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Messages - MrColossal

#2421
Quote from: Sutebi on Tue 25/05/2004 18:26:19
Well, Bush (nor any in his administration) did not order these individuals to do those things in Abu Ghraib.

How are you so sure that no one ordered them to do it? Because they say they were ordered to do it is it obviously them lying? Which one of the soldiers gave over her underwear to humiliate the prisoners? which one brought the leashes? how come there are reports of the same exact method of torture that came from Afghanistan a year ago? Is it in a rule book somewhere that leashes and women's underwear and forced sex are ways of getting information?

Quote
Junc, these men obviously do not care to stay "true" to their faith, because they kill others.

and what about the 70 year old woman who was made to act like a donkey? And what about all the people detained who turns out weren't terrorists? "Whoops! Sorry, our mistake!" no wait, this administration doesn't say sorry "Serves you right for looking all alike!" So if you arrest some terrorists and some normal people, torture them both, find out who's the real terrorist and who's just some dude then it's all ok? The torture was worth it? "This is war, such is life!" I bet the prisoners who were beaten to death are sure glad it wasn't Saddam who arrested him, otherwise he would have had them killed!

And can you prove that the Shiites and the Sunni Kurds shrugged their shoulders and said "Hey, better than what Saddam would have done, so we're ok!"
#2422
Quote from: Sutebi on Tue 25/05/2004 05:58:27
As for getting mad at President Bush and his administration for prisoner abuse in Iraq, yeah I admit there are some sick people in this world, but how can you blame the actions of soldiers on the leaders? I mean, say someone made a really offensive game on AGS, would we all blame Chris?


...um... wanna try that again?

prisoners of war were KILLED, the ones who weren't were treated terribly and are supposed to be protected under the Geneva Convention

if the soldiers say they were being ordered to do it then it's their fault as much as it is the commander's.
#2423
I want to disagree on making all other hotspots one grey colour more often then not i need to know what hotspot is next to which and i'd rather be able to see them together than have to constantly flip back from one to the other to the other and memorize which is which
#2424
CMI didn't have dynamic shadows, they probably just had a seperate shadow that was slightly transparent that appeared below the characer

http://www.mobygames.com/game/shots/p,3/gameId,547/gameShotId,28913/

their shadows should be cast behind them
#2425
General Discussion / Re: What a buzz kill...
Tue 25/05/2004 03:36:10
it was a joke, LOL and all that

I would also not want an arguement that this board has seen oh so many times but i wasn't attacking you, just poking fun
#2426
General Discussion / Re: What a buzz kill...
Tue 25/05/2004 03:13:53
Yea, let's get back on topic please

anyway...

Blender sucks.
#2427
he brought them back... back FROM the future
#2428
check out AGAST it can do this

and when i say check it out i mean look at how it doesn't look good at all. sure a shadow is cast but it doesn't interact with the terrain at all and if you go near stairs or something the shadow just stays straight floating in the air.

since there's no 3d version of the 3d room for it to figure out what the room would look like in 3d
#2429
General Discussion / Re: A fun game
Mon 24/05/2004 20:46:56
Monster Bash

no one knows my game? It was pretty awesome!
#2430
Well... I care junc...

But I just want to say, Barcik, why do you think Micheal Moore is such a liar? Have you researched his points or are you going off of a random website online that debunked his claims?

Did he edit his movie in his favour, sure. Did he out and out lie to persuade people to take up his point? I doubt it. Do other people out and out lie to persuade people to take up their point, yes. Is the best way to find out if Micheal Moore is lying doing the research yourself? Yes.
#2431
There's only one man who can help us now....



#2432
General Discussion / Re: A fun game
Mon 24/05/2004 03:31:15
sadly you're totally 100% wrong...
#2433
They weren't designed with anything in mind stuh... If you load up blitz basic there isn't anything precoded for you, there's nothing that says you have to make an FPS or a racing game...

