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Messages - MrColossal

#2361
General Discussion / Re: Commercial games!
Sun 06/06/2004 01:45:07
sweet, then I'm getting paid for that star field animation?

this is awesome!
#2362
For future reference the first thing I always clear out is my internet cache

some people don't realize how big that folder can get
#2363
General Discussion / Re: Brazilians
Sun 06/06/2004 01:34:14
Just to let you know, it is requested that the forums remain English [or failing that, l33t] Welcome to AGS
#2364
General Discussion / Re: NEW LIFE
Sun 06/06/2004 01:30:49
Quote from: Pumaman on Sat 05/06/2004 20:11:19
My current home is a fairly small room in a shared house with 4 other people. It's a bit of a dump, but it's cheap which means more of my wages are left over to buy beer and sticky tape

Don't you think tricking out your car with more tape to impress all the fly honeys is a waste of money?



oh second thought i'd love it if you taped your rims and taped the words "Str8 Playa 4 Realsies" on your hood
#2365
Critics' Lounge / Re: My first bg..
Sun 06/06/2004 01:22:51
I agree, when I edit or paint over I give reasons for why I did something. Usually a long list and in some cases I write a mini tutorial.

The majority of people who help around here through editing art offer a list of things they changed and usually why they changed it.

Can you please start doing that Opo? Then your help will at least have more of a reason for beingin the thread and people won't get the idea that you're just showing off.

On the original art, I'm not a scholar on desert lakes but would a cactus be that close to a large body of water?
#2366
IMO, In My Opinion

IMHO can mean In My Humble Opinion or In My Honest Opinion

the other thing is just an emoticon, it looks kinda like a face

and no, there will be no linking to downloading illegal games. If you really want it then check out ebay, they usually have a few.

Welcome to AGS
#2367
did you search the ScummVM forums?

I bet you they could help you
#2368
they look a little like this Donny



though not quite for reasons not immediately obvious
#2369
I am officially agreeing with Igor on the follow through in the hair and am adding a request for follow through on the shirt.

My concern is that his shot takes a long time and what kind of game is it? Not one like Metal Slug I hope where you have to shoot 800 bullets in a minute cause the animation will seriously slow down the rapid fireness of it all.

Otherwise he's really cute!

My name is Eric Feurstein and I approve of this message.
#2370
General Discussion / Re: silly game: Showdown!
Fri 04/06/2004 03:28:54
WOOOSH!!!

That's the sound of dragon rose skimming stuh's head with her comment

nearly took the top of his skull of with that, dragon
#2371
the one by ca0mgr doesn't export, hollister man, so in a way it's useless when it comes to improving on AGS
#2372
not to rain on any parade but what did GAC make work?

If by "they made it work" you mean "they all left" then you may want to shut BAGS down before all the British AGSers leave!
#2373
as in one has a dead career and the other is just dead?
#2374
look up Blitz3d, Dark Basic or Ogre3d

Ogre isn't ment for games but there are things you can download apparently that make it game ready... in a way
#2375
Quote from: Evil on Wed 02/06/2004 04:22:00
Its the skeleton hand with the popcorn.

sylpher...
#2376
General Discussion / Re: AGS anniversary
Wed 02/06/2004 04:27:58
it was drawn on the AGSwhiteboard for my birthday, then grundislav joined and thought we were drawing a Happy Birthday AGS picture so he drew blue cups and Chris Jones...

So now I have to celebrate my birthday with AGS and all anyone gets me are bluecups...
#2377
Quote from: Joseph DiPerla on Wed 02/06/2004 01:48:33

As far as using other engines to make pnc adventure games (Someone stated this earlier), it wouldn't be a good idea becouse almost all engines are 3d shooters

again, I'm am not against AGS having 3d at some point in the future [not that it matters cause it's up to CJ and I really don't care] but again... NO! Will you stop believing this?

There are tons of 3d engines out there and they are not ment for 3d shooters. So stop.

Also. Please explain to me why someone would be willing to wait for CJ to implement all this stuff into AGS when there are engines out there that do it already? Because you like AGS? That's not good enough. What if you had to wait 8 years for AGS to even handle 3d characters in an acceptable way? And then you realize that maybe normal mapping is something you'd like to try [because if you want to sell a 3d adventure game you're going to have to offer the latest tech, right?] so now you have to wait for CJ to add normal mapping functionality. And then you want to have a dynamic pony tail and then you want and then and then...

I asked this before and no one answered... Just saying you like AGS isn't a good reason to want to wait for years while AGS would stay 300 steps behind even GRIME [the engine they made Grim Fandango with]

I'm not against AGS adding 3d support at some point, I'm against people waiting. If you're that gung ho about making a 3d adventure game, waiting for Chris to please you is the silliest idea I've ever heard.

Also, Joseph, adding 3d support doesn't make game creation easier or anything, AGS has had 1 commercial adventure game, why would adding 3d support mean we'd see more AGS commercial games?
#2378
Please stop double posting Joseph, modify your original post. Thank you.

And welcome to AGS, please don't double post. There's link that says modify when you edit your posts, use that to edit them to add more.

Thank you.

Eric
#2379
An error has occured. Please contact the game author for support, as this problem is caused by the game, rather than the interpreter.Ã,  (ACI version 2.52.455)
#2380
this is why i don't like making sprite jam a contest... and this is why when i enter i say that i don't want to win...

I would just pick someone at random or someone who showed improvement or someone who's nice anyways
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