Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MrColossal

#2061
just so you know:

http://www.agsforums.com/yabb/index.php?topic=12143.msg209678#msg209678

looks interesting and I'd love to work for them.
#2062
I strongly recommend darkening the mountains because at the moment I can barely see the pit that the bombs will make and the moon car will have to jump over, which as we all know is the point of the game.

I loved moon patrol on the commodore, it was the epitome of "OH MAN! I coulda made it... Just one more game!!" for hours and hours
#2063
So let's get this straight here...

You just said that you don't care that soldiers were sent to war and died because they didn't have the proper protection as long as not too many of them die?

Do you have a brother? A sister? A friend? What if they went to Iraq and got hit with a peice of shrapnel that torn through their chest and killed them dead because they didn't have body armor. You wouldn't care because the death toll isn't high enough? You sicken me to no end.

Also Losttraveler, Dick was being humorous, he gained no experience from being president for 8 hours... It was a joke.

I am so glad you're not old enough to vote.
#2064
Yea Losttraveler, if that made you laugh so hard then you must have been rolling at everything Bush said.

And what are you talking about Hidden Agenda? And how was he rude? I seem to remember Bush attacking Kerry first "Well, I'd like to ask my opponent how he's going to pay for all these promises, but that's for another debate." Also, I'd love it if Bush could ask Kerry a question, but rules are rules I guess!

Oh wait, Bush was also the first one to break those rules by talking directly to Kerry and asking a question...

Did you even listen to what he was talking about with the bullet proof vests? How Bush sent the US troops to war WITHOUT THEM?!?! That doesn't bother you at all?

How can you pick and choose what you want to see in a person so blindly like this?

Yes, please also tell me which president went into his term with experience of being a president... I'm allll ears.

So a few Generals [and not just random Generals mind you] support kerry and you're laughing and a few countries out of the entire world support Bush and that's not something to laugh at?
#2065
I take it you accidentally hit post when the post wasn't even done yet.

Edit the post by clicking modify at the top of it and all will be well
#2066
General Discussion / Re: From a teacher
Sun 03/10/2004 03:56:46
You're in luck, there is no license really.

Chris pretty much says do what ever you want with the engine and have fun.

also, watch out, someone around here has a thing for teachers!
#2067
I think it looks very unimpressive, at the risk of sounding repetative..

I understand they're trying to keep the style of the comic but... more than half the scenes they showed were just in a black room... nothing interesting about them really.

Maybe it's too early to tell but, blah, it's too boring for me from that trailer.

eric

and I've never been a fan of Frank Miller's women
#2068
But you haven't done anything yet in AGS have you?

You haven't even started the knightsbridge chronicles, don't start a new thing unless you either finish or abandone your old thing is my advice.
#2069
General Discussion / Re: Seducing a Teacher
Sat 02/10/2004 01:47:53
Um, except for those teachers that did lose their jobs over statutory rape?
#2070
HOORAY!!

I have an Amazing Colossal Man t shirt and this is the next one to grab...

well not this image exactly, sorry

also: I'm wearing this shirt today that Jess made me!

http://www.sylpher.com/kafka/junk/tshirt.jpg

and there's my Colossal Man T shirt, and my hairy leg, and my sandwich, and my soul patch, and my Dave Gilbert's arm!Ã,  Why am I showing all of this off?
#2071
General Discussion / Re: Seducing a Teacher
Sat 02/10/2004 00:02:44
jeez Lex, pretending to be a hitman and killing people and pretending to have a necklace of ears and all that is a comical topic but not this?
#2072
Quote from: Darth Mandarb on Fri 01/10/2004 20:01:20

Let me explain my (uneducated) take on why I find my vote to be useless.


So, you find your vote to be useless, Ok... Do you have a preference on who should be president?

If so then take the frickin 10 minutes it takes to fill out a ballot and send it in... Pretend you're writing a post on AGS forums, it'll probably take the same amount of time... And if it isn't counted it isn't counted but at least you tried and it's not like you lost years off your life doing it.

On the debates: I enjoyed them. Bush repeated the same 3 things over and over again. Anyone count how many times he said "wrong war, wrong time etc etc..." or how many times he said that Kerry changes his positions? Or how many times he said that it's hardwork?

ARGH ARGH he makes me so angry. And oh his jokes were so funny! "Jeez, I'm not even going to get into how my opponent plans to pay for all these promises!" Yea thanks a lot ass, maybe he'll not give tax cuts out like it's halloween candy, and maybe if he didn't have the largest deficit in the US's history he could actually do something with this country..

My favourite part of the debate was when Bush said "the enemy attacked us and we responded" or something and Kerry said "Yes the enemy attacked us... Osama Bin Laden attacked us... Not Iraq." I was like ZING!!

But of course, John Kerry is a flip flopper.... yea...
#2073
Critics' Lounge / Re: Too Uniform?
Fri 01/10/2004 08:27:42
Um, rerender that with much more light...

I can't see anything and can barely tell what is in the image.

I'm sure it looks great if I could see it
#2074
flibble, they aren't his drawings, they're backgrounds taken from the Black Cauldron game
#2075
No it isn't obvious you're all be really really silly...

