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Messages - Mr Jake

#401
Quote from: SSH on Wed 30/03/2005 10:45:55
Maybe you could have a game where each character is trying to murder some NPC who wanders around the game. You can only kill him when no-one else is in the room. You can make agreements with others to help you kill the guy, but no-one can ever be sure whether another person did actually do the deed. You could lock doors, etc to aid being on your won with the guy, or your accomplice could guard the door. You could also have Double Jeapoardy and false imprisonment: so everyone could gang up on one person to get them convicteed even if they didn't do it, or someone could be found innocent and yet did do it, and so can then admit they did do it and not be prosecuted...



Kinda like "The Ship" - its a Halflife mod which the basics of this (what you described) I think they are working on a better more detailed version, weather it will be MMO or just multiplayer I dunno.
#402
same with Halo 1, the levels were terrible.
#403
General Discussion / Re: Webcomics
Tue 29/03/2005 01:53:54
eh, I jsut noticed someone posted it... nevermind me.
#404
Quote from: Chicky on Tue 29/03/2005 01:15:19
Recently sold my xbox to get a psp.

What a worthless trade... you hardly leave the house anyway :P
#405
zooty's (if it counts)
#406
Critics' Lounge / Re: Web site image map
Sat 26/03/2005 11:39:51
I think if you knew flash you could make a pretty nice site with this background.
#407
yeah, I forgot KGB but thats one of my favorites aswell.
#408
I like
BASS:




Broken Sword (both):




And its newer, but I really liked the MI3 art work.



I like the futurewars external locations, but I dont really like the look of the internal (top left) so much
#409
You have to do almost as much making a multiplayer 2d game as you do a 3d one, you still have to keep track of almost as much - things like where the characters are, what they are called, what they are holding, whats in the game world, where it is etc. etc. etc.
#410
Quote from: Kairus on Fri 25/03/2005 05:32:24
Maybe he hits the nail once again with this title.

Better hope he didn't hit the same Nail as The Sims if you want more than a couple of hours of fun :P


It looks like it should be good, I will get it for sure just to see. 
#411
I have all the items, but cant get past the first two rooms :S
#412
Roger (AGS IRC bot) has a file called AGS_256d.zip, I guess this is it.

I am getting it now for you, will upload it to a site once I got it.

Edit: Nevermind, see below
#413
General Discussion / Re: The Sierra Network
Tue 22/03/2005 17:14:58
I remember something similair, not that tho.
#414
It would probably be better in the long run to use Notepad and learn HTML, there are many useful sites such as:

www.sbrady.com/hotsource/html
www.webmonkey.net

and the classic google  ;D

HTML is pretty easy to learn.
#415
Ugh Im all confused now :P
I was only joking in the first place  :'(
#416
General Discussion / Re: AGS Awards
Sun 30/01/2005 13:03:14
eep, I guess you are right,

<Hotspot> rog peak
<Rog> Channel peak was 56, which happened 364 days, 19 hours ago. Currently 25 people on the channel.

means they should happen tomorrow :P
#417
Quote from: Rui "Erik" Pires on Sun 30/01/2005 11:37:03
Yes it does. At least it does if the game wasn't translated to French. I don't know if it was, though.

then it wouldn't be the English version, ----> :P <----
#418
Quote from: Ginny on Sat 29/01/2005 14:47:41
I hear the english version was a big success in France.

That makes little to no sense.
#419
Its good, but the direct control isn't.
#420
Darty is a slave driver..

now, what this post is really for:

SSH, you dont mine me "borrowing" your HTML code inorder to make the layout the same/similair do you?
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