Quote from: [ Arj0n ] on Sun 26/07/2009 21:20:24King's Quest V or VI had a portable hole in it, though it was for looking through instead of being an exit.
And one or more portable holes would also be nifty when stuck in certain rooms, always an exit...
Quote from: Calin Leafshade on Fri 28/08/2009 08:12:39
I'd like to see a game with NO physical objects as inventory items but ideas and 'feelings'
Like Loom?