If you just want someone else to make an engine specifically for adventure game creation then that's fine, it's not gonna happen for a while I don't think but you can wish for it.
#2434
I feel saying that AGS doesn't need 3d support because you can use rendered images is a bad arguement also, however some of your points are awkward

1: I think I have very smooth animations and I'm using 320x200 256 colours. It's all the amount of work you want to put into the game.

2: If you have a 30 frame walk cycle why can't you just cut out ever other frame and knock it down to 15? I've done this many times with 30 frame walk cycles and they always look well. Guess I'd have to see your animation

also you say that it's annoying to have to set up a camera to follow the character and lighting and all that... Why don't you just make a walk cycle not an animation of the character actually moving through space? A stationary figure with his arms and legs moving as if he's walking. If this isn't how you work how is supporting 3d characters going to help this? You're still going to need to make a stationary walk cycle anyway.

5: It's not like not allowing 3d characters would force anyone to leave. AGS doesn't support importing GIFs and all this has done is people had to make a sprite sheet. People can come and go and do what they please, if CJ doesn't really see the desire to have 3d support in AGS he's not doing it to push people away.

7: Just because there aren't other adventure games made with other engines doesn't mean they aren't worthy engines. I don't think AGS has to evolve with anything because there are tons of free engines out there that already do millions of things AGS can't and won't be able to do for years. DarkBasic and BlitzBasic are cheap and very worthy engines that support a lot of advanced 3d features, people have made tons of things out of them, people have made programs out of darkbasic that help you make darkbasic games, the same with blitz. People have made word processors and physics simulations and tons of things, if these engines can do this then why can't you use them to make adventure games? You'll have to learn a new engine and coding system but... Well.. Tough. You'd have to learn all new parts of AGS if it supported 3d anyway.

To imagine AGS having 3d support next year, let's say you can import .X models and animate them and some how you can set up lighting. What about particles? What about collision detection? What about advanced shaders? What about what about what about? Other engines already do all this and for all the time you spend waiting for AGS to get up to speed with them you could have learned another engine [as well as AGS, you don't have to leave] and made significant progress on your 3d game, and you could even use fully 3d environments.

Blitz and Darkbasic have huge forums with a lot of members and a lot of users and they are quite helpful. So why not check them out?

Also, there are things AGAST can do that AGS can't, so AGS isn't the best engine out there in a few situations.
#2435
General Discussion / Re: A fun game
Sun 23/05/2004 20:13:00
Is that raptor?

i always wanted to play that game but never got a chance

#2436
he didn't do it, i think it's AGS choosing a new path for the character to walk on and it starts the walk animation over again, or at least it shows the first frame of the walk animation for a quick second
#2437
Critics' Lounge / Re: Stuck on neon sign. C&C
Sun 23/05/2004 08:01:54
http://images.google.com/images?q=neon%20sign&hl=en&lr=&ie=UTF-8&safe=off&sa=Nab=wi

check these out for reference, visual aid on something like this is better i feel
#2438
General Discussion / Re: This is truly strange
Sun 23/05/2004 01:05:16
let's choose the number 10, subract 1 from 10 you get 9, not let's pretend a friend chose 11, subtracted 2 from 11 and we get 9, not let's pretend another friend chose 12, subtract 3 from 12 and you get... 9

choose 20 and you get 18, choose 21 and you get 18 and so on and so forth, no look at the symbol for 9 and the symbol for 18

are they the same?

they even did it kinda wonky because if you start at 9 and move diagonally all the symbols are the same and that's the symbol it will choose

It's mathemagic!
#2439
no your PMs are not getting through

personally i wouldn't want more than an atari there but that's just me, i guess a week is a long time and if you want to bring something no worries, but Ataris rock hard and the pixels cut you when you play... They cut you!

but whateva' no worries, glad you can come

how the whole forms thing is going to be handled is they will be there when you get there, i'm not going to mail them out cause there's no point, all it says is "if you get hurt it's not the Feurstein's fault, you did it yourself, f00!"
#2440
umm... calm down?
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