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Messages - MrColossal

#2341
1: Yes it does Stuh! Woo hoo! Finally!

Meanwhile other countries totally surpass the US when it comes to Freedom which is why I'm totally confused as to why the US is called the land of the free...

anyways:

http://www.titler.com/

and more specifically: http://www.titler.com/about.html
#2342
you mean a sprite sheet?
#2343
Quote from: juncmodule on Tue 08/06/2004 08:18:10
On the other hand There was one problem with insta game. Unless if you were making a space game you were rather stuck.

I would love to see an insta game 2 where you have a basic male schmo, female schmo-et, with basic walk animations, and a basic small town for them to walk around in. I think this could open up the possibilities a little.

Heh but this makes no sense! If we did that people would have said "Now we're stuck making a game set in a town!"

And I disagree that you couldn't make a serious game with IG.

However I never thought of the whole unable to open PCX files thingie [and at the time I thought MSPaint could open them because that's what I used to make my Alien Test Game...]

zooty: I already have tons of tutorials on my site and I even made a tutorial just for making backgrounds for Insta Game. All the colours I used came with the game so you didn't have to guess or load a room up to steal colours, I still think people would have just taken the wire frame walk cycles and used them for other games.

as for there being too little art in the pack: RON started with even less. 3 walking characters and 8 backgrounds [about] and that took off somehow. Here are 3 walking characters and tons of backgrounds and objects and things and nothing.

Again I'm not whining and comlaining just very curious.
#2344
I dunno...

Hehe this time I think the character is cartoony enough that it might just fit...

try adding 2 more frames to smooth it out and if you're going to keep the floppy hands i'd recommend making sure the flop starts when the hand is coming back down.

if you know what i mean?

if not i'll elbaroate later
#2345
Hello,

My name is Eric, you may remember me from such games as "6 Day Assassin" and "Time Out" [if anyone remembers Time Out then you get a cookie].

Anywho, I'm here with a question.

Sylpher and I made Insta-Game, http://sylpher.com/ig almost 3 years ago and we were excited.

Many conversations with various people later on why hardly anyone used it brought up the following reasons:

1. It was too limiting.

2. It was too open.

Not very helpful.

So now I ask the forums in general. Why after so many years did so few people use Insta Game?

Now I know no one asked for it and I can't expect people to just jump up and use something that they didn't ask for, and this isn't me going all "Boo hoo, why don't you play with my toys?!" I'm just curious.

Dave Gilbert made an excellent game mixing IG and RON together, MillsJRoss made 2 [?] games with it, Erica McLane made 1, there were a few hour games and maybe a few more scattered here and there [or am I wrong and there are tons out there?]

The reason IG was created was because people complain about not being able to make graphics easily and people always link them to RON, so I was hoping that IG would act as a secondary source for games that didn't have to take place in RON.

Is it because there was no starting game like there was RON [not that I personally wanted another RON]. Some people said to me that it was too hard to come up with ideas to fit the backgrounds and characters and I just can't buy that at all.

So, anyone wanna try helping me out? I just want to make it clear that I'm not trying to sound whiny or boohooy, I just want some feedback. It's just frustrating to think I'm doing something good for people and the majority of feedback I seem to get is people saying "Yea this is great for placeholder art or making test games..."

Love,
Eric

EDIT: Oh yes and I forgot to mention, IG has been downloaded a little around 5000 times this year...
#2346
It's a joke. What's so unpleasant about that?

I laughed and for me laughing is for pleasure
#2347
No he is Even...

And has he got a surprise for you!
#2348
"I thought there are people working on making sure there aren't any hate sites?"

like who?

one would have to define what a hate site is, if I have a site saying god hates people who think god hates fags, is that a hate site?

and I'm sure this is a joke site
#2349
http://gamefaqs.com

in my opinion the best site for walkthroughs
#2350
i'd consult a walkthrough or UHS hint file

or just

Spoiler
push the speaker first
[close]
#2351
General Discussion / Re: My own animation...
Mon 07/06/2004 20:11:36
Um... Ok...

Anyways, I recommend you learn Flash because a Flash file doing what you're doing Wormmaster would be about 32kb and what you have going now is over 200kb and it takes a long time to load
#2352
http://www.agsforums.com/yabb/index.php?topic=10001.0

Use this thread to ask for help, please.

Eric
#2353
Agreement Kinoko,

I'm going to lock this for now and the owner of the thread can PM if they want it unlocked to update it.

Eric
#2355
General Discussion / Re: Commercial games!
Sun 06/06/2004 21:26:05
hehehehhe rode

i'm diggin' your ditch
#2356
This is not the place to ask for help

http://www.agsforums.com/yabb/index.php?topic=10001.0

this is

and honestly... you need to give people more than that, why style how many colours how big

and if you can't do this little bit of art yourself what can you do?
#2357
General Discussion / Re: My own animation...
Sun 06/06/2004 20:12:44
oh blah lost traveler, if he doesn't share your religious views he shouldn't be yelled at for it. would you feel bad if he used Buddha or Zeus? Or is it just Jesus?

anyways.

are you asking for help Wormmaster? Because if not then I will move these to Gen Gen so you can post more.

eric
#2358
General Discussion / Re: Brazilians
Sun 06/06/2004 20:10:20


"Woah! His head just exploded for no known reason!"
#2359
General Discussion / Re: Brazilians
Sun 06/06/2004 19:45:10
that's not adolf hitler

#2360
General Discussion / Re: My own animation...
Sun 06/06/2004 19:44:19
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