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Messages - MrColossal

#2081
well I've never played Black Cauldron and I don't know your drawing ability but if you take the theme of the game and apply it to your guis, like it's a medievil fantasy game so stone work with chiseled words on it for the guis.

with vines creeping up it and little flags, I dunno.
#2082
Heh kinoko, I bet you retract your offer to help now

could you please get a new avatar Alec?
#2083
General Discussion / Re: Something to laugh at
Wed 29/09/2004 18:34:34
Um, I do all my art in photoshop... Why didn't anyone tell me it can't do a 1 pixel brush!

Photoshop has been lying to me!

* MrColossal watches as all his art disappears!

It was all a delusion!
#2084
Hints & Tips / Re: Stuck
Wed 29/09/2004 05:20:18
Now... What game are you talking about?
#2085
General Discussion / Re: what graphic program?
Tue 28/09/2004 23:57:11
Dan, he's making a joke.
#2086
yea but again, for every Half Life there are 100 standard run and gun FPS games. Just like with adventure games and with every genre.

There are so many adventure games out there even today there are a lot being made, they're just no worth it because they're usually crap.

I don't think one can use the best of a genre to say that the entire genre is moving forward. Even Doom 3 is totally stuck in the 90's in terms of gameplay [Honestly, are we not past the point of secret walls with 1 bad guy and nothing else in it? What the hell was he doing in there originally?]

So I guess by that rational no genre has really moved forward since it's creation, there have just been diamonds amongst all the crap that stick out.

However, since he said that the FPS genre has seen new "features" I want to know what do you mean by features?

On the back of a box a feature could be 3d surround sound or an original soundtrack or bump mapping.

"This has led to a string of unsuccessful commercial adventures" again what about all the unsuccessful everything? I don't think lack of features lead to bad adventure games but markets shifting and now the bad adventure games that would have come out anyway are the only adventure games and they get the press.

I'm going to stop before I say anything else stupid
eric
#2087
General Discussion / Re: Regarding radio
Mon 27/09/2004 08:36:23
wow, you people actual care about the bitrate? or what song gets played when?

my lord I thought this was all for fun and you guys are attacking each other over it?

If anyone can host their own show for free, does it matter what anyone does for an hour? Why not just reserve your own hour and play what you want to hear? I'm tempted to get an hour and just play lots of obscure rap and then Thrill Kill Kult, I'm sure you'd all take points off my music collection then... If it had points to begin with.

Have fun with it while you have it and stop the bickering, have the first person to recognize a song that PMs you win a free beta testing slot for a game. Take requests, write a ten minute radio play just do something that doesn't involve angering each other.

And on a personal note, everything AGA played sucked so hard...

eric

Spoiler
also, the only thing I ask of some people is if it's a very common song that is overplayed to hell and back on the radio, don't play it, I don't want to hear Pink Floyd or Led Zepplin, I want to hear something that Clear Channel and the mass media doesn't already have their hands on, I want to hear a great band that you found and MTV would never play.

I want more cowbell!
[close]
#2088
http://grundislav.agagames.com/

there. I'm gonna move this.

Good luck! The 3rd is coming out soon
#2089
Quote from: Janik on Tue 21/09/2004 04:26:38

Don't have a lightbox, no - hopefully I can get away with erasing the pencil lines?
But how do you use bristol board with a lightbox? Doesn't it block all the light?



Nope, works just fine. A lightbox isn't that necessary so don't think it's super uber needed.
#2090
Critics' Lounge / Re: Thumb issue...
Sat 25/09/2004 01:56:07


Does this help at all?

That's my thumb but you can't have the thumb print!
#2091
Critics' Lounge / Re: future noir illustration
Fri 24/09/2004 17:35:18
My impressions:

I think this makes a good beginning and needs to be worked on more.

The lamp posts are obviously copied pasted and then transformed and are very bland, just a stalk with a ball on the end.

Her shirt is very ragged and pixelly especially on the collar.

Everything is very brown. I'd like to see more colours, or at least more variation between the colours that are in the painting now [I'm crap with colour]

The metal dome on the right seems out of place mostly because it's the sharpest thing in the picture and the lightsource seems a little different on it, as in there should be some light cast on the front of the building.

Also I can see a hint of smoke coming out of one of the smoke stacks but it all gets lost in the brown background. There's no contrast to make the background seem like it's in the background, just overlapping.

As in the brown smoke background seems like it's butted right up against the back of the building and the only reason things look like they're in the background is because of the slowly diminishing lamp posts and that we know that a girl is not larger than a building.

I'm sorry I have to go to work now

more later maybe

eric
#2092
Goldmund, just to throw this out there, there's a sequel to Deja Vu [I played the first on the NES] called Deja Vu 2: Lost in Time or something

Shadowgate and Uninvited also using the same engine I believe...
#2093
quint,

by thoughts on silly items I think he means "Ladder" and "Life Size Model of Battleship" being stored in the EGO's pants.

