Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MrColossal

#3062
i really wish people would stop speaking for the community saying how we hate someone collectively...
#3063
General Discussion / Re:I'm just wondering...
Thu 08/01/2004 23:29:09
bashing anything is pretty retarded cause what does it get you in the end? a bunch of angry people with opinions they think are better than everyone else's

why is a mac a specialized machine though?

maybe back in the day a mac was better at handling all that art and crap but this is the age of aquarius, things change

but about the question sword master: my friend nick plays ags games with Virtual PC but it's pretty slow going mostly cause he doesn't have a good 3d card or something I dunno he told me but I was only half listening. He would never in a million years be able to play a 32 bit hi res game but the older games he plays fine
#3064
word of warning...

to sit down and teach yourself 3d will take years and years and frustration and anger and kill everyone

i think you're doing amazing work and that walk cycle is really nice

the time it will take you to learn all these new programs will, in my opinion, be better spent on working on your game the way you are now.
#3065
* MrColossal pats his wonderful crafted by the blood sweat and tears of Oompa Loompahs Intel chipset

it's the reason i bought it
#3066
wow, you guys are so much more mature than he is!! A WINNER IS THE AGS FORUMS GUYS WOO!!!

Man i bet he feels totally pwned! he probably made a shirt that says "I posted on the AGS Forums and all I got was pwned" and wears it everywhere!!

YOU GUYS RE AWESOMeE

actually the majority of you are being total assholes for no reason what so ever, especially you Ultimo. God, leave it alone, who cares what he did in another forum all together, it's only important what he does here. But whatever keep posting your LOLOLL inducing replies cause I am certainly rolling on this here floor laughing at how you all say the same exact thing one after the other.

#3067
alright Ultimo, that was totally uncalled for...
#3068
Hey there, I just wanted to offer a little crit on that image. I know it's for a title shot so it may not be as important but maybe you can take it to your other backgrounds and maybe it'll help



The red circles are areas where the parts of the foreground are tangental to parts of the background, it ruins the depth because it seems like they are attached. The gate is the biggest offender because every point touches the background. If you took those points a little farther they'd overlap instead of meet and depth would be preserved.

The red circles at the top: the one where the building's point flows into the hillside, if you pushed that hill down a tiny bit or brought the building up we'd get a better sense of depth, and maybe just rotate that tree branch up a little so it's in the air and not touching the ground like that.

The red squares are there to mark where the colours are way to similiar. Everything just blends together. It's especially bad on the building that just blends into the dirt hill. How far away is that hill? When does that hill stop and the buildig begin? I have no idea. The same with the fence. I think you definetly need to change the fence's colour so that it stands out from the road. Right now one could be confused where that grate is. Is it on the road or tangled in the fence? Obviously I'm being silly, but it's still confusing.

The blue box is there cause I wanted to draw your attention to it, this road is going way far into the image and yet the colours have barely changed. This is one of the parts of the image that can really tell us how deep this image is but it doesn't tell us enough. The overlapping helps and we can tell be foreshortening that it's getting smaller and therefore going into the distance, but changing the colours, even just making them darker [which i wouldn't advise] would help ever more.

The biggest problem with this image is depth and lack of it. I think the reason why is because the colours are all too similar, in your original image that blue building has another blue building peeking out from behind it but it looks like the same blue building. So in my mind the blue building is huge. I would much rather see a blue building off to the left where the brown building is, so that it pops away from the hill colour.

Also I think you should rethink what you're total background should look like. Cause in the buildings the farthest buildings are a dark purple but the Nightmare Before Christmas Hill [hehe for lack of a better name] is complete black.

Just some considerations I thought I should bring up, but either way, rock on and I can't wait to see what your game has to offer us.

Woop Woop,
e.r.i.c.
#3069
hey there sucka!

it looks good and i loved the demo very nice

the only suggestion i have is adding some glass into that window and when doing reflections maybe try having them all go in the same direction, here's a little edit:



i dunno, if this is the best solution but just offering it up

oh yea, also try saving it in GIF since you have so few colours it'll look nicer for all us to see

good luck!

eric
#3070
Critics' Lounge / Re:New Website Design
Wed 07/01/2004 01:28:27
and my edit is ugly, pay no attention to it

just suggesting bright happy colours
#3071
Critics' Lounge / Re:New Website Design
Wed 07/01/2004 01:21:52
hey, you've got a lot of redundant tags in there by the way, is this written with a WYSIWYG editor?

if yes then look into how it handles class and style and maybe you can clean some of it up, like at the moment you define each link with a redundant class="style5" when you can set the table column to equal that style instead

also there are a few little problems that should be dealt with now cause they may trip you up:

