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Messages - MrColossal

#121
Quote from: Nacho on Sat 25/07/2009 21:36:10
It' s not the season, Miguel... It's just that the forums are more and more boring everyday.

Man you're boring

How about start a thread that you feel is worth while instead of complaining all the time?
#122
Yes but I don't see how that equates to people being more cerebral and wanting to play adventure games. Computers used to be annoying to use therefore adventure games were popular?
#123
Still, the Commodore was a huge success as far as personal computing goes and my family had one of them, I played many games on it, mostly arcade games, mostly pirated games and mostly bad games. I also played Zak McKracken on it. My father salvaged a PC out of the throw away pile at his office and brought it home and then we had a PC. I remember DOS and I remember the Commodore and I played every adventure game I could get my hands on and I was a kid that could not understand what Load "*",8,1 meant, all I knew was it loaded the game.

I just can't understand this reasoning I guess. It's too... Elitist for me and it passes the blame so easily. The idea that smart people played games until dumb people ruined it for the smart people just doesn't sit well.

Oh well, I'll end it here!

eric
#124
Quote from: Greg Squire on Fri 24/07/2009 22:24:00
My opinion is that this subset (those that had a PC) of the population was more educated than the population at large.

Not to call you out specifically but I never understood this mentality. In fact I hate it.

When I played adventure games, I was a little kid. My dad had a PC because he was interested in technology and he was certainly not anymore "cerebral" than any other middle class father out there.

My brother and I played Space Quest games, King's Quest games, all Lucasarts Games, Under a Killing Moon series, Gobliiins series, etc etc

When Quake came out I was obsessed with it. I played it all the time along with Mega Team Fortress, holy crap did I love that game. Then I started playing other FPS games like Blood and Duke Nukem 3D and loved them too. I also played a LOT of Nintendo and SNES games like Mario World and Street Fighter.

I think you'd find it a tough argument to suggest that I got less intelligent as my gaming got more broad. I'd still rather play an average shooter or platforming game than an average adventure game.

I'm not suggesting you feel this way but through talking to other people it seems they usually put the "blame" for the downsizing of what we consider adventure games on other genres. Imagine if puzzle games "killed" the adventure genre, what would the argument be then? "Cerebral people got too smart and killed the genre!" It's easy to look at a shooting game and just demonize it as a lower class of a game but that's so unfair as to be insulting.
#125
Hello People of Earth!

I just wanted to post letting people know that earlier this year the Tex McPhillip trilogy was completed. The first game was one of the first fan made AGI games I played many moons ago in college and I loved it and now he's finally finished the series.

They start out a little rough but I just love the humor in them and the final game is very nicely done. There are only a few times where I got stuck and sadly had to consult the code to see what I had to do but it was not enough to make me dislike the game at all. These games are just hilarious and well put together.

http://www.geocities.com/magickpoultry/

He is also the creator of Tonight The Shrieking Corpses Bleed if that means anything to anyone!

Anyway, enjoy or don't!

Eric!
#126
Why I think my monocle just popped out!
#127
Hoorah! It's great to see things that I had no idea were even filmed like the other intros. It's like I was at mittens but strangely absent* for parts of it

I made this for fun, an alternate intro for Baron Von Count

http://kafkaskoffee.com/junk/VonCountIntro.zip



*in the pool..
#128
I'd never been to a mittens before and I hosted and Helm was the host to his first mittens. It'll be fine.
#129
It's really a simple question I don't know why some people needed to blow it out of proportion.

So to sum up:

"Can I change the executable so that it doesn't display Chris Jone's name?"

"The option is not in AGS. Also CJ has written in the Manual why this is so."

"I see. Still, are there other ways to change it?"

"Yes, make an installer, make a 'wrapper' [as mentioned by Ghost] or hack the executable as mentioned by a few people."

"Thanks for the help, I would still like to be able to just change it in AGS."

"Well the best way to do that is to ask CJ. Post in AGS Tech, state your case and see what he says. Have a nice day!"

