the edge of the hotspot that is in a walkable area. Repeated clicking does the same.

The interaction is placed in the 'walk to' slot. I tried putting it in any click but it doesn't work.

Once I got an error message that said something like
" NewRoom 2 codes in script" or something. I can't get it exactly because it hasn't come up again.

Either fixing that, or reminding me about edge+offset (which still works) would be of great help.
#1506
Beginners' Technical Questions / NewRoomEx Bug
Sat 24/04/2004 20:45:54
The NewRoomEx script normally works, as does its interaction partner, but in one room, it doesn't.

I want a player to click on a hotspot, walk to it, then go to Room11. I tried changing it a region, then a 'Left Edge'  command, but still nothing.I have programmed things like this countless times before.

The NewRoom code works fine though. And NewRoomEx works fine in all other rooms.
Could someone please identify this problem and tell me how to rectify it, or instruct me on the data column (Edge+offset) usage.

It may be in the manual, but I couldn't find it.
#1507
Lucasart's don't really care about fangames anymore. They certainly haven't shut one down since FOMI.

Of course a more likely explaination is that they don't know about them.
#1508
This is my first stab at fan gaming, but don't automatically expect it to be bad.
Its a monkey Island fangame.
More information can be found: here
or here
There are 2 demos, both playable. They are essentially the same except one is smaller ie. only the necessary files.
I give the link to the small one. If it doesn't work, download the bigger one from my website.
http://www.freewebs.com/flibblestudios/Monkey.ZIP

Hope you enjoy.
Feedback?
#1509
Yeah, I worked out something along those lines, thats why I changed the first post.

I was forgetting to put an option off command at the start.

So now I have a better question.    /\
                                                        |
                                                        |
#1510
Beginners' Technical Questions / Dialog script
Fri 02/04/2004 17:39:27
Hi.
When I place a run-script function in my dialogue, where do I write the script for it? And how do I turn that function off?
Say if I wanted a character to give the player an item, but only run the animation once, but let the player run that line of conversation again.

Also, can somebody give me an example?

Thanks. [/pathetic]
#1511
General Discussion / Re:April Fool's Jokes ...
Thu 01/04/2004 20:08:04
Who did the homepage one?

Also, have you been to the scummber yet?
If not,
GO NOW
#1512
You could alter the debug keycodes in the global script to make your cheats less obvious.
Obviously using the ASCII cose, you could change things from
Keycode == (blah) )= Change room // crt+ x
to
Keycode == (blah) )= Change room // crt+alt+s

or something.
Or add a new script function like
KeyPress(blah)
Return all health

Sorry I don't know it exactly.
#1513
Did you remember to write the script for interaction with the object?
#1514
How exactly doesn't it work? I mean is it not displayed or not clickable or something?
#1515
Sorry if this is a noob response, but did you try the interaction editor?
Put these in the "First time Character enters room"
IA means an interaction, not a script function.
1)IE Display "Your Text"
2)Script- Wait(number of gameloops);
3)IE Display"More text"

Or a simpler one, make a new dialog.
-------------------------------------
@S //This is Dialog one
Man: Blah blah
Man: ...
Man: Blah Blah
Man: ...

Then in the interactions menu,
Talk to character = Stop Dialog(1)
RunDialog(2)
RunDialog(1)
--------------------------------------

Not sure if either would work. Just a suggestion.

#1516
I'll try that out , thanks.
Thanks also for being patient with me, for I am a powerless noob.
Things are looking up though.
I've semi-mastered scripting.
#1517
So I can't force full-screen?
Oh well. I just paint some guis.
Por Example:
################
####MAIN#SCREEN###
################
-------------------------------
################
IMAGE#CONT#ON#GUI#
################


Would that work?
#1518
The game is actually set to the 300x200 resolution.
ie. the top half of the screen.
The LucasArt's style GUI occupies the otherwise empty space at the bottom.

Making my rooms bigger just creates a scrolling room.
Is there no script function?
#1519
I'm using a lucasarts gui.
Its already turned off.
#1520
Sorry, this is probably painfully obivious.
I'm doing a 320x240 game, but I want  full screen at the start for a Monkey Island 2: LeChuck's Revenge type credit sequence.

Can I do this?

I was toying with the idea of having the room set-up, but where it gets cut off, turn on a new GUI with the rest of the missing picture.

Is there an easier way?

Thanks.
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