My friend Nick plays a lot of AGS games on his mac and he likes adventure games a lot... And how are macs better at one thing and PCs aren't? I don't understand this arguement that a mac is better suited for imaging and wordprocessing... Wordprocessing? What amazing feature does a mac have that a PC doesn't that makes it better suited to displaying letters on a screen?
#2076
haha, Orkut doesn't want you to be friends with anyone!
#2077
DG: that's why I said that particular puzzle could be done in a traditional point and click... But a more complex puzzle, if I spent the time to think one up, would not.

Alun: Woops my bad. I think parts of what I said could be salvaged though. A physics engine could allow for a more open ended experience, allowing for the player to do more with what you give them.

Tresspasser comes to mind [and then is quickly ejected again for being bad.] It's not the best example but you could stack boxes to get over a fence or you could work out a way to open the fence. Well just keep adding onto that. Get in a car and drive through the fence. Climb a tree and jump over the fence. Knock a tree down onto the fence destroying it.

This is kinda what I was getting at with my first post. In an average and traditional point and click game the designer gives you 1 rule "play my way." Not a lot of choices other than play the game how the designer wants you to play it. There is NOTHING wrong with that, I like it very much sometimes. But for what you ask:

The easiest way to do this, I feel, would probably be to develop 50 rules that the player must follow [things fall down, wood floats rocks don't, thin walls can be broken, wood burns, water puts out fire, you can talk to people, you can pick up only things that are reasonable, etc etc] and then presenting the player with situations where they have to use these rules [knowledge of the game world] to get past the situations.

Since there won't be a computer game for a long long time that is completely open and free to do what ever you want in [and if anyone mentions GTA I'll kick faces, you have so few options on what you really can do in GTA and yet everyone says it's so open and free.] the most you can do now is just up the amount of rules.

The same would be for derailing the story, but I'd feel better writing it like "derailing the story" since you can't really do that in a game at the moment without it being a bug [there may be examples I'm not aware of of a game working on a small scale like this]. In QFG 5 you can really only do 1 thing, slay the dragon. You can't torch the city and join the brigands and sail the seas destroying kingdoms. And you can't kill Toro and you can't well... stop the story. For QFG 5 that's a good thing but for a game with a more open story you would have say... 10 ways to start the game which depending on how you play the game [through choices you make and how you progress through the game] you are filtered into another branch of the story to move towards another branch and ultimately ending in let's say 1 of 3 endings. This isn't a new idea obviously but coupled with more open ended puzzles would give a better illusion of freedom. Also replayabilty would go up more [then again on a second playing people would start to see the mechanics of how it all works but eh] [also don't give me an example of Fable cause apparently the choices are so dumbed down and obvious that it's not really interesting "Do you want to help the old lady or kick her spine into her shoes?"]

"But all that's a lot of work!"

HOLY SHIT YEA! But... It's what's on my mind a lot lately. I don't think I'd ever want to play a totally free game where I can do whatever I want. I don't think many people would, at least not for very long. The story, for me, makes a good idea into a great game.

How about now, misunderstanding again? Or just rambling?

eric
#2078
haha, no one wants to be your friend!
#2079
Well, when comparing adventure games to First Person Shooters and then comparing that to RPGs you can clearly see... Ok, I kid...

I don't quite agree that adding a more dynamic or realistic game world would create a new sub genre really. But what annoys me is that all these awesome physics engines are being created just to make it look cooler when you blow a nazi's eyes out the back of his head from 200 yards.

Physics based puzzles I feel would take the prescriptedness of adventure games away in many ways. Granted it's totally up to the designer on how they impliment this but let's be optimistic and say that they did it right.

I'm a fan of puzzles that aren't necessarily hard or brain taxing and sometimes you don't even know you just solved one. In an adventure game you usually know when you've come to a puzzle because it acts as a huge screeching road block that usually means you'll have to retrace your steps and pick up all that stuff you saw in the room before. I feel physics based puzzles could open this up, take out the roadblock and instead of feeling that the game has come to a halt you just slide into the puzzle and slide out again.

To try and make more sense let me bring up Yoshi's Island again. You could toss eggs around the level and they ricochetd around the room in predictable ways. There's this one point where there's a river of lava you need to get across and there's a bucket on a hook high above you. As we learned in later levels buckets float and you can get in them so you aim and fire an egg at the bucket and you've got it, just push it into the lava and jump in.

I loved that so much because if it was an adventure game I would have to do like 30 sub quests just to get that damned bucket down when I could have just thrown something at it.

Again, granted this can be done in traditional adventure games with a point and click interface but it's just a simple example.

I saw the bucket, I couldn't jump to it, I had an egg, I threw it, I win. Slid into the puzzle and slid out again.

There are only so many times you can have an object on a shelf before the player starts to see that you're a one trick pony and I'm not really trying my hardest to think of a new puzzle... For examples from other games: Knocking the Nazi out [well probably killing him..] in FOA with the stalactite and shooting the green lamp in Out of This World so it crashes on the guard below.

I seem to only be able to think of examples where things fall on other things.

I'm gonna stop now, I hope I didn't misunderstand what you meant.

eric
#2080
General Discussion / Re: Something to laugh at
Wed 29/09/2004 21:07:30
It was a delusion, I wasn't actually making any art at all and I was stuck in a mental state which made me believe that I was updating my site with art and that I had made any games

but now that you've found the 1 pixel tool the tangental universe has collapsed and we're safe again..
SMF spam blocked by CleanTalk