"I'll do that, thanks!"

and SCENE!
#130
I don't see why this is so crazy for people, I also want to be able to customize that.
#131
The tricky thing is that since adventure games rarely add anything new to their gameplay, who cares about a demo with puzzle solving in it?

Other games use demos to show off the new gameplay that they have invented for their game, a new way of interacting with a 3d world, a new AI for the enemy, a new lighting engine, etc... If your game has interesting gameplay that is worth showing people then make a demo that shows that off as best as possible. If the adventure game is just more of the same inventory puzzles and talking to people, just make a trailer and post it on youtube.

I do not remember the Space Quest 6 demo but if it was different from the actual game [if by "actual game" you mean generic walking around and picking up items and using them later] then that's why they chose that part of the game to showcase in their demo.

Show me something new and tell me there is also standard adventure gaming and you've got yourself a good demo. If I'm looking for traditional adventure gaming with a twist I will play the demo, see the twist and then play the full game.
#132
Why hello,

Jess and I arrived home at like 4 pm eastern standard only to find that one of us left the overhead lamp on in the car so the batter was dead, HOORAY!

We will get pictures and videos at some point, at the let the body of mittens 09 get cold before we start posting it's memories...
#133
Pixel Blocks? There goes all feeling in my finger tips!
#134
Sadly the JREF has an open house the last wednesday of every month, we will be in florida the FIRST wednesday of the month. Boo

I might still call and see if anything can be done.
#135
If you're planning an adventure game I would write out a linear timeline of puzzles and then start making art.

If you're going to iterate on something fun and new to do with adventure games I would get that concepted first before you have anything else started. Nothing worse than having people start down a path and then have to be derailed and started over [are you working alone?]

When I took part in the weekend long Global Game Jam we had a very simple idea that for some reason took forever to get working. It was mostly gravity, collision and insta-kill zones but it wasn't working correctly until a few hours before the deadline and then it was a mad dash to get all the levels in and we couldn't and only one level got in and people were angry and it was still broken by the time we had to submit...

I think game exercises like this are best kept to stating and then solving one idea the best you can. If your one idea is to make a vanilla adventure game in 1 week I would write the puzzle flow first while writing a story to go along with it. Then start on the art [1 bg, walkcycle is what I would get done first so the cycle was done and an art style is assigned] and then implement art and engineering at the same time.

If you want to add something new I would pick one thing and strip it down to it's core "fun"ness and only do that, if it was something like platforming in an adventure game I wouldn't add projectiles or enemies.

Personally,
Eric

#136
Just a suggestion, post your own idea first, give reasons and examples... To make the thread more interesting.
#137
What's the name of the original file?
#138
Quote from: The Ivy on Sun 10/05/2009 16:19:13
Quote from: MrColossal on Sun 10/05/2009 03:48:55
Oh crap... there was another game that I thought was hilariously written, it wasn't much of a game but it was about a soldier from DOOM having to buy a present for a boss from DOOM... As you can tell my memory is awesome. Anyway I think it was hilarious!

OMG, are you talking about Harry's 21st Birthday? It was written by one of my best buds here. I play board games with this guy, like, weekly. And the really funny thing is he didn't tell me he had made an AGS game until pretty recently. This is so weird. Small internet!

Haha yes I am talking about that, awesome! There are a lot of AGSers floating around out there.
#139
Oh crap... there was another game that I thought was hilariously written, it wasn't much of a game but it was about a soldier from DOOM having to buy a present for a boss from DOOM... As you can tell my memory is awesome. Anyway I think it was hilarious!
#140
Quote from: bicilotti on Sat 09/05/2009 19:41:27
Quote from: MrColossal on Sat 09/05/2009 19:32:33
I think I remember The Draft Drifter Who Dashed Doctor Dunno

I ask you the same favour I've asked Moody! (btw: the link is a bit messed up)

http://kafkaskoffee.com/archivedAGS/DDDDD.zip

There you go, it's like 18 megs because it has movie files in it, let me know if it's good still!
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