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Messages - MrColossal

#1721
Modules, Plugins & Tools / Re: Palette editing
Tue 26/07/2005 03:42:04
Wow, 2 people who haven't posted in a while emerge to speak of palettes! Dorcan and Ben.

I asked Ghormak to make an AGS palette ordering program (which he made in like an hour). And now that I see at least 2 other people use palettes [hey ben! hey geoff!] I guess I'll just post it:

Download Ghormak's Palette Editor here (Thanks Neole!)

You load a .pal file from AGS into it and then on the left most palette you can click a colour and then another colour in the same palette and it swaps them, I find this extremely useful for setting up colours for palette cycling, I had a system before hand that took forever and now thanks to ghormak HOORAY! 5 minutes.

The other feature is if you click on a colour in the left and then click on a spot on the empty palette it copies the colour over. Again useful for ordering colours which photoshop doesn't allow for easily. I'd use it for putting all my skin tones together and then all my blues and greens and such for easy colour picking after creating my master palette.

So enjoy! I do! And I'm so glad to see other people mucking about with palettes, when I got my first day to night transistion working [with much help from Darkstalkey] I was so excited I just watched it over and over and over again for way too long... The simplest things that people have been doing in games for so long and are now no longer needed for todays games just makes me so happy.

Dorcan:  Interesting program especially if you can get it to make a palette from an image in the exact order the colours in the image appear, I look forward to its release. Maybe it'll be better than Ghormak's program and it'll make him cry, HERE'S HOPING!

Edit:

Also to add... I find importing a palette in as a background and then unlocking all the colours in the palette works well to get my colours to import when not using a full 256 colour palette, Time Out only has about 20 locked colours and if I import a palette that doesn't have the locked 16 in their correct spot AGS doesn't bump the new colours ahead of the locked colours and tries to write over them, there by I have 16 colours discarded and the rest appear at the end of the locked 16... if that makes any sense...

If I import a background and then unlock the colours all the colours appear at the bottom of the palette list and nothing is discarded, I have a tutorial about it that may explain that better... but anyway, Hey Ben!
#1722
I suggest you go start your own Piers Anthony thread then if people can't talk about Pratchett.
#1723
Hello,

I just want to suggest something that would probably only benefit me because I'm the only one who cares about these things, or perhaps because the current tools are awkward it prevents people from trying, either way!

I would love to be able to edit palettes in AGS more than I can now. I would absolutely love to be able to drag and drop colours into new slots and swap the colours or copy and paste colours.

I spent a very very long time trying different programs downloaded off the internet to get very minor palette effects working. Dpaint, Grafx2, Palsuite, photoshop, paint, PSP, they all seem to work just a little bit different than AGS does and some of them don't work at all. Even when I select "save as psp .pal" which AGS uses, there are differences in files when opened in a text editor.

I eventually found a way of working in AGS that let me make palettes but it was so awkward and time consuming that making one palette ate up so much time I couldn't imagine making a night time palette of the same colours.

Anyway, enough complaining.

colour shifting, colour swaping, multiple colour selecting and then various brightness contrast hue saturation adjusters... Those would make my day...

And just to preempt this: Gilbert, no. I have tried many programs and you think photoshop sucks that's fine, but I don't want to have to use an old dos program from the 80's that barely works on this computer [and sometimes barely works].

Thank you!
#1724
Quote from: big brother on Fri 22/07/2005 23:07:19

By then it'll be a little too late. I mean, they already laid off all their talented employees. And their competition has been making original games the entire time. In the future, I see LEC being slowly downsized as their profit dwindles every year until all that's left will be some upper level managers and the accounting department. Then they will publish one Star Wars game a year. I did say publish, not create.

So there are only 8 guys who are talented and they all worked at Lucasarts but then got laid off? No one else at Lucasarts is talented? Pretty broad statement.

Also, the competition isn't making original games, if you take a peak at what games are coming out, a majority of them are franchise or movie tie-ins. I could have gotten a job at a game studio near me but then I decided not too when I learned that all they did for many months was port Doom 3 over to X Box [which means they basically just deleted polys] and then the next thing they're going to work on is 2 more games in the same franchise they've been working in for years...

