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Messages - MrColossal

#1801
Destiny,

Post once and wait for a reply.

http://www.adventuregamestudio.co.uk/games.php?action=download&game=305

This is where the game is.
#1802
Quote from: DragonRose on Wed 13/04/2005 17:57:04
And a CATERER! The one last year sucked.

* MrColossal cries quietly in his kitchen...
#1803
General Discussion / Re: Moderators
Wed 13/04/2005 03:35:05
Nope.

There's no reason for more.
#1804
I love it, but yes I feel the ground is too dark, the chair just morphs right out of it.
#1805
General Discussion / Re: 7 days a vailable?
Mon 11/04/2005 17:36:10
#1806
Quote from: [ ... ] on Wed 06/04/2005 20:19:51
Wait... I was kinda joking with that rotating function, because how are you going to rotate a - let's say - 25x25 sized sprite WITHOUT using anti-aliasing? That's not gonna work, there's just no logical way... Programs like MS Paint or Adobe Photoshop use anti-aliasing when they rotate...

Of course, rotating by degress like 45°, 90°, 135° and so on would be fine, I guess...

Photoshop doesn't necessarily use antialiasing, here are 3 sprites over various sizes only rotated and no editing:







MsPaint doesn't let you free rotate and it sure as heck does not have antialiasing.

Do you know how many old school games use sprite transformation and rotation? I use it all the time in my animations for my game and to be able to freely transform something in AGS would be pretty neat.
#1808
where do dead girls fit on that scale?
#1809
General Discussion / Re: Damn Skippy!
Wed 06/04/2005 17:09:52
yea, use the one week one room game to promote your album, stuff it full of samples and... uh... stuff!
#1810
Well then a new rule for you is: No using past ideas, no Bert games and no Pirate Fry games.

Abide or die!
#1811
Maybe this small little project would be a good way to get back your creativity.
#1812
General Discussion / Re: Adventure Idol.....
Tue 05/04/2005 23:13:42
He did write a McDuff play however...
#1813
I, Eric Feurstein, being of sound mind, enter.
#1814
I like this better than your smiley animations, mostly because personally smiley animations bore me.

I like the smoke shooting out of the machine but I think it could be reworked a little to look more like steam and not scribbles.

I wish there was more animation in the machine, like the circle spinning or the hose moving more when it starts the suction

I also would personally change the stance of the character to something more dynamic, here is a small sketch:



the hose I drew was just to say maybe the hose should bulge with the apple instead of just have jitter lines follow the motion of the apple.

Maybe also have the lines that shoot out of the end of the glass tube fade. So they start out long and then in 2 frames shrink to nothing.

Know what I mean?

Also, what did you animate it in? The colours on the machine seem to be dithered a bit and when the steam shoots out the dithering changes for a frame or 2.

What about a ground colour also? At the moment all the colour is pressed into the left side of the animation and the rest is blank white.

Last thing: When the machine starts up have him like hug the tube, bracing himself for the shot, I'd have animated some kick back into the tube but since it's glass it wouldn't bend.

Otherwise good work, is it for something in specific or just for fun?

Eric
#1815
if you have AIM check to see if someone you know signs on when the sound happens
#1816
Zor, I don't see what a pointless game with random puzzles has to do with homosexuality...
#1817
President Abraham Lincoln...

C'mon, he's waiting!



you don't have to apologize to anyone, welcome to the boards.
#1818
did you read the thread?

Peter Thomas and I pointed you to the old thread where this has been asked before.
#1819
General Discussion / Re: Where you at?
Sun 03/04/2005 04:03:35
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14392.0

enjoy and welcome

edit: Peter beat a mod!

now the mod beats Peter!
#1820
have not read it really but if someone is a fan of the series they might laugh at this:

http://progressiveboink.com/archive/simcity/
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