     <li class="style5"><a href="links.htm"><font face="Courier New">L</font></a><font face="Courier New"><a href="links.htm">inks</a></font></li>

that's the code for your links, something funny happened and it set the L in Links and then the inks in Links seperatly.

also may i suggest naming your styles better, style1 and such is confusing so maybe go with linkstyle or something for the links and only use that for the links on the left hand side

unless i'm mistaken all you have to do is define a new style with all the attributes you want like the colour the font and the font size and then do this:

<head>
.linkstyle {
   font-family: "Courier New", Courier, mono;
   color: #009900;
   font-size: 24px;
}
</head>

<td width="155" height="403" align="left" valign="middle" class="linkstyle">

that changes that coloumn to that style so now any text in that column will always look the same.

i did a little edit [hehe] and only used 2 styles linkstyle and newsstyle, linkstyle handles the link bar and newsstyle handles all the text in the other column. i also created 2 tables, 1 for the top title and 1 for the bottom disclaimer, as you had it before there were just a bunch of spaces to align everything and that wasn't necessary.

i'm uploading 2, 1 with your original colours and another with my edited colours. there are some font issues but i'm not gonna spend forever making the fonts match when i think this will be enough to get you in the right direction

http://sylpher.com/kafka/junk/lgm1.htm     my little edit

http://sylpher.com/kafka/junk/lgm2.htm     your original site

eric
#3072
do you have norton internet security running?

i had that and it blocked lots of scripts from the internet mostly things that weren't harmful
#3073
he's the motherfuckin' shore patrol motherfucker.

now give this man a beer.
#3074
Critics' Lounge / Re:LBCBR Artwork C&C
Tue 06/01/2004 22:11:41
say what you will but i've been outside many times in complete darkness with just a full moon and i didn't really see green grass and red flowers.

maybe my eyes are broken

as for the new image there really isn't much changed at all. the moon was moved and the shadows are different and it's a little darker but the trees are still the same, one even has a blue halo from the image it was pulled from.

there's also no shadow being cast from the small tree with the red flowers and i really think you need a reflection on that water

i think the moon was better where it was cause it was framed by the clouds better

and i think what he means by looks like carpet isn't that the grass is thick, it's that it's flat like a carpeted room

my opinions:

#3075
final fantasy has original characters?!?!

if by original you mean the same brooding silent main character who either knows little about thier lives or is all moody and silent cause he's tough but will eventually open up and fall in love, then sure

signed,
"..."
#3076
General Discussion / Re:Send Shitar to Germany
Tue 06/01/2004 03:44:05
oooooooook... that's enough of that Mitar...

that's 4 posts in a row when you could have edited your first and added the images, don't make me lock this too,

thank you

eric
#3077


didn't you see?
#3078
speaking of being nice to new people.................

i guess the one thing LGM said that should be taken to heart is not to worry about voice actors till you're well into development, otherwise they'll just sit around while you work on the game and lose interest

also, i don't know if you know but your first post was moved to the Gen Gen forum:

http://www.agsforums.com/yabb/index.php?board=1;action=display;threadid=10737;start=msg129847#msg129847

I think since this applies to the same game maybe you should keep it all in the same thread so you aren't creating a new thread each time something happens and so people can keep track of what's going on.

also, will you be creating this in AGS?
#3079
Critics' Lounge / Re:LBCBR Artwork C&C
Tue 06/01/2004 03:12:06
couple things i think should be rethought:





the moon shouldn't have a shadow like that cause then it just turns into a sphere in the sky

also it looks like i could swap out the night sky for a day sky and it would look better. it doesn't look like it's night time at all cause everything is lit up so well with a white light. in the barn image i posted above you can see a lot of detail but you can still very well see that it's night time because the light is a dark blue.

also there are a lot of weird shadow fragments in the lower left of the image

it doesn't seem like there's anything there to cast that X shaped shadow in the middle lower left between the two shadows.

the trouble with using those images of trees again comes from the lighting, those are daytime trees and need to be lit according to nighttime, shouldn't be too hard just use the internet and search for images of night time and see what trees look like, in my experience you wouldn't be able to see all those leaves because there just isn't that much light to throw around

the image is really unbalanced also, the right side is so open and free while the right is totally conjested and not composed well. the trees form a box and are really really cluttered together so i can't tell where one tree starts and the other begins.

you're off to a good start but i think the best you can do is look at some real images to get you all the way

and yes definetly reflect that moon off that water it'll look a lot better indeed!

good luck,
eric
#3080
General Discussion / Re:treatment of ""noobs"
Mon 05/01/2004 22:21:05
Man Farlander... I can't believe you're gonna talk about Lorena like that! What if she finds out?!
SMF spam blocked by CleanTalk