Apparently it's like this in many places because games are so expensive to create that just like the movie industry you don't make something unless you can be sure that the lowest common denominator is met and there are big titties plastered all over it.
#1725
These are my walkcycles:

http://kafkaskoffee.com/tutorials/walkcycletut.shtml

use them in whatever you wish!

Eric
#1726
Also, in Gladiator Quest, it's all 1 background, the viewport is just shifted over and locked to the different part of the background, if you walk over to the guard you see the wall that is on the left side of the arena.
#1727
General Discussion / Re: Mittens 2006?
Wed 06/07/2005 05:59:15
I've already started walking to Gilbert's! See you there!
#1728
Welcome nikolasideris, basically what Barbarian said, Enjoy!

Fluke, stop please. Look at your post and notice how it is pointless to this thread. It just basically says "When I posted a moderator saw it faster than this thread!" So what.
#1729
Really, if you find making a game boring then no matter the order, it might not help...

Do some art and then some scripting so you slowly get to see the game create itself but other than that... Maybe you just don't like making games.
#1730
The Rumpus Room / Re: Best ROCK song ever!
Wed 29/06/2005 06:15:31
I prefer Bill and Ted's version of God Gave Rock And Roll To You... With the Evil Robot Uses on maracas

STATION!
#1731
General Discussion / Re: Name that movie...
Tue 28/06/2005 19:47:59
I had the book The Stupids Die when I was a little kid, I apparently loved it even though thinking about it now it's quite ackward for a kid to read even though the power is what goes out and they don't die.
#1732
hah hilarious, I was going to recommend a greeble plugin for max, hooray for Ali
#1733
Is that a 3d model and if so what program do you use? If it's max then I have a suggestion for a plugin that would help tons, if not than check out star wars screenshots just to see how random panels and such can add detail to a space ship even if they don't make sense.
#1734
Oh and just for a chuckle and to see what not to do in your game:

http://www.oldmanmurray.com/longreviews/56.html
#1735
The Rumpus Room / Re: Haiku maybe help?
Tue 21/06/2005 04:56:08
Quote from: EldKatt on Mon 20/06/2005 21:24:03
"A Call for the Complete Elimination of Joke Haiku Production on the Internet: A Proposal to the Internet Community" by Paul H. Henry.

This man is a jerk
What does it matter at the end of the day
Because haiku has been around for a long time, I can't make fun of it?

There, hopefully that haiku will make his head explode.
#1736
Have you ever read The Wizard of Oz, Webspider?

How about Alice in Wonderland? Tom Petty added nothing to Alice in Wonderland and neither did American McGee, if anything American McGee took away from Alice in Wonderland...

They aren't only the Disney versions of what you saw when you were a kid.

Anyway, the game looks curious and I wish you the best of luck with it!

Have you ever read Wicked?
#1737
Hey, just so you know, the rules of the completed forum state that they have to be AGS games, however, congratulations on getting the game finished and good luck with selling it!

I downloaded the demo and plan to play it later.

Good luck!

Eric
#1738
Quote from: Hakujin on Sun 19/06/2005 02:47:07

This is one of my favourites. Is this dad COOL or what? And the whole wine with your wife while playing a game of Dig Dug? Classic!
http://gameads.gamepressure.com/tv_game_commercial.asp?ID=2182


I must say, it doesn't look like the dad is playing anything other than himself on the table top version of dig dug
#1739
Use the ACR thread for this, that's why its there.

"Hello, I'm Atle, also called Jannar on these forums. An old AGS-er. I was thinking of using ACR for this, but I think this will work better."

"Let's say I tried, but I got no replies."

This is not the right attitude.
#1740
Farlander, I completely disagree that that is what he's trying to do.

He has revised his problem down to wanting people to pay attention to setting more and if it's set in a real location do a tiny bit of research, not put a warning in all AGS games.
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