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Messages - Mr Jake

#601
omg, so many lame jokes it made me puke :D

also mousemat, I would think one about an  RPG would be stupidly long and therefore dull.
#602
hmmmm..... What gave you all these Question? *goes searching*
#603
I think it needs desks and some posters on the wall, the desk shadow isnt that bad...

And blackman he has made a good attempt on the room and is asking what he can add for more detail, this is obviously NOT a 3 minute work up

EDIT: would it be possible to upload a version with the P point visable? We need it to do paintovers (some people can find it by the lines but I never got the hang of doing this :/ )
#604
I think the way AGS handles dialogs could do with new features etc. it seems to have been left in the dark.. ie different colour options when they have already been used, headers, Scrollable options etc.
#605
Iqu said he didnt mind doing some music now and then.
#606
Quote from: Haddas on Tue 31/08/2004 09:33:08
As an example, I can't find any decent pictures of AGA.

Thats because he is AGA,
#607
maybe, the main problem is that alot of people that seem to be trying to make a battle system haven't discovered 'SetLabelText' and how to use ints effectivly
#608
lmao
she means what type of battle system, turnbased, realtime etc.
#609
General Discussion / Re: Going to the UK
Mon 30/08/2004 22:53:48
and dont give beggers money... alot of them own BMWs
#610
I think that is a known bug that SSH is too lazy busy to fix
#611
The head, lead, big cheese, the cheif, Jesus Chris (etc. etc. etc.) just said it wouldnt become a core feature
#612
Meh, when ever I read someone dissing PB graphics I often think to myself, 'Make a game that long, detailed and enjoyable, with better graphics, and THEN say that the graphics aren't good.' but I dont post anything.

Also on a side note: when I read the subject the first thing that came to my mind was Mr. C leaving AGS D:
#613
erm, about that, MM didnt double post on purpose I removed my message as he was replying, I cant really test the script myself and fix it because I would need to make all the GUIs
#614
I think you need to put another '{' directly under (or at the end of) 'function interface_click(int interface, int button) '
#615
erm, its because you have 'DisplayMesssage' not 'DisplayMessage' on the first line (just noticed when I copyed the script into AGS to try myself)
#616
General Discussion / Re: Locking topics
Mon 30/08/2004 09:07:31
Other than Critics and tech I dont actually remember starting any threads... therefore I haven't had any locked, yay me
#617
Make sure you put it in After fadeing, not Before
#618
General Discussion / Re: Locking topics
Mon 30/08/2004 08:50:21
Quote from: redruM on Mon 30/08/2004 08:47:57
QuoteSo anyway, it's kinda weird, BUT ALWAYS people go off topic in a topic. They just start talking about something else. IF the topic was about cars then it will be about barbie dolls or something at the end.Ã, 

Yeah, now the "Locking Topics" topic will be all about #ags4, it seems. ;D

Yeah, and also "Locking Topics" has become about going Off Topic ;D
#619
regarding the arrows I recently created a way to make the arrows (mouse over changes the cursor gfx to an arrow, relative to the direction of exit, I will write a tutorial/step by step thingy if people would be interested in it.
#620
pfft, get the oldbie 1337 council to get their asses in gear and make themselfs useful  ::)
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