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Messages - MrColossal

#1901
General Discussion / Re: Final Fantasy 10
Sat 12/03/2005 23:57:54
Mind getting on MSN so we can clear this up Flippy?

Thanks.

alright, your call Flippy, I won't bug you about this anymore. Just again, I apologize for what I did 2 years ago. Maybe someday you won't be so furious and we can clear this up for real and we can CS again at some point.
#1902
General Discussion / Re: Final Fantasy 10
Sat 12/03/2005 23:18:54
Fine, you did something inane, I called you a dick.

Honestly, do we have to add to the forum rules "At least try and get along."?

Or how about let the moderators handle the rules and ignore the posts you don't like. Like it's suppose to be.

also: while awesome: both of your sig images are too tall.

tanker: you can use this one, it fits the size limit, just upload it to your own space:

http://www.sylpher.com/kafka/junk/GIRspin.gif

I tried to shrink yours without touching the animation but he's just too big, flippy, but I guess he's bigger in the game, isn't he?
#1903
General Discussion / Re: Final Fantasy 10
Sat 12/03/2005 23:04:29
and your post isn't pointless?

and who cares if other people wouldn't have done the exact same thing, you did it first, I called you a dick, if it was someone else I would have still called them a dick, I'm not attacking you specifically it's what you wrote.
#1904
whenever words that remotely sound like Tiny Bubbles get said around me I just have to sing "Tiny bubbles!" and then just trail out... because I don't know the rest and people stare...
#1905
General Discussion / Re: Final Fantasy 10
Sat 12/03/2005 22:53:18
way to be a dick, flippy.

look here Tanker, http://gamefaqs.com
#1907
Well, I'm not trying to convince you, but maybe this will help:

http://movies.channel.aol.com/franchise/exclusives/sin_city_movie
#1908
Quote from: Petteri on Thu 02/12/2004 18:17:51
This one goes for community oldies. I know the game never got finished, but anyone remember the name for the project that was being worked on by Captain Mostly, m0ds, Yahtzee and Abstauber, I think. The website for the game was still up couple of years ago. Just thought I'd ask, every now and then I suddenly remember some old projects and want to find out about them.

While we are at the subject, does anyone still remember an old AGS game called 'House Quest'? I remember it was one of the first AGS games I played, but the game has seemed to disappear mysteriously... also, do you remember who made that game?

First game: Vestibule

Second Game: House Quest was made by Mr Anonymusssssssssss and his "company" was MerpawWare Games
#1909
General Discussion / Re: The new Looney Toons
Fri 11/03/2005 18:33:20
It's not really that bad what they're doing. Space Jam is worse along with whatever that new cartoon was with Brendan Frasier...

Just don't watch it.
#1910
General Discussion / Re: New to Photoshop
Fri 11/03/2005 01:34:19
Or just use one program and get to know it.

If I have Photoshop why would I need to use another program, Kinoko? And I wouldn't consider myself a newbie and I wouldn't consider it over complicated.

#1911
I hear they're thinking of add a short answer quiz... You DID read Old Man And The Sea... RIGHT?
#1912
Quote from: SSH on Thu 10/03/2005 06:38:31
If life were an adventure game, it would be so much easier...

Sorry SSH, but it isn't:

http://www.sylpher.com/kafka/junk/adventurecomic.jpg   [to pimp it YET again...]

And a hardy congrats to Peter, probably the easiest test you'll ever pass, but none the less nerve wracking.
#1913
Yes, but I don't remember them saying "Special Guest Director Robert Rodriguez!" on kill bill 2 commercials...
#1914
Evenwolf? of all the posts you comment on... Its for Sin City?

But honestly, special guest director Quentin Tarantino? The hell?
#1915
Chances are so slim that you'd be sued.

You'd be sent a nice letter saying "Stop." and that's about it.

So if you want to make one, just make it and don't tell anyone, then just release it. If you make it public with a website and all that before it's done you might attract attention and be shut down.

Make the game, release it, they may send a letter saying, stop distributing it! But they can't stop everyone from passing your game around.
#1916
Little question...

So using the heck out of animated gif import and it works like a charm, except when it doesn't.

So I have a room I made and I'm using animated gif import, doesn't import the colours exactly, ok, so I go to import a singular image to change the exact palette settings and all that, import the gif again and the colours are wrong still but right when I do it one frame at a time.

Does animated gif import not pay attention to the last selected palette choice? as in lock to room and such?

Eric
#1917
Wow, someone remembers it, I've started working on it again and have come quite far, I'm in the home stretch, thanks
#1918
Suggests what?

The object he's using is an inventory item from my game.
#1919




This doesn't count I suppose because the res is actual gameboy res and not the one designated by the topic, but either way, it's the main character from Time Out [my game] fighting the floating Frankenstein Head with Diminutive Body in a grave yard... Game...

Eric
#1920
I think Increator means this by Dart:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18483.msg224891#msg224891

That's very nice for 50 colours, but the gradient in the sky really kills the depth I think, and I believe it would help to really design backgrounds for colour reduction in the first place, as in, use limited colours to begin with.

here's an edit:

it appears the background is actually 43 colours, bringing it into photoshop tells me this, am I wrong?

however, I made a new gradient and used pattern instead of diffusion to reduce the colour and this is what I got:



Eric
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