Wow, 2 people who haven't posted in a while emerge to speak of palettes! Dorcan and Ben.
I asked Ghormak to make an AGS palette ordering program (which he made in like an hour). And now that I see at least 2 other people use palettes [hey ben! hey geoff!] I guess I'll just post it:
Download Ghormak's Palette Editor here (Thanks Neole!)
You load a .pal file from AGS into it and then on the left most palette you can click a colour and then another colour in the same palette and it swaps them, I find this extremely useful for setting up colours for palette cycling, I had a system before hand that took forever and now thanks to ghormak HOORAY! 5 minutes.
The other feature is if you click on a colour in the left and then click on a spot on the empty palette it copies the colour over. Again useful for ordering colours which photoshop doesn't allow for easily. I'd use it for putting all my skin tones together and then all my blues and greens and such for easy colour picking after creating my master palette.
So enjoy! I do! And I'm so glad to see other people mucking about with palettes, when I got my first day to night transistion working [with much help from Darkstalkey] I was so excited I just watched it over and over and over again for way too long... The simplest things that people have been doing in games for so long and are now no longer needed for todays games just makes me so happy.
Dorcan: Interesting program especially if you can get it to make a palette from an image in the exact order the colours in the image appear, I look forward to its release. Maybe it'll be better than Ghormak's program and it'll make him cry, HERE'S HOPING!
Edit:
Also to add... I find importing a palette in as a background and then unlocking all the colours in the palette works well to get my colours to import when not using a full 256 colour palette, Time Out only has about 20 locked colours and if I import a palette that doesn't have the locked 16 in their correct spot AGS doesn't bump the new colours ahead of the locked colours and tries to write over them, there by I have 16 colours discarded and the rest appear at the end of the locked 16... if that makes any sense...
If I import a background and then unlock the colours all the colours appear at the bottom of the palette list and nothing is discarded, I have a tutorial about it that may explain that better... but anyway, Hey Ben!
I asked Ghormak to make an AGS palette ordering program (which he made in like an hour). And now that I see at least 2 other people use palettes [hey ben! hey geoff!] I guess I'll just post it:
Download Ghormak's Palette Editor here (Thanks Neole!)
You load a .pal file from AGS into it and then on the left most palette you can click a colour and then another colour in the same palette and it swaps them, I find this extremely useful for setting up colours for palette cycling, I had a system before hand that took forever and now thanks to ghormak HOORAY! 5 minutes.
The other feature is if you click on a colour in the left and then click on a spot on the empty palette it copies the colour over. Again useful for ordering colours which photoshop doesn't allow for easily. I'd use it for putting all my skin tones together and then all my blues and greens and such for easy colour picking after creating my master palette.
So enjoy! I do! And I'm so glad to see other people mucking about with palettes, when I got my first day to night transistion working [with much help from Darkstalkey] I was so excited I just watched it over and over and over again for way too long... The simplest things that people have been doing in games for so long and are now no longer needed for todays games just makes me so happy.
Dorcan: Interesting program especially if you can get it to make a palette from an image in the exact order the colours in the image appear, I look forward to its release. Maybe it'll be better than Ghormak's program and it'll make him cry, HERE'S HOPING!
Edit:
Also to add... I find importing a palette in as a background and then unlocking all the colours in the palette works well to get my colours to import when not using a full 256 colour palette, Time Out only has about 20 locked colours and if I import a palette that doesn't have the locked 16 in their correct spot AGS doesn't bump the new colours ahead of the locked colours and tries to write over them, there by I have 16 colours discarded and the rest appear at the end of the locked 16... if that makes any sense...
If I import a background and then unlock the colours all the colours appear at the bottom of the palette list and nothing is discarded, I have a tutorial about it that may explain that better... but anyway, Hey Ben!