I think I'd need more reason for objects to have mass and such and not just for realistics. In QFG [any many RPGs] the more objects you have the slower you move because they're heavy. Or you sink in water because you're too heavy. This forces you to pick what's important or you feel is important to the quest and ditch everything else either on the ground or in a specific spot like a chest or a bag or under a bed [see King's Quest 3 also]

If you want to be realistic than I suggest making the player walk back and go to the stash which isn't really that bad unless the game world is huge or there are a lot of big objects that require constant swapping.

Or just don't use objects that wouldn't make sense to be able to be carried in a pocket. How many objects are in your game? Does it get to a point where the player has too many objects that it just seems silly or are you designing it so that you can use the mass feature?

mods: the thoughts system would really be no different than the notebook in lara bow and discworld noir, so if you think about it like that I'm sure you can see how it wouldn't be that difficult to make. Dave Gilbert did it.

I thought about adding a thoughts thing [hell of a sentence] for my current game where you put an inventory item in your "brain" and then he thinks about it and applies what he knows about it to given situations, like if a stick is in your brain [ow!] and you look at a window he'll say "The stick could easily break through the window." or something.. But anyway, I think the idea of a thoughts GUI is a good one.
#2094
and the only reason to vote is for your own needs and wants?

but you're in the Army, man!
#2095
do you have a service for requesting your over seas ballot?

Apparently soldiers are being blocked from being able to request the ballot in, what some believe, is a measure to suppress the vote. Check it out and then raise hell if so.
#2097
why not post some of the art in the critic's lounge? I'm sure tons of people will play your game, we aren't that hung up on graphics.
#2098
Quote from: Ali on Tue 21/09/2004 19:45:53
I suppose the difference is, an extreme left-wing cartoon would be more likely to feature bunnies getting along with one another than its right-wing counterpart.

* MrColossal compares Zell Miller's speech with that of Barack Obama's

Look how that fits so well!

So I guess we're done then Sutebi? I just want to know, does this bore you, do you agree we aren't getting anywhere, or could you not take it seriously for too long?

edit:
"Bush beseeched U.N. members to help rebuild Iraq, saying, "The U.N. and its member nations must respond to Prime Minister Allawi's request and do more to help build an Iraq that is secure, democratic, federal and free." "

HAHAH!! Oh.. That Bush! What a cut up! So what's he doing now? Just being polite again? Cause we totally don't need help rebuilding Iraq?

oh yes also this gem!:

"These people are trying to shake the will of the Iraqi citizens, and they want us to leave. That's what they want us to do. And I think the world would be better off if we did leave -- if we didn't -- if we left, the world would be worse. The world is better off with us not leaving."

I believe if he had posted that on the internet we could easily call him a "f00!!"
#2099
General Discussion / Re: What is Mittens Crew?
Tue 21/09/2004 04:33:49
Now... do you just want a label?

Mittens isn't about getting a label under your name, it's about hanging out with awesome people for a week and having a hell of a time.

Next year, go to the Australian Mittens and you'll get a label
#2100
That's my tutorial so maybe I can offer more help

by choppy do you mean like this:



how big are you drawing the backgrounds originally? I recommend drawing them bigger than your original size, not super big but just a little bigger, that way you can not only paint in the computer on a bigger image and add in details easier but then you can scale it down to your desired size and the choppiness is taken care of.

Also, I recommend using levels now instead of curves... Levels makes a little more sense when you think of it how this one tutorial pointed it out



Panel from a comic of mine



Levels, see the large collection of black on the right side? That's all the paper colour and junk that I don't want, so move the slider over so it blocks all that stuff out. Also move the other slider on the far left to make your darks darker



as for inking, it depends what you want to do. if you want consistent line widths then just use any felt pen. I wouldn't use ball point pens because sometimes they act weird and felt tips give a nice solid line and line colour every time [unless they're running out of ink of course]

if it's a big drawing you should trace it or find a way to get your hands on a light box, very handy they are, put your original smudgy drawing down, put a fresh peice of paper over it, tape them down and then trace it either with ink or with pencil again and then ink the new clean one.

also paper matters, if you have absorbent paper it's just going to suck the ink out of your pen and bleed all over it. Bristol board or card stock or anything heavier than standard paper I recommend, something that won't eat the ink and make it bleed and something that won't repell the ink and make it bead.

For a pencil I use a mechanical pencil but that's just preference, it's "My Drawing Pencil" so I always use it, I wouldn't say I think it's lucky or anything, I just know it.

evil: I think you can get very nice lines without retracing in photoshop, it's all in what you do before you scan, If the drawing is clean the scan will be clean.

Albert Cuandero: Try using levels like I described, what you do with selecting and deleting and all that might be easier by just using levels.
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