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Messages - Mr Jake

#1101
... VEL admiting to playing an immature dating sim :D
#1102
Quote from: Vel on Mon 07/06/2004 18:10:24
Okay, so I read it. The overall impression is good,

Good enough for me :D
#1103
General Discussion / Re: Spyware hunt...
Mon 07/06/2004 17:36:39
You know techicially if you can access the data gathered by the spyware its not secure enough under the DPA, so Id guess that means they should be using it in the first place so I guess that means that by doing this you kinda make it illegal for them to gather info with it.

But I could be wrong.
#1104
'tis true, that TMR is a little bit.. 'raw' because we lost conact with Os for a while.
#1105
you could shade it by hand  ;D
#1106
yeah, I left the interview with raymaN as is.  I think its better that way :)
#1107
btw, I hope you spell checked it  ::)

If you want to make an online version go ahead Os :P

Hurry up and get your PC fixed and come back to #ags ._.
#1108
It should have some basic puzzle ideas which can later be adapted I guess
#1109
hmmm, appears Im the only one that likes Ultimate farming simulators :D
#1110
General Discussion / Re: Commercial games!
Sun 06/06/2004 21:02:10
I think he means tanker. which is similair to banker which is similair to.......... yeah....
#1111
Vel: we had an unavoidable hick up, Os is getting his net upgraded and its taking longer than expected :/ its all ready other than the formatting.
#1112
btw Vel, you will have to wait for next month for teh competition, Sorry :(
#1113
General Discussion / Re: My own animation...
Sun 06/06/2004 20:17:59
Quote from: Wormmaster on Sun 06/06/2004 19:39:04
In fact, I hate you. :P

So do most people  ;D
#1114
May I beta test please :P
#1115
unhandled event??

lol, didnt notice that :D

*feels stupid*
#1116
The force is strong in this one. Welcome to the forums he shall be.
#1117
General Discussion / Re: My own animation...
Sun 06/06/2004 15:58:21
stick men wont satisfy anyone??

have you seen sfdt :D
#1118
that should work. Try making the filename with no spaces.
#1119
I have a suggestion, but instead of starting a new thread Im just gonna post it here mkay?

Well, in my game everytime the player does an unscripted interaction with an object (such as TALK on a bookcase) if displays a message along the lines of: 'I wont dignify that with an answer'. To do this I cannot find any way other than using a global int to check if the interaction was scripted. This is all fine but I have to remember to put this in each interaction. Would it be possible to have 'Any Non-scripted Click on Hotspot/Object'. This isnt urgent, but would be nice to cut down on the repeated if (GetGlobalInt () == *){ etc.
#1120
I think anim8or has the animate / scene ability, but Ive never used it so I can say how good it is, I could probably dig up a model I made with anim8or, hang on..
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