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Messages - Mr. Mozzarella

#41
I just got the newsletter(s) (3 at a time ...) the best news this week  :D
I wonder whether the letters from the fans were one of the reasons why this happened or whether it would have happened anyway ...
#42
Hints & Tips / Re: Other Worlds
Tue 29/11/2005 14:43:43
Quote from: janiek on Mon 28/11/2005 21:57:10
I am nearing the end of the game, and I'm in the screen where my little boat keeps getting sunk by the pirate ship.Ã,  I passed the force field successfully with that RETRAF spell, but when I try to use the same spell again to get past the pirate ship, I keep getting the message, "I think I'm supposed to use this spell on myself."Ã,  Does anyone out there have any suggestions as to how I can get past the ship?Ã,  Thank you!

Spoiler
you have to build another bomb, but with something else, of course
[close]
#43
Quote from: Misj' on Thu 24/11/2005 21:25:25
Hi,

Well...ehm...please chance the colours. First of all, the combination of (this) red and green is very shouting and - to be honnest - quite negative. As a matter of fact, I would probably only use it for a movie-poster for a bloody-thriller (which, incidently, I will never have to do). But even worse: the most common form of colour-blindness is red-green (deuteranomaly)...somewhere around six and ten percent in all males 'suffer' from it. So that would mean that in your class of about fifty people, and assuming twice as many males than females (multimedia is still mainly a guy-thing I believe), you would have two guys sitting there not being able to see your flyer. So with 100000 members (assuming an equal amount of males and females), 3000 of their members would be left in the dark by what you try to tell them.

sorry, I really can't agree (although I agree that red-green-yellow isn't such a good-looking combination)
"suffering" from that genetic "illness" doesn't necessarily mean that you can't see red and green at all. Only very similar shades can't be distinguished (like some brownish green or red shades). Nevertheless it makes a difference and e.g. disables you to become a train conductor.
Also, someone who really can't differenciate between red and green will hardly choose an artistic carreer Ã, ;), so the percentages within the whole population can't be transferred to such a class

sorry, if it's a bit off topic, but I just had to defend myself a bit. My dad has it but he is definitely able to distinguish colours as intense as those on the leaflet. I was told to have it as well ... but even less "strong" than my dad ... and I can distinguish them perfectly :)
#44
yeah, but please give the bad guy a different nationality  8)  ;)
#45
Quote from: BaRoN on Tue 08/11/2005 02:29:28
Ã,  Ã, -The music is from Vivaldi's "Four Seasons".Ã,  It's funny since the tracks are from his "Summer", but I thought they suited a wintery mood better...


Ah,  :D I was already wondering why it didn't sound like the Winter   ::)
#46
Quote from: dronon on Mon 07/11/2005 11:02:11
Spoiler
Bug 2: Somehow I managed to kill the vulture without using the water. I'm not sure how I did this and I was unable to repeat the problem. Basically I scared the vulture off various screens a couple of times with the bow. Even after I found the dead vulture body, the live vulture was still sitting in the family tree.
[close]

Spoiler
I remember that bug from the beta testing. The first time I tested, I didn't even know that you had to kill the vulture because suddenly it was lying there, dead, and I could get as many feathers as I wanted ...
[close]
#47
Thanks for your answer, Janik.

Yes, the walkingwait function stops the script. I used MoveCharacterBlocking before but at some point I prefered to write my own function, I don't remember why ...
This function has always worked, only now I found out that it was only written for EGO ...  :-[

I'm using version 2.62. Is it possible to change to 2.71 without having to rewrite any part of the script?
#48
This problem kept me busy the whole evening and I still don't see the mistake.

when you enter room 38, the following things should happen:

Code: ags

if (GetGlobalInt(21!=){
  DisplaySpeech(MAN,"Hey!");
  MoveCharacter(MAN,130,160);
  walkingwait();
  DisplaySpeech(MAN,"speech speech speech");
  DisplaySpeech(EGO,"speech speech speech");
  }


The speech is displayed but the NPC MAN won't move from his position (130,120) to 130,160.

I've checked that he is standing on a Walkable area and that 130,160 is on a Walkable area as well. His down loop has got 11 different frames.
walkingwait() is a function of my own, but it can't be the problem since I also checked that (I left it out and it still didn't work).

Where else could be the problem?  ???
I would be glad if someone could help me with that.

Edit: Solved. Sorry ...
#49
seems as if the people are really waiting for it ;)




(me included)


btw where's the post where hammerite gets shot?  ???  ;)
#50
This is about one minute of sound (you can't really call it music) I've done yesterday evening (for Night of Fire). I don't know anything about composing, but yesterday I felt a bit creative and, well ...

Maybe it's not ready yet. I'll probably add something more or take a few seconds out ... we'll see. Maybe I won't use it at all but so far it is planned for a scene where you sneak around in somebody else's cellar.

MUSIC9.mp3
#51
First of all, thanks to you for all this positive feedback.Ã,  :) This really encourages me to continue the work.

Quote from: Nikolas on Fri 28/10/2005 03:30:10But most of all I want to play this game. And I'm willing to wait. But not much. BTW how many chapters are we talking about? 3? 5? 7? At least the percentages are encouraging...

