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Messages - MrColossal

#2961
General Discussion / Re:Computer-Help
Wed 11/02/2004 19:48:16
Stop all the downloadin'!
#2962
radiant: what about Zak McKrakken? you can control 4 people at a time in that game.
#2963
wow! you had that child all by yourself?!

no wonder you were away so long, probably couldn't stand for months!
#2964
it wasn't a remake at all, DS wanted to prove to people that AGS was awesome [puh, who needs to prove that? DS that's who] so he was going to redo it in AGS to show that it was just as powerful as SCUMM at the time

and now we have obviously surpassed SCUMM in many many ways

[granted we surpassed SCUMM when AGS got a GUI]
#2965
Hints & Tips / Re:VonLudwig help
Tue 10/02/2004 08:30:46
heylo Sophia,

on the save game issue, i have that problem also, i can't save the game at all. i tried urging Unilin to update the game to the new AGS but i think he's lazy
#2966
Not to toot my own horn but my GUI in Spellbound while not totally unique [Loom did something similar as DG points out] I think is still good.

Instead of having an inventory object that was "Fire Spell" you actually had to cast the spell with a motion of your hand over the stone. This was important to me when designing to game, I wanted the player to feel like she was actually casting magic and not just clicking an inventory object on an inventory object.

First Person Shooters have been integrating the GUI into the game more and more. Deus Ex 2 has the GUI as an image in your eye, various FPS games have the GUI as a display in the visor of your helmet [a la metroid] Granted it's still the same old GUI but at least it isn't just a bar that stretches over the top of the screen and lists what gun you're using.

To answer your question as to why don't we give more thought the easiest answer is "HARD!" and that isn't really a cop out. If you just want to make a game for fun and to be fun, spending forever brainstorming/scripting new GUIs will take the wind right out of your sails. But I think you knew that answer already.
#2968
why that's none other than Ace Quest Adventunaire!
#2969
was that necessary at all?
#2970
maniac mansion also

tons of ways to solve puzzles and tons of puzzles to solve with different characters
#2971
General Discussion / Re:Bush Dilemma
Mon 09/02/2004 08:07:30
or he's being witty

* MrColossal checks the density of the ags forums

hey it's going up!
#2972
General Discussion / Re:Bush Dilemma
Mon 09/02/2004 08:01:36
i think he means that he isn't conserving anything
#2973
General Discussion / Re:Bush Dilemma
Mon 09/02/2004 07:53:34
then again DM, always always always oppose any voting system that doesn't have a paper trail.

especially one for president of [insert country]
#2974
i highly highly highly doubt anyone writting the script for indy 4 cares at all about the Young Indiana Jones series.

they probably care more about the Indy games than the tv series
#2975
what i mean is gaussian blur looks exactly the same, if by prefering you mean cause you don't want to blur each image that's fine but if you have sprite sheets made up already it wouldn't be bad at all

and if you don't have sprite sheets made up maybe you should get into doing them just for situations like this, especially when you want to change colours of animations like you wanted to do before, sprite sheets make it easy
#2976
how about this:



compare the blurry one on the left [from a screenshot from your game] to the blurry one i made in photoshop to the crisp one

almost the same and all i did was take the crisp one, copy it to a new layer so there were 2 stacked on each other, add a gaussian blur to the top layer with a threshold of .2 and then select the crisp image behind the blurred, invert the selection and delete all the blurry pixels that went out of the outline of the crisp layer

that make any sense? that way you can animate them normally with your pixellated technique and then just do this for a whole sprite sheet and every one is done

eh eh?

ps, not that i'm a fan of the gaussian blur, just trying to help you get what you want, i prefer the crisp pixels

eric
#2977
one little edit:

#2978
but you can get a much better aliased look if you do it in a paint program

and if you turn off anti aliased then you have all your sprites shrunk down 95% and crisp and it may end up looking like utter poo
#2979
Hints & Tips / Re: Spellbound
Sat 07/02/2004 22:37:33
hey mags,

you more than likely are doing it right and in my haste i forgot to double check that spell, try tracing it a number of different ways and you'll get it

not that there's much left, it's just a fade to black cause i'm stupid and didn't finish the game

eric
#2980
i like how in 5 years you can't imagine someone not being able to lift a bowling ball but in 5 minutes of excersize you're ok with him being able to rip open the grating

this game isn't ment to make perfect sense otherwise that entire sequence would have to be taken out along with a large majority of the puzzles [a nuclear reactor would not work if you just stuck it in a swimming pool]

i really don't agree with a thing you wrote besides the whole mouse driven cursor...

but again, it doesn't matter what i want it's all up to you
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