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Messages - Mr Jake

#841
General Discussion / Re: my last post
Tue 10/08/2004 07:30:07
NO >:(

You're staying, dont argue.
#842
I hate you DG.....
#843
you could do object dropping.. you'd just have to limit the number of objects dropped per room... unless you cant change the name of an object via script.
#844
I normally just copy the copy for the scrolling buttons in the default inventory.
#845
General Discussion / Re: Oakwood on the 17th
Sun 08/08/2004 07:51:55
No one cares about Wales.  ::)
#846
soon the Ferries will have special 'Indiana Jones Cruise nights' during the trip to Ireland
#848
Critics' Lounge / Re: *NEW*(TLOTLL) Character
Sun 08/08/2004 00:26:12
hahaha his hair looks like mine before I got it cut :D

Very nice sprite I cant wait to see this game.
#849
I told you... get the tranqs
#850
but its not an adventure game :D


#851
one the best GUIs Ive used so far is the MI3, I liked that, Im working on a fully functioning template right now. I also seem to remember enjoying GK1 GUI, but I cant remember it X_X
#852
I dont think its too far fetched from reading the article.
#853
General Discussion / Re: Favorite Movies
Sat 07/08/2004 21:29:15
I think it suits, he is still a good actor, and you wouldnt expect a character like his to be all young looking really. So I think he was a good pick.
#854
Critics' Lounge / Re: Pixel Art!!
Sat 07/08/2004 13:33:19
nice sprites! dont forget to show us when its done :D

Btw, I dont see anyone with only 1 eye :/
#855
weee works now, thankies!
#856
/ main global script file
string name;
int savedy;
int savedx;
string display2;
string middle;
string finish;

#sectionstart game_start  // DO NOT EDIT OR REMOVE THIS LINE
function game_start() {
  // called when the game starts, before the first room is loaded
}
#sectionend game_start  // DO NOT EDIT OR REMOVE THIS LINE


#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute() {
  // put anything you want to happen every game cycle here
 
  if (IsGUIOn (4) == 1){
    if (GetGUIObjectAt (mouse.x, mouse.y) == 0){
      displayline (2);
      }
    if (GetGUIObjectAt (mouse.x, mouse.y) == 1) {
      displayline (1);
      }
    if (GetGUIObjectAt (mouse.x, mouse.y) == 1) {
      displayline (3);
      }
}
#sectionend repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE

function displayline (int button){
  if (button == 1){
    GetLocationName (savedx, savedy, name);
    GetObjectPropertyText (GetObjectAt (savedx, savedy), "Hand", display2);
#857
the end of the rep_exe section and the script header is empty.
#858
Function in global script

function displayline (int button){
  if (button == 1){
    GetLocationName (savedx, savedy, name);
    GetObjectPropertyText (GetObjectAt (savedx, savedy), "Hand", display2);
    StrCat (display2, " ");
    StrCat (finish, display2);
    StrCat (finish, name);
    SetLabelText (0, 0, finish);
    }
  if (button == 2){
    GetLocationName (savedx, savedy, name);
    GetObjectPropertyText (GetObjectAt (savedx, savedy), "Eyes", display2);
    StrCat (display2, " ");
    StrCat (finish, display2);
    StrCat (finish, name);
    SetLabelText (0, 0, finish);
    }
  if (button == 3){
    GetLocationName (savedx, savedy, name);
    GetObjectPropertyText (GetObjectAt (savedx, savedy), "Mouth", display2);
    StrCat (display2, " ");
    StrCat (finish, display2);
    StrCat (finish, name);
    SetLabelText (0, 0, finish);
    }
 
  }


and
Script header:

import function displayline (int button);
#859
Id say cut scene music. Very nice one at that :D
#860
yup, none of them.
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