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Messages - Mr. Mozzarella

#101
Hints & Tips / Re: Ben Jordan 2
Thu 14/04/2005 18:43:09
Spoiler
Did you already make your own "map"? If you've done so, just use the flower  on the man again.
[close]
#102
Hints & Tips / Re: Ben Jordan Case 1
Thu 31/03/2005 08:48:27
I'm stuck at the part with the campfire. I can't go right and I can't go into the cave either. And Ranger Rick doesn't take the stick if I use it on him ...
#103
Quote from: JudgeDeadd on Mon 28/03/2005 10:55:24
External linking from www.ohost.de is forbidden.
Try Photobucket.

strange .. it works for me. Anyway, I edited the message. Should work now.
#104
Competitions & Activities / Re: The ASCII game
Mon 28/03/2005 09:22:04
Code: ags

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ____
Ã,  Ã,  Ã,  ___Ã,  Ã, / /Ã,  \ \
Ã,  Ã,  Ã, |Ã,  Ã, / /Ã,  Ã,  Ã,  Ã,  \ \
Ã,  Ã,  Ã, | / /Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  \ \
Ã,  Ã,  Ã, / /___Ã,  Ã, ___Ã,  Ã, ___ \ \
Ã,  /_|Ã,  |Ã,  Ã, | |Ã,  Ã, | |Ã,  Ã, |Ã,  |_\
Ã,  Ã,  |Ã,  |___| |___| |___|Ã,  | 
.___|Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, | 
/Ã,  Ã, \Ã,  Ã, ___Ã,  Ã, ___Ã,  Ã, ___Ã,  Ã, |
|Ã,  Ã, |Ã,  |Ã,  Ã, | |Ã,  Ã, | |Ã,  Ã, |Ã,  |
|___|Ã,  |___| |___| |_Ö_|Ã,  |
|___|Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, |Ã,  Ã, 
|___|Ã,  Ã,  __Ã,  Ã,  __Ã,  Ã,  __Ã,  Ã, | 
|___|___|__|__|__|__|__|__|


I'm looking out of the window.

next: a musical instrument
#105
Competitions & Activities / Re: The ASCII game
Sun 27/03/2005 22:00:37
 ________
/Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \
|Ã,  OÃ,  Ã,  Ã,  OÃ,  Ã, |
|Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  |
( V^^^^V )
(Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  )
/Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, \
|__Ã,  Ã,  Ã, ___ |
|__:Ã,  Ã, :___|
|Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, |
|Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  |
\____Ã,  Ã,  Ã, /
Ã,  Ã,  Ã,  Ã,  Ã, \Ã,  /
Ã,  Ã,  Ã,  Ã,  Ã, \_|

Despite his teeth, he's a friendly little ghost ;)

Next: a famous building (eg the statue of liberty ... or something more simple)
#106
This is the first time I'm doing something for a competition ...


John is standing somewhere, maybe waiting for a bus, when he suddenly sees a beautiful woman he knows from his time back in school. He tries to look at her without her noticing it but she notices and smiles at him. Polite as he is, he waves at her, smiles and blushes.
When I finished the animation, I noticed that I somehow confused his mouth and his chin, that's why I changed them a little.
#107
Hints & Tips / Re: Ben Jordan 4
Sun 27/03/2005 17:26:11
Quote from: kirky on Fri 25/03/2005 17:06:12
i'm in the horror room but i still can't complete the game. it won't let me leave or use items

Spoiler
Is possessed Mrs Tilly already in the room? Wait until she confuses Otto. Then look around the room for something to interact with.
[close]
more:
Spoiler
Ever wondered what the bell outside the horror room is for?
[close]
#108
no, you don't have to give him anything at all
Spoiler
goats don't like trolls
[close]

and about the spell: I've been wondering about that as well. At first I thought you needed it against the giant but this was wrong.
I could only guess that it makes it impossible for the wolf or the ogre to kill you ...
#109
Hints & Tips / Re: Ben Jordan 4
Thu 24/03/2005 19:11:24
@ [...]:
I think this was a misunderstanding, I was not at a point where I had to rest (I even tried this). I didn't have the key yet.
But as I expected I found the solution a few minutes later ... meanwhile I've had the key and now I'm just past the Simon-shower point. ;)
#110
Hints & Tips / Re: Ben Jordan 4
Thu 24/03/2005 18:51:08
Maybe it sounds pretty stupid but I'm not very far and still in trouble. (I'll post nevertheless because usually I find the solution right after posting my problem ;) )
All I have so far is the cell phone, the note with MR Miggs number and the scissors. There's nothing else to say to Otto or Simon the same for the Professor and Mr Miggs.
All the others' rooms are closed. I don't see anything to do in the bathroom, the store room or the travel room ...
I've been wandering through the house for hours ... What now?Ã,  Ã, ???
ThanksÃ,  :)
#111
Hints & Tips / Ben Jordan Case 3 ?
Sun 20/03/2005 14:15:56
I'm somehow stuck in Ben JOrdan 3, the Sorceress of Smailholm. I have been to the tower and had a look at the books. The McBees are gone and I can't go into the Crim's or the constable's house (do I have to do that at all?).
The only one I can talk to is Mary, but there are no options right now. The river and the forest are blocking my way.

What do I have to do next?

Thanks :)
#112
Is it possible to change the space between two inventory objects? My sprites are about 30x30 but the space between them is almost the double size. Due to that I only get 3 or 4 objects in a row and that doesn't look very good.
#113
Quote from: Ashen on Sat 05/03/2005 14:37:09
1.
Try just setting the character position before the fadein, then animating him after. E.g.:
Code: ags

#sectionstart room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
Ã,  // script for room: Player enters screen (before fadein)
Ã,  int edpos = Random (2);
Ã,  if (edpos == 0 {
Ã,  Ã,  character[EDWARD].x = 40;
Ã,  Ã,  character[EDWARD].y = 140;
Ã,  }
Ã,  else if (edpos == 1) {
Ã,  Ã,  character[EDWARD].x = 110;
Ã,  Ã,  character[EDWARD].y = 100;
Ã,  }
Ã,  else if (edpos == 0 {
Ã,  Ã,  character[EDWARD].x = 208;
Ã,  Ã,  character[EDWARD].y = 100;
Ã,  }
}
#sectionend room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {
Ã,  // script for room: Player enters screen (after fadein)
Ã,  AnimateCharacter(EDWARD,0,0,1);
}
#sectionend room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE


2.
There's an easier way: On the 'General settings' window, change 'Speech style' to 'Sierra-style' or 'Siera-style w/ background'


Thanks. I'll try that.
#114
I have two very different questions, but I put them together in order not to open too many new threads ...  ;)

1. Question:
When the Player enters a certain room (before fadein), I want the character EDWARD to change his position randomly. So one time he will sit at X0,Y0 another time at X1,Y1 and another time at X2,Y2
My script looks like this:

int edpos = Random(2);
if (edpos == 0) {
  MoveCharacterBlocking (EDWARD,40,140,1);
  AnimateCharacter(EDWARD,0,0,1);
  }
else if (edpos == 1) {
  MoveCharacterBlocking (EDWARD,110,100,1);
  AnimateCharacter(EDWARD,0,0,1);
  }
else{
  MoveCharacterBlocking (EDWARD,208,100,1);
  AnimateCharacter(EDWARD,0,0,1);
}

But, if I use Blocking, I get an error saying that I can only do this AFTER Fadein.
If I run the script after fadein, I see the sitting character floating across the screen (which I don't want. I want him to be there immediately)
If I don't use Blocking, nothing happens at all.

What can I do to fix that?


And I would like to know a second thing as well:
I want a small closeup picture of the character to appear in one of the edges, when the character is talking. Like here in KQ2 VGA:


How do I do that? Do I have to create Objects and turn them on and off during the dialog or is there a more simple way?

Thanks in advance :)
#115
Quote from: Mats Berglinn on Thu 03/03/2005 19:22:39
I'm sorry Mr. Mozarella but I have changed my mind about Mona Lisa because Leo Da Vinci isn't french but italian and even if this is a humorous cartoon like game it wouldn't be too appropiate to have an italian thing in a luxurary french restaurant. It was quite good effort of you, though.

Here's a new version that is not totally finished but here it is anyway:


I'm not sure about the shadows but since it's daytime outside and there are some windows that are off-screen. I also haven't added the drapes because I'm not sure where I shall hang them and how to "hang" them up.

In case you wonder, the guy in the painting with yellow suit is Touché Island's governor, a character that you will see somewhere at the beginning (not right away from the beginning but after an hour or two of playing). The painting of the crocodile with purple jacket-vest is not a character that you meet in the game at all but he's a character that will be starring in a future game. His name is Crocis Crocodile and he's a famous guy.

The other guys are just madeup guys for this game but when you play you will at least know their names. I was planning to have a painting of George W Bush as a spoof but he was too tough to draw even with a photo as reference.


No problem. It's better the way it is now :)
#116
I'm not sure whether this may help you, but you could simply put a normal photo of the Mona Lisa into the frame:
Like this (I changed the colours a little so that they fit to the colourful room)

#117
I'm still very new and have played only one 2004 game. So I can nominate only one game. Can I at least nominate that one game several times a category? ;)
#118
Thanks to both of you. :)
Now that you mention it, I see that the path indeed looks strange. In fact, it isn't meant to go until the woods but only around the house, so I should let it stop behind the house earlier ...

Edit: I changed the path a little, this is what it looks like now:
#119
I've had a look around here and noticed some very good backgrounds. So I asked myself what I am doing wrong and why my backgrounds, despite the hours I've put into, look rather strange.

This was my first background drawn with the computer ever:


And this one is for the first bigger project I'm planning:


Do you have any ideas how I could improve them, especially the second one?

Btw, this is the main character (200% here) from the game I'm planning. (I've done the quiz before the registration so I'm not going to open a topic in "games in production" until I'm at a point of no return ;) )


Thanks :)
#120
Hints & Tips / Re: Other Worlds
Sat 12/02/2005 21:11:05
Ah thanks, I found it  :D
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