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Messages - Mr Jake

#1001
Critics' Lounge / Re: Bar background Updated
Mon 05/07/2004 17:53:09
I still think it looks odd the door even being there....
#1002
Quote from: jaz on Mon 05/07/2004 16:47:57
In fact I knew it was going to be on cd somewhere since I was in touch with the magazine but I didn't know they were going to do the review inside. That was surprising.

wooo! all good then.
#1003
Id have kind of mixed feelings if it was me. Id be proud but Id be a little peeved that they didnt ask..
anyway, grats :D
#1004
I like the blue one! gives a nice haunted feel the the scene :D
#1005
Critics' Lounge / Re: Bar background!
Mon 05/07/2004 08:04:40
Also the door shouldnt be there, it would be knocked out of the room if there was an explosion
#1006
look in the manual of details of 'on_key_press' and for the ACSII code table.
#1007
now you just have to script it then :)
#1008
General Discussion / Re: new competition
Sun 04/07/2004 17:52:34
not really, there is 4 or 5 at the max, and they all contest different things, this is something new and isnt covered in the others so I think it shouldnt be a problem.
#1009
General Discussion / Re: Game with 3 charcter!
Sun 04/07/2004 16:12:41
again with the double posting >:|

[removed] I dont want to make this thread go down hill..... anymore th... nvm


anyway

NO MORE PENISH JOKES PLEASE >:(
#1010
General Discussion / Re: Game with 3 charcter!
Sun 04/07/2004 15:56:09
plus you wouldnt be arrested anyway, since, unless you are stupid... you put a 'damge to your system is not my fault' disclaimer somewhere.  ::)
#1011
General Discussion / Re: Game with 3 charcter!
Sun 04/07/2004 15:50:39
Having 2 characters does NOT make it a great adventure game, having 1 characters does NOT make it a good game, having 0 characters is plain dumb
#1012
[size=10] I forgot to comment out the 'If (IsGamePaused() == 1) keycode 0;' line [/size]
#1013
yes, CKY is awesome, I always remembered to watch it if we were back in our villa when I was in Florida :)
#1014
Nope :( didnt work :(

This is the current script:
if (keycode==32) {
Ã,  Ã,  if (IsGamePaused () == 0){
Ã,  Ã,  Ã,  Ã,  TintScreen (50, 50, 100);
Ã,  Ã,  Ã,  Ã,  GUIOn (6);
Ã,  Ã,  Ã,  Ã,  Wait (2);
Ã,  Ã,  Ã,  Ã,  PauseGame ();
Ã,  Ã,  Ã,  Ã,  } else {
Ã,  Ã,  Ã,  Ã,  GUIOff (6);
Ã,  Ã,  Ã,  Ã,  TintScreen (50, 50, 100);
Ã,  Ã,  Ã,  Ã,  Wait (2);
Ã,  Ã,  Ã,  Ã,  UnPauseGame ();
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã, }Ã,  Ã, 


EDIT: I wont even tell you what the problem was, its too stupid :D
#1015
it was like that without the wait before but it didnt work, I will try the Wait now :D

EDIT: Na da, still no workie
#1016
Im not try to play Moderator but PLEASE stop double posting

There is a Modify button in the top right  of your post, you have just over a third of the post since you registered a couple of months ago then I have got since August 2002.....
#1017
The problem being that the game doesnt pause :/

if (keycode==32){
Ã,  Ã,  if (IsGamePaused () == 1){
Ã,  Ã,  Ã,  Ã,  TintScreen (0,0,0);
Ã,  Ã,  Ã,  Ã,  GUIOff (6);
Ã,  Ã,  Ã,  Ã,  UnPauseGame();
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã,  else {
Ã,  Ã,  Ã,  Ã,  TintScreen (50, 50, 100);
Ã,  Ã,  Ã,  Ã,  PauseGame ();
Ã,  Ã,  Ã,  Ã,  GUIOn (6);
Ã,  Ã,  Ã,  Ã,  }
Ã,  Ã,  Ã, }Ã,  Ã, 

This is inside 'on_key_press'
#1018
Drag and drop the URL
#1019
Did you put this in repeatedly execute? That would mean that this come up every 60th of a second, meaning that it would be on the screen too many times.
#1020
AGS Games in Production / Re: Flash Gordorn
Fri 02/07/2004 23:09:05
It would be your best option, but guess you'll have to make do :(
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