Didja check this thread out?
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13649.0
I don't really understand the question being asked but all of this is possible in AGS it will just take a lot of scripting.
Since this is all rudimentary RPG stuff it would be easy. Keeping track of stats and all. Displaying it for the viewer is where the design and patience comes in. Seperate GUIs for everything and designing them and coding them, a large task indeed.
If you're new to AGS I'd try scaling back the features a little and just work on making the character move about and set up it's stats.
Hell if you're not new to ags I still suggest scaling back the features and adding them much later when you have a majority of just the core engine done.
eric
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13649.0
I don't really understand the question being asked but all of this is possible in AGS it will just take a lot of scripting.
Since this is all rudimentary RPG stuff it would be easy. Keeping track of stats and all. Displaying it for the viewer is where the design and patience comes in. Seperate GUIs for everything and designing them and coding them, a large task indeed.
If you're new to AGS I'd try scaling back the features a little and just work on making the character move about and set up it's stats.
Hell if you're not new to ags I still suggest scaling back the features and adding them much later when you have a majority of just the core engine done.
eric