There will be 4 chapters. The first and the fourth one are in seperate areas that can't be entered before or after. The second and third chapter take place in the same area (although there are some more accessible areas in the third than in the second ...) so some smaller puzzles can be solved either in the second or third chapter.
All chapters will be released in one game. They are just there for dividing the game into different parts with each part having one or two major tasks.

At the moment, I can't really say how long you will have to wait. Originally I was aiming for a release in mid 2006, but I wouldn't rely on that because I don't know how my "real life" will develop and how much time it will leave me for working at the game.

Quote from: Sinitrena on Fri 28/10/2005 02:53:19
I don't know why you said "Night of Fire" is a working titel  ???, I like this name.
Because I might come up with something better  ;)
But until then, it is "Night of Fire"
#52
Quote from: Ben Jordan Fan on Wed 26/10/2005 17:19:06
Yeah where is the demo?

where can we download it? link doesnt work anymore.

I don't know whether this is the demo you want but I've got one.
I hope no one minds me putting it on yousendit:

http://s62.yousendit.com/d.aspx?id=1UTE7GKAP9KM03V52RC1OHA5E3
#53
Night of Fire

Beautiful green forests, valleys filled with all kinds of plants and animals, majestic mountains, a big and mysterious desert and lively towns and villages - this is the Kingdom of Talerien. At least it used to be a kingdom. But since the castle burned down more than a decade ago and almost every inhabitant was killed, the country is left to decay.



You are Calean, one of the few survivors of the Night of Fire. Since your mother, a kitchen maid, lost her life that night, you've spent your life in the orphanage of Varythia, the capital of Talerien. But all these years you felt you've been lied to. You were unable to remember anything of your life before the orphanage, but you had dreams. Dreams in which your mother was still alive. Now you've turned 18 and under normal circumstances you would have to leave the orphanage, go into an apprenticeship and find a life of your own.
But before anything else you want to be certain about what happened that night.



So you set off to a journey into the unknown, not knowing that your own personal fate is tied to the future of your country tighter than anything else.



Night of Fire has been in production since February 2005. At the moment I am the only one who is working at it, but I would be glad, if someone was interested in helping me with the music since I don't know very much about composing.


- NoF will be a full-length game
- in 640x480, with 640x400 for the room and 640x80 for a permanent GUI at the bottom.
- the colour depth is 16 bit (Hi-colour)
- NoF will be a chapter based game. So far I have finished the first two chapters (except music) and am working at the third one.

Progress: (2005-11-20)

Story: 99%
Programming: 50%
Backgrounds: 68%
Characters: 55%
GUI: 90%


Edit 2006-06-02:
I changed the URL of the screenshots, they are put on photobucket until I find a new, more reliable webspace.



#54
Quote from: Fizzii on Tue 25/10/2005 22:00:48
Quote from: Mr. Mozzarella on Tue 25/10/2005 21:44:32
I am also looking forward to it
but why did you never update the website?Ã,  ???

Thanks :)

Simply put, keeping the website constantly updated takes time. We rather prefer to spend our energy working on the game. But who knows, we probably will update one day in the future.

alright  :)
#55
I am also looking forward to it
but why did you never update the website?  ???
#56
this is so sad ... these people have put so much work into the project and now they have to give it up - shortly before the release of part one

But I remember reading somewhere on the page that in the case they are told to stop, they might continue it with different names for persons&places ... I hope they will

jsut my 2 cents
#57
Quote from: GarageGothic on Fri 22/08/2003 15:43:46
why are all characters to be considered straight until proven otherwise?

I think straight players consider the characters straight because being straight is "normal" for them. And they consider the character to be "normal" in every way and unless you have grown up with homosexuality being straight is normal to you and being gay is unnormal (I don't mean that in an offensive way, just to find an antonym). I have no idea how homosexual people think about that, whether they consider every game/film/book character as homosexual, because it's normal for them, or whether they know, that they are a minority and that the chances, that a random character belongs to "their" minority as well, are little.

Players, readers, audience in general are assuming that an unknown character is like him- or herself as much as possible. When I play a game, read a book or whatsoever I also assume that the main character is good, just like I am ;)Ã,  In games with a bad main character, it's already said before you start playing it. So as long as no one said that the player character is a bad one, I assume that he's good.
And it's the same with sexual orientation/race/etc.
#58
Quote from: Tiki on Fri 22/07/2005 19:29:12
Spoiler
What about Harry saying he wouldn't return to Hogwarts?Ã,  He made it seem rather clear that he would rather pursue Voldemort.Ã,  I wish he attends his 7th year anyways, it wouldn't be as fun a book without Hogwarts.
[close]

Spoiler
I assume that #7 will take place in Hogwarts anyway, at least partly. After all, Harry and the others have to get their NEWTs, I guess you should have them in order to become an Auror and could anyone imagine Hermione refusing to take her NEWTs?
But of course it would be different, if they closed Hogwarts entirely, which is unlikely, IMO, for didn't the teachers say that they will continue as long as one single student wants to come?
[close]
#59
I'm sorry, but I think I have to withdraw my entry. It seems that I overestimated myself, I worked up to now and all the artwork is done but there's still a fair bit of programming to be done and I also have no idea about music/sound, yet. And since I'm going away tomorrow I have no more time to finish this ...

Anyway, good luck to all the others who finish their game :)
#60
Do we have to play and vote on the games? I'm asking because I'm not at home from Friday on, so I don't know whether I'll be able to download and play them ...
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