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Messages - MrColossal

#2301
Did you rant and rave over the French not helping us in the "war"? I just want to know because I like how you completely generalize every French person.

Also, are you serious that Bush stands by his words?

And what's with this idea of "tired old connections"? So if someone brings up the truth a lot it just gets tiring after a while? Damn that truth... Lies are much more interesting.

And again, do you think Micheal Moore is bashing The United States or the Bush administration?
#2302
I didn't even notice the names were Sam and Max, well I noticed their names but I didn't equate them to Sam and Max the cartoon dog and bunny

and kara it's not like that, the clouds are inspired from a game called Curse of Monkey Island and to me way to many people take those clouds and put them into their own games

http://www.sunstorm.com/ceo/reviews/mk-12a.gif in case you've never played CMI

Buy either way, if it's too late it's too late FOV, just letting you know
#2303
or Murder in Space

though I couldn't get into it in the slightest

http://www.the-underdogs.org/game.php?gameid=747
#2304
Som3thin6 Int3nz

It's pretty In3nz...

Credits going to myself, my friend Zak and my friend Kevin
#2305
awkwardly....

Yes to both answers...
#2306
It already worked once, Farlander








my girlfriend thinks i'm a nerd for making adventure games, but she loves it
#2307
Critics' Lounge / Re: Medievil, well kinda...
Fri 18/06/2004 23:49:17
No, the nose is stylized.

If that's armor I recommend looking at pictures of armor to at least get some shine on it and rework the back view armor

also on the back view, try adding his head to the top of his neck, at the moment it looks like a stalk with hair on it, by adding a little fatness to the top of the neck where the jaw and head would be should help a big

his side view arms don't really look relaxed like his front view arms are also

eric
#2308
BOTTLED PIES!!

anyways, yoke, I have a question. Can you describe the space ship?

and by that I mean is it a large warehouse like ship that resembles a submarine inside?

if so I encourage you to not go that route.
#2309
to backup The Dude's statement, from the FAQ

Q2. Will you be making the entire game? If not, why not?

A2. No, currently we are only planning 10 of some of the best scenes from Chrono Trigger. Why not? Because we do not have the resources to complete a game of this magnitude by ourselves. The project would never be completed.


puh... lazy is what!
#2310
zor: What? This has nothing to do with bit depth or anything


Choose the sprite sheet [after resaving as a bmp or pcx]


Zoom in if you want and select everything inside the green boxes


click the mouse button and you've snagged the image, repeat from the top until you have them all.
#2311
Hello,

I made these the other day for the AGS community

It's a template of a character that you can paint over or get inspiration from for walk cycles















He has no hands really, just tentacles. I suggest addings hands if you use it.

I'm especially happy with the down walk cycle. I'd give out my photoshop files but they're a mess and not in any way organized that another human besides myself could understand them.

Also, as it appears in a post Zor made, some people might not know how to use a sprite sheet. What you do is when you want to import this into AGS you choose this image and then make a selection that takes up the first image inside the green boarders for frame 1. Then do it again but for frame 2. This way you don't have a folder full of "Walkup1.bmp Walkup2.bmp etc..."

I'm not too happy with the walking up animation so if anyone feels they can edit it to make it [or any of them] better then feel free.

Either way, enjoy!

Eric
#2312
search for PlayVideo in the manual and make sure you don't use some crazy codec no one will have
#2313
The dragon: Maybe if the pulsing from opaque to transparent was more dramatic, or if he never got to completely opaque

knowwhatimean?

otherwise it's very beautiful and the walk cycles are really nice
#2314
Quote from: shbazjinkens on Wed 16/06/2004 00:06:56
Quote... then they'll try to fill it up.

A lesson in futility.

Or fertility...

WINK WINK!

#2315
Crichton, AGS now allows for 32 bit support so characters do not have to have jagged edges, but obviously there's a noticable difference between real time 3d and prerendered
#2316
I take it you're talking to me, Boyd.

I'm joking around with Dave. "OMG LOL N00B DAVE READ DA THREAD LOLOLLLLL OLOLLLlLol" in my opinion is an obvious joke. I'm not seriously calling Dave a noob. Joke.

Eric
#2317
I was out for a walk in the park and I saw something shiny on the edge of my vision, I ran over to where it was and lifted a rock and WOOP! There was AGS!

It looked so cold and alone so I brought it home and emailed it's creator, CJ was very thankful and had no idea how it got to America. I shipped it back within the week.

I think now all current versions of AGS have their legs hobbled before they're released...
#2318
oh... well... yea... Could do that too...

eric

Spoiler
OMG LOL N00B!
[close]
#2319
Quote from: scotch on Mon 14/06/2004 18:02:06
The two places people will probably suggest are http://ron.the-underdogs.org/characters.php and http://www.sylpher.com/ig

OMG LOL N00B DAVE READ DA THREAD LOLOLLLLL OLOLLLlLol

but yea, editing a character from RON would be real easy and MUCH better than roger
#2320
Yea and also saying you're lazy doesn't help I don't think.

People tend to help more if you show that you are really really trying.
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