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Messages - Mr Jake

#1461
What does Parse error mean, Ive programmed it as best I can from  the manual, (no example and very little on it :( ), but here is the selection of script
function dialog_request (int 1)
{
 Playmusic(3);
}

plz help :)
thxs in advance
#1462
Critics' Lounge / Re:New at game development
Tue 03/06/2003 15:50:12
AGS is a very good start because it is simple C pretty much (from what Ive heard) and you get the added bonus of this great community to help you :)
#1463
kk thxs, Ill try and go next yr  ;D
#1464
THE hole game was ripped from pirates of the Caribean (forget spelling) he got the idea while riding it with his kids (I think) The dog in the jail in MI2? the bango... the pirates... :) but the game rocks
#1465
Hints & Tips / Re:Nick it & Run!
Mon 02/06/2003 18:56:23
I noticed, magnet, coin, string, didnt try many others....
and dont get me wrong, its a amazing game :) any sequels planned?
#1466
Hints & Tips / Re:Nick it & Run!
Mon 02/06/2003 18:37:49
:) also you canget most of the items twice.....
and you can do stuff before your char finds out about it (ie: the Elixer)
But the game itself rocks, and the only bugs are minor, unimportant.....
#1467
What age is the Mittens thing? cause Im 16 next yr and wouldnt mind going if I still do AGS (hope I do)
#1468
Hints & Tips / Re:Nick it & Run!
Mon 02/06/2003 17:18:22
This game rocks, but Ive also spotted a bug..... When you speak to regie, before you have completed the puzzle if you look (or it might have been use) the door it says 'Its open now'
#1469
Competitions & Activities / Re:MAGS - JUNE
Mon 02/06/2003 17:14:25
I wanna enter... but Im too busy, maybe next month or during summer hols :)
#1470
Is it open to anyone?
#1471
You know that the idea for MI came from Disney I guess? and the 3rd games good, 4th one is pretty crap.. good puzzles
#1472
Critics' Lounge / Re:Need Music (sound FX)
Mon 02/06/2003 16:41:02
thxs
#1473
Critics' Lounge / Need Music (sound FX)
Mon 02/06/2003 13:50:02
I think its right to post this here.....

I need a Sound FX on GAbrielle Knight style (blurred sort of) heavy rain and thunder,  (light thunder) I would also like a door slamming sound :)

Most of the above Ive found I would have to buy (!!!!!)
Thank you....

Ive found a good RAin and thunder one but its AU, how can I convert?
#1474
something really odd just hit me... the buttons on GUI 1 do this when it should be the the ones on GUI 0???? I didnt notice before
no errors


// main global script file

function game_start() {
 // called when the game starts, before the first room is loaded
}

function repeatedly_execute() {
 // put anything you want to happen every game cycle here
}

function on_key_press(int keycode) {
 // called when a key is pressed. keycode holds the key's ASCII code
 if (IsGamePaused() == 1) keycode=0;  // game paused, so don't react to keypresses
 if (keycode==17)  QuitGame(1);   // Ctrl-Q
 if (keycode==363) SaveGameDialog();   // F5
 if (keycode==365) RestoreGameDialog();  // F7
 if (keycode==367) RestartGame();  // F9
 if (keycode==434) SaveScreenShot("scrnshot.bmp");  // F12
 if (keycode==9)   InventoryScreen();  // Tab, show inventory
 if (keycode==19)  Debug(0,0);  // Ctrl-S, give all inventory
 if (keycode==22)  Debug(1,0);  // Ctrl-V, version
 if (keycode==1)   Debug(2,0);  // Ctrl-A, show walkable areas
 if (keycode==24)  Debug(3,0);  // Ctrl-X, teleport to room
}

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
 }
 else if (button==LEFT) {
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 else {   // right-click, so cycle cursor
   SetNextCursorMode();
 }
}

function interface_click(int interface, int button) {
 if (interface == 0) {
   if (button == 5)   // see inventory
     InventoryScreen();
     }
   else if (button == 7)    // save game
     SaveGameDialog();
   else if (button == 8)   // load game
     RestoreGameDialog();
   else if (button == 9)   // quit
     QuitGame(1);
   else if (button == 10)    // about
     Display("Jack Morgon: The cursed books, made with Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2003 Chris Jones");
     
}  
 
 // end if interface 0
 

/\Global script (small game so far  ;D)
#1475
thats what I mean, I dont think you can call it then because its room dependant, on the list in the manual nothing about objects is there
#1476
numbers are right, all thats right.....  Shall I provide a export of my GUIs?
#1477
Critics' Lounge / Re:c&c on main character
Mon 02/06/2003 12:44:26
You mean the walking amin? I do mine in AGS itself (???) and for gifs I use ASP normally (comes with PSP 7)
#1478
I dont think you can turn object on in dialog script....
#1479
General Discussion / Re:Weird Al
Mon 02/06/2003 08:12:27
I just like the video to 'Im Fat' and his older ones like that (Just eat it, the night santa went crazy) etc.
#1480
I should have said that, yes I